wined3d: Fix a typo in comment.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Andrey Gusev 2016-06-02 13:17:10 +03:00 committed by Alexandre Julliard
parent 0cd12e294e
commit 436d7cc2db
1 changed files with 1 additions and 1 deletions

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@ -4462,7 +4462,7 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
lockable = TRUE;
/* On some modern cards like the Geforce8/9, GLX doesn't offer some
* dephth/stencil formats which D3D9 reports. We can safely report
* depth/stencil formats which D3D9 reports. We can safely report
* "compatible" formats (e.g. D24 can be used for D16) as long as we
* aren't dealing with a lockable format. This also helps D3D <= 7 as they
* expect D16 which isn't offered without this on Geforce8 cards. */