wined3d: Recognize SM5 dcl_tessellator_partitioning opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5250,6 +5250,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DCL_TEMPS */ NULL,
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/* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL,
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/* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
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/* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ NULL,
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/* WINED3DSIH_DCL_UAV_TYPED */ NULL,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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/* WINED3DSIH_DEF */ shader_hw_nop,
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@ -8164,6 +8164,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop,
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/* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL,
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/* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL,
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/* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ NULL,
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/* WINED3DSIH_DCL_UAV_TYPED */ NULL,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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/* WINED3DSIH_DEF */ shader_glsl_nop,
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@ -76,6 +76,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DCL_TEMPS */ "dcl_temps",
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/* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ "dcl_tessellator_domain",
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/* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive",
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/* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ "dcl_tessellator_partitioning",
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/* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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/* WINED3DSIH_DEF */ "def",
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@ -1342,6 +1343,29 @@ static void shader_dump_tessellator_output_primitive(struct wined3d_string_buffe
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}
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}
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static void shader_dump_tessellator_partitioning(struct wined3d_string_buffer *buffer,
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enum wined3d_tessellator_partitioning partitioning)
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{
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switch (partitioning)
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{
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case WINED3D_TESSELLATOR_PARTITIONING_INTEGER:
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shader_addline(buffer, "integer");
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break;
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case WINED3D_TESSELLATOR_PARTITIONING_POW2:
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shader_addline(buffer, "pow2");
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break;
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case WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD:
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shader_addline(buffer, "fractional_odd");
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break;
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case WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN:
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shader_addline(buffer, "fractional_even");
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break;
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default:
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shader_addline(buffer, "unknown_tessellator_partitioning(%#x)", partitioning);
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break;
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}
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}
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static void shader_dump_sysval_semantic(struct wined3d_string_buffer *buffer, enum wined3d_sysval_semantic semantic)
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{
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unsigned int i;
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@ -2148,6 +2172,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_tessellator_output_primitive(&buffer, ins.declaration.tessellator_output_primitive);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_TESSELLATOR_PARTITIONING)
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{
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shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_tessellator_partitioning(&buffer, ins.declaration.tessellator_partitioning);
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}
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else if (ins.handler_idx == WINED3DSIH_DEF)
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{
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shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,
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@ -199,6 +199,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
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WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
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WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
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WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
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WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
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WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
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WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
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@ -420,6 +421,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""},
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{WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""},
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{WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", ""},
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{WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", ""},
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{WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", ""},
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{WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", ""},
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{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", ""},
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@ -1056,6 +1058,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
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>> WINED3D_SM5_TESSELLATOR_SHIFT;
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}
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else if (opcode == WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING)
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{
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ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
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>> WINED3D_SM5_TESSELLATOR_SHIFT;
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}
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else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
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{
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enum wined3d_sm4_output_primitive_type primitive_type;
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@ -454,6 +454,14 @@ enum wined3d_tessellator_output_primitive
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WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
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};
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enum wined3d_tessellator_partitioning
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{
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WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
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WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
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WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
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WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
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};
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/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
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#define WINED3DSI_TEXLD_PROJECT 0x1
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#define WINED3DSI_TEXLD_BIAS 0x2
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@ -548,6 +556,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DCL_TEMPS,
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WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
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WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
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WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
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WINED3DSIH_DCL_UAV_TYPED,
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WINED3DSIH_DCL_VERTICES_OUT,
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WINED3DSIH_DEF,
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@ -876,6 +885,7 @@ struct wined3d_shader_instruction
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struct wined3d_shader_structured_resource structured_resource;
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enum wined3d_tessellator_domain tessellator_domain;
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enum wined3d_tessellator_output_primitive tessellator_output_primitive;
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enum wined3d_tessellator_partitioning tessellator_partitioning;
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float max_tessellation_factor;
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} declaration;
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};
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