wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-31 10:54:40 +02:00 committed by Alexandre Julliard
parent e2f4aaa65a
commit a302a16aaa
5 changed files with 203 additions and 195 deletions

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@ -5230,6 +5230,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL */ shader_hw_nop,
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
/* WINED3DSIH_DCL_INPUT */ NULL,
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,

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@ -8124,6 +8124,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL */ shader_glsl_nop,
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL,

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@ -56,6 +56,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL */ "dcl",
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count",
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
/* WINED3DSIH_DCL_INPUT */ "dcl_input",
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ "dcl_input_control_point_count",
@ -2076,6 +2077,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
}
else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS
|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT
|| ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT)
{

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@ -102,103 +102,104 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
enum wined3d_sm4_opcode
{
WINED3D_SM4_OP_ADD = 0x00,
WINED3D_SM4_OP_AND = 0x01,
WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DERIV_RTX = 0x0b,
WINED3D_SM4_OP_DERIV_RTY = 0x0c,
WINED3D_SM4_OP_DISCARD = 0x0d,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP2 = 0x0f,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_ELSE = 0x12,
WINED3D_SM4_OP_EMIT = 0x13,
WINED3D_SM4_OP_ENDIF = 0x15,
WINED3D_SM4_OP_ENDLOOP = 0x16,
WINED3D_SM4_OP_EQ = 0x18,
WINED3D_SM4_OP_EXP = 0x19,
WINED3D_SM4_OP_FRC = 0x1a,
WINED3D_SM4_OP_FTOI = 0x1b,
WINED3D_SM4_OP_FTOU = 0x1c,
WINED3D_SM4_OP_GE = 0x1d,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IEQ = 0x20,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_ILT = 0x22,
WINED3D_SM4_OP_IMAD = 0x23,
WINED3D_SM4_OP_IMAX = 0x24,
WINED3D_SM4_OP_IMIN = 0x25,
WINED3D_SM4_OP_IMUL = 0x26,
WINED3D_SM4_OP_INE = 0x27,
WINED3D_SM4_OP_INEG = 0x28,
WINED3D_SM4_OP_ISHL = 0x29,
WINED3D_SM4_OP_ITOF = 0x2b,
WINED3D_SM4_OP_LD = 0x2d,
WINED3D_SM4_OP_LD2DMS = 0x2e,
WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_LOOP = 0x30,
WINED3D_SM4_OP_LT = 0x31,
WINED3D_SM4_OP_MAD = 0x32,
WINED3D_SM4_OP_MIN = 0x33,
WINED3D_SM4_OP_MAX = 0x34,
WINED3D_SM4_OP_SHADER_DATA = 0x35,
WINED3D_SM4_OP_MOV = 0x36,
WINED3D_SM4_OP_MOVC = 0x37,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_NE = 0x39,
WINED3D_SM4_OP_NOT = 0x3b,
WINED3D_SM4_OP_OR = 0x3c,
WINED3D_SM4_OP_RESINFO = 0x3d,
WINED3D_SM4_OP_RET = 0x3e,
WINED3D_SM4_OP_ROUND_NI = 0x41,
WINED3D_SM4_OP_ROUND_PI = 0x42,
WINED3D_SM4_OP_ROUND_Z = 0x43,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
WINED3D_SM4_OP_SAMPLE_C = 0x46,
WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
WINED3D_SM4_OP_SAMPLE_B = 0x4a,
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SINCOS = 0x4d,
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_UGE = 0x50,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
WINED3D_SM4_OP_DCL_INPUT = 0x5f,
WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
WINED3D_SM5_OP_HS_DECLS = 0x71,
WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT = 0x93,
WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT = 0x94,
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
WINED3D_SM4_OP_ADD = 0x00,
WINED3D_SM4_OP_AND = 0x01,
WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DERIV_RTX = 0x0b,
WINED3D_SM4_OP_DERIV_RTY = 0x0c,
WINED3D_SM4_OP_DISCARD = 0x0d,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP2 = 0x0f,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_ELSE = 0x12,
WINED3D_SM4_OP_EMIT = 0x13,
WINED3D_SM4_OP_ENDIF = 0x15,
WINED3D_SM4_OP_ENDLOOP = 0x16,
WINED3D_SM4_OP_EQ = 0x18,
WINED3D_SM4_OP_EXP = 0x19,
WINED3D_SM4_OP_FRC = 0x1a,
WINED3D_SM4_OP_FTOI = 0x1b,
WINED3D_SM4_OP_FTOU = 0x1c,
WINED3D_SM4_OP_GE = 0x1d,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IEQ = 0x20,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_ILT = 0x22,
WINED3D_SM4_OP_IMAD = 0x23,
WINED3D_SM4_OP_IMAX = 0x24,
WINED3D_SM4_OP_IMIN = 0x25,
WINED3D_SM4_OP_IMUL = 0x26,
WINED3D_SM4_OP_INE = 0x27,
WINED3D_SM4_OP_INEG = 0x28,
WINED3D_SM4_OP_ISHL = 0x29,
WINED3D_SM4_OP_ITOF = 0x2b,
WINED3D_SM4_OP_LD = 0x2d,
WINED3D_SM4_OP_LD2DMS = 0x2e,
WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_LOOP = 0x30,
WINED3D_SM4_OP_LT = 0x31,
WINED3D_SM4_OP_MAD = 0x32,
WINED3D_SM4_OP_MIN = 0x33,
WINED3D_SM4_OP_MAX = 0x34,
WINED3D_SM4_OP_SHADER_DATA = 0x35,
WINED3D_SM4_OP_MOV = 0x36,
WINED3D_SM4_OP_MOVC = 0x37,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_NE = 0x39,
WINED3D_SM4_OP_NOT = 0x3b,
WINED3D_SM4_OP_OR = 0x3c,
WINED3D_SM4_OP_RESINFO = 0x3d,
WINED3D_SM4_OP_RET = 0x3e,
WINED3D_SM4_OP_ROUND_NI = 0x41,
WINED3D_SM4_OP_ROUND_PI = 0x42,
WINED3D_SM4_OP_ROUND_Z = 0x43,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
WINED3D_SM4_OP_SAMPLE_C = 0x46,
WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
WINED3D_SM4_OP_SAMPLE_B = 0x4a,
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SINCOS = 0x4d,
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_UGE = 0x50,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
WINED3D_SM4_OP_DCL_INPUT = 0x5f,
WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
WINED3D_SM5_OP_HS_DECLS = 0x71,
WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT = 0x93,
WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT = 0x94,
WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
};
enum wined3d_sm4_register_type
@ -318,103 +319,104 @@ struct wined3d_sm4_opcode_info
*/
static const struct wined3d_sm4_opcode_info opcode_table[] =
{
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
{WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u"},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
{WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
{WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
{WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
{WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
{WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
{WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
{WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u"},
{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
{WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
{WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
{WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
{WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
{WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
{WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
{WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
{WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
{WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
{WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", ""},
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
{WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
{WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
{WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
{WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", ""},
{WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
{WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
{WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""},
{WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""},
{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", ""},
{WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", ""},
{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "", "Uif"},
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
{WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u"},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
{WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
{WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
{WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
{WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
{WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
{WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
{WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u"},
{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
{WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
{WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
{WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
{WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
{WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
{WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
{WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
{WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
{WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
{WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", ""},
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
{WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
{WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
{WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
{WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", ""},
{WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
{WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""},
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
{WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""},
{WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""},
{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", ""},
{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", ""},
{WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", ""},
{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "", "Uif"},
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
};
static const enum wined3d_shader_register_type register_type_table[] =
@ -1074,7 +1076,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
}
else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT
|| opcode == WINED3D_SM4_OP_DCL_TEMPS)
|| opcode == WINED3D_SM4_OP_DCL_TEMPS
|| opcode == WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT)
{
ins->declaration.count = *p++;
}

View File

@ -512,6 +512,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL,
WINED3DSIH_DCL_CONSTANT_BUFFER,
WINED3DSIH_DCL_GLOBAL_FLAGS,
WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
WINED3DSIH_DCL_INPUT,
WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,