wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -989,16 +989,11 @@ extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDD
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#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
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#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
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#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
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#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
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#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
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#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
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#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
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(vec)[0] = D3DCOLOR_R(dw); \
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(vec)[1] = D3DCOLOR_G(dw); \
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(vec)[2] = D3DCOLOR_B(dw); \
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(vec)[3] = D3DCOLOR_A(dw); \
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(vec)[0] = D3DCOLOR_B_R(dw) / 255.0f; \
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(vec)[1] = D3DCOLOR_B_G(dw) / 255.0f; \
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(vec)[2] = D3DCOLOR_B_B(dw) / 255.0f; \
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(vec)[3] = D3DCOLOR_B_A(dw) / 255.0f; \
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} while(0)
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#define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
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