wined3d: Add support for the ishr opcode.
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5291,6 +5291,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_INE */ NULL,
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/* WINED3DSIH_INEG */ NULL,
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/* WINED3DSIH_ISHL */ NULL,
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/* WINED3DSIH_ISHR */ NULL,
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/* WINED3DSIH_ITOF */ NULL,
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/* WINED3DSIH_LABEL */ shader_hw_label,
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/* WINED3DSIH_LD */ NULL,
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@ -3138,6 +3138,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_DIV: op = "/"; break;
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case WINED3DSIH_IADD: op = "+"; break;
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case WINED3DSIH_ISHL: op = "<<"; break;
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case WINED3DSIH_ISHR: op = ">>"; break;
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case WINED3DSIH_MUL: op = "*"; break;
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case WINED3DSIH_OR: op = "|"; break;
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case WINED3DSIH_SUB: op = "-"; break;
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@ -8602,6 +8603,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_INE */ shader_glsl_relop,
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/* WINED3DSIH_INEG */ shader_glsl_unary_op,
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/* WINED3DSIH_ISHL */ shader_glsl_binop,
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/* WINED3DSIH_ISHR */ shader_glsl_binop,
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/* WINED3DSIH_ITOF */ shader_glsl_to_float,
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/* WINED3DSIH_LABEL */ shader_glsl_label,
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/* WINED3DSIH_LD */ shader_glsl_ld,
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@ -123,6 +123,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_INE */ "ine",
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/* WINED3DSIH_INEG */ "ineg",
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/* WINED3DSIH_ISHL */ "ishl",
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/* WINED3DSIH_ISHR */ "ishr",
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/* WINED3DSIH_ITOF */ "itof",
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/* WINED3DSIH_LABEL */ "label",
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/* WINED3DSIH_LD */ "ld",
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@ -141,6 +141,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_INE = 0x27,
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WINED3D_SM4_OP_INEG = 0x28,
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WINED3D_SM4_OP_ISHL = 0x29,
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WINED3D_SM4_OP_ISHR = 0x2a,
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WINED3D_SM4_OP_ITOF = 0x2b,
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WINED3D_SM4_OP_LD = 0x2d,
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WINED3D_SM4_OP_LD2DMS = 0x2e,
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@ -651,6 +652,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
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{WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
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{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
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{WINED3D_SM4_OP_ISHR, WINED3DSIH_ISHR, "i", "ii"},
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{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
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{WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
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{WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
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@ -630,6 +630,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_INE,
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WINED3DSIH_INEG,
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WINED3DSIH_ISHL,
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WINED3DSIH_ISHR,
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WINED3DSIH_ITOF,
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WINED3DSIH_LABEL,
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WINED3DSIH_LD,
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