wined3d: Implement SM4 round_ne instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5352,6 +5352,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_REP */ shader_hw_rep,
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/* WINED3DSIH_RESINFO */ NULL,
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/* WINED3DSIH_RET */ shader_hw_ret,
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/* WINED3DSIH_ROUND_NE */ NULL,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_ROUND_PI */ NULL,
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/* WINED3DSIH_ROUND_Z */ NULL,
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@ -3329,6 +3329,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_IMIN: instruction = "min"; break;
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case WINED3DSIH_MAX: instruction = "max"; break;
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case WINED3DSIH_MIN: instruction = "min"; break;
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case WINED3DSIH_ROUND_NE: instruction = "roundEven"; break;
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case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
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case WINED3DSIH_ROUND_PI: instruction = "ceil"; break;
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case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
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@ -8255,6 +8256,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_REP */ shader_glsl_rep,
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/* WINED3DSIH_RESINFO */ shader_glsl_resinfo,
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_ROUND_NE */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_PI */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl,
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@ -157,6 +157,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_REP */ "rep",
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/* WINED3DSIH_RESINFO */ "resinfo",
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/* WINED3DSIH_RET */ "ret",
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/* WINED3DSIH_ROUND_NE */ "round_ne",
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/* WINED3DSIH_ROUND_NI */ "round_ni",
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/* WINED3DSIH_ROUND_PI */ "round_pi",
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/* WINED3DSIH_ROUND_Z */ "round_z",
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@ -157,6 +157,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_OR = 0x3c,
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WINED3D_SM4_OP_RESINFO = 0x3d,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_ROUND_NE = 0x40,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_ROUND_PI = 0x42,
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WINED3D_SM4_OP_ROUND_Z = 0x43,
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@ -656,6 +657,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
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{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
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{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
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{WINED3D_SM4_OP_ROUND_NE, WINED3DSIH_ROUND_NE, "f", "f"},
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{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
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{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
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{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
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@ -647,6 +647,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_REP,
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WINED3DSIH_RESINFO,
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WINED3DSIH_RET,
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WINED3DSIH_ROUND_NE,
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WINED3DSIH_ROUND_NI,
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WINED3DSIH_ROUND_PI,
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WINED3DSIH_ROUND_Z,
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