wined3d: Get rid of wined3d_surface_ops.surface_private_setup().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-21 17:40:10 +01:00 committed by Alexandre Julliard
parent bc35781929
commit 2d00f77f30
2 changed files with 9 additions and 59 deletions

View File

@ -1068,51 +1068,6 @@ static const struct wined3d_resource_ops surface_resource_ops =
surface_resource_sub_resource_unmap,
};
static const struct wined3d_surface_ops surface_ops =
{
surface_private_setup,
};
/*****************************************************************************
* Initializes the GDI surface, aka creates the DIB section we render to
* The DIB section creation is done by calling GetDC, which will create the
* section and releasing the dc to allow the app to use it. The dib section
* will stay until the surface is released
*
* GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
* are set to the real sizes to save memory. The NONPOW2 flag is unset to
* avoid confusion in the shared surface code.
*
* Returns:
* WINED3D_OK on success
* The return values of called methods on failure
*
*****************************************************************************/
static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
{
HRESULT hr;
TRACE("surface %p.\n", surface);
/* Sysmem textures have memory already allocated - release it,
* this avoids an unnecessary memcpy. */
hr = surface_create_dib_section(surface);
if (FAILED(hr))
return hr;
surface->resource.map_binding = WINED3D_LOCATION_DIB;
/* We don't mind the nonpow2 stuff in GDI. */
surface->pow2Width = surface->resource.width;
surface->pow2Height = surface->resource.height;
return WINED3D_OK;
}
static const struct wined3d_surface_ops gdi_surface_ops =
{
gdi_surface_private_setup,
};
/* This call just downloads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
@ -4673,11 +4628,6 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
if (!resource_size)
return WINED3DERR_INVALIDCALL;
if (device->wined3d->flags & WINED3D_NO3D)
surface->surface_ops = &gdi_surface_ops;
else
surface->surface_ops = &surface_ops;
if (FAILED(hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE,
format, desc->multisample_type, multisample_quality, desc->usage, desc->pool, desc->width, desc->height,
1, resource_size, NULL, &wined3d_null_parent_ops, &surface_resource_ops)))
@ -4702,7 +4652,7 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
surface->texture_layer = layer;
/* Call the private setup routine */
if (FAILED(hr = surface->surface_ops->surface_private_setup(surface)))
if (FAILED(hr = surface_private_setup(surface)))
{
ERR("Private setup failed, hr %#x.\n", hr);
wined3d_surface_cleanup(surface);
@ -4712,9 +4662,15 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
/* Similar to lockable rendertargets above, creating the DIB section
* during surface initialization prevents the sysmem pointer from changing
* after a wined3d_texture_get_dc() call. */
if ((desc->usage & WINED3DUSAGE_OWNDC) && !surface->hDC
&& SUCCEEDED(surface_create_dib_section(surface)))
if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
{
if (FAILED(hr = surface_create_dib_section(surface)))
{
wined3d_surface_cleanup(surface);
return hr;
}
surface->resource.map_binding = WINED3D_LOCATION_DIB;
}
if (surface->resource.map_binding == WINED3D_LOCATION_DIB)
{

View File

@ -2548,15 +2548,9 @@ struct fbo_entry
} key;
};
struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
};
struct wined3d_surface
{
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
DWORD locations;