wined3d: Get rid of the D3DCOLOR_[RGBA] macros.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-08 15:51:12 +01:00 committed by Alexandre Julliard
parent 357e7b759f
commit 09aa6acc0b
1 changed files with 4 additions and 9 deletions

View File

@ -989,16 +989,11 @@ extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDD
#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
(vec)[0] = D3DCOLOR_R(dw); \
(vec)[1] = D3DCOLOR_G(dw); \
(vec)[2] = D3DCOLOR_B(dw); \
(vec)[3] = D3DCOLOR_A(dw); \
(vec)[0] = D3DCOLOR_B_R(dw) / 255.0f; \
(vec)[1] = D3DCOLOR_B_G(dw) / 255.0f; \
(vec)[2] = D3DCOLOR_B_B(dw) / 255.0f; \
(vec)[3] = D3DCOLOR_B_A(dw) / 255.0f; \
} while(0)
#define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */