wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-29 16:45:34 +02:00 committed by Alexandre Julliard
parent 4a9304305a
commit 33d49ecd76
2 changed files with 22 additions and 19 deletions

View File

@ -60,18 +60,16 @@ void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertar
void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
{
struct wined3d_resource *sub_resource;
struct wined3d_texture *texture;
TRACE("view %p.\n", view);
if (view->resource->type == WINED3D_RTYPE_BUFFER)
return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
if (!(sub_resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(view->resource),
view->sub_resource_idx)))
return NULL;
texture = wined3d_texture_from_resource(view->resource);
return wined3d_resource_get_parent(sub_resource);
return wined3d_resource_get_parent(texture->sub_resources[view->sub_resource_idx].resource);
}
void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
@ -88,15 +86,13 @@ struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const str
return view->resource;
}
static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
view->refcount = 1;
view->resource = resource;
wined3d_resource_incref(resource);
view->parent = parent;
view->parent_ops = parent_ops;
@ -113,16 +109,20 @@ static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *vie
else
{
struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
struct wined3d_resource *sub_resource;
if (desc->u.texture.level_idx >= texture->level_count
|| desc->u.texture.layer_idx >= texture->layer_count
|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
return WINED3DERR_INVALIDCALL;
view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
sub_resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx);
view->buffer_offset = 0;
view->width = sub_resource->width;
view->height = sub_resource->height;
view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
view->depth = desc->u.texture.layer_count;
}
wined3d_resource_incref(view->resource = resource);
return WINED3D_OK;
}
HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
@ -130,6 +130,7 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget
struct wined3d_rendertarget_view **view)
{
struct wined3d_rendertarget_view *object;
HRESULT hr;
TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
desc, resource, parent, parent_ops, view);
@ -137,12 +138,17 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops);
if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
{
HeapFree(GetProcessHeap(), 0, object);
WARN("Failed to initialise view, hr %#x.\n", hr);
return hr;
}
TRACE("Created render target view %p.\n", object);
*view = object;
return WINED3D_OK;
return hr;
}
HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,

View File

@ -2958,17 +2958,14 @@ struct wined3d_rendertarget_view
static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
const struct wined3d_rendertarget_view *view)
{
struct wined3d_resource *resource;
struct wined3d_texture *texture;
if (!view || view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
return NULL;
texture = wined3d_texture_from_resource(view->resource);
if (!(resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx)))
return NULL;
return surface_from_resource(resource);
return texture->sub_resources[view->sub_resource_idx].u.surface;
}
struct wined3d_shader_resource_view