wined3d: Recognize SM5 hs_decls opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5273,6 +5273,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_FTOI */ NULL,
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/* WINED3DSIH_FTOU */ NULL,
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/* WINED3DSIH_GE */ NULL,
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/* WINED3DSIH_HS_DECLS */ NULL,
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/* WINED3DSIH_IADD */ NULL,
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/* WINED3DSIH_IEQ */ NULL,
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/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
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@ -8167,6 +8167,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_FTOI */ shader_glsl_to_int,
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/* WINED3DSIH_FTOU */ shader_glsl_to_uint,
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/* WINED3DSIH_GE */ shader_glsl_relop,
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/* WINED3DSIH_HS_DECLS */ shader_glsl_nop,
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/* WINED3DSIH_IADD */ shader_glsl_binop,
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/* WINED3DSIH_IEQ */ shader_glsl_relop,
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/* WINED3DSIH_IF */ shader_glsl_if,
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@ -99,6 +99,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_FTOI */ "ftoi",
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/* WINED3DSIH_FTOU */ "ftou",
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/* WINED3DSIH_GE */ "ge",
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/* WINED3DSIH_HS_DECLS */ "hs_decls",
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/* WINED3DSIH_IADD */ "iadd",
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/* WINED3DSIH_IEQ */ "ieq",
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/* WINED3DSIH_IF */ "if",
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@ -184,6 +184,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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WINED3D_SM5_OP_HS_DECLS = 0x71,
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WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
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WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
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WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
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@ -396,6 +397,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
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{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
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{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
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{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
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{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
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@ -555,6 +555,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_FTOI,
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WINED3DSIH_FTOU,
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WINED3DSIH_GE,
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WINED3DSIH_HS_DECLS,
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WINED3DSIH_IADD,
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WINED3DSIH_IEQ,
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WINED3DSIH_IF,
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