wined3d: Recognize SM5 store_uav_typed opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5334,6 +5334,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_SINCOS */ shader_hw_sincos,
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/* WINED3DSIH_SLT */ shader_hw_map2gl,
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/* WINED3DSIH_SQRT */ NULL,
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/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
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/* WINED3DSIH_SUB */ shader_hw_map2gl,
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/* WINED3DSIH_TEX */ pshader_hw_tex,
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/* WINED3DSIH_TEXBEM */ pshader_hw_texbem,
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@ -8220,6 +8220,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_SINCOS */ shader_glsl_sincos,
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/* WINED3DSIH_SLT */ shader_glsl_compare,
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/* WINED3DSIH_SQRT */ shader_glsl_map2gl,
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/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
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/* WINED3DSIH_SUB */ shader_glsl_binop,
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/* WINED3DSIH_TEX */ shader_glsl_tex,
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/* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
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@ -162,6 +162,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_SINCOS */ "sincos",
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/* WINED3DSIH_SLT */ "slt",
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/* WINED3DSIH_SQRT */ "sqrt",
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/* WINED3DSIH_STORE_UAV_TYPED */ "store_uav_typed",
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/* WINED3DSIH_SUB */ "sub",
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/* WINED3DSIH_TEX */ "texld",
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/* WINED3DSIH_TEXBEM */ "texbem",
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@ -190,6 +190,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
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WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
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WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
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WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
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};
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@ -401,6 +402,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
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{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", ""},
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{WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", ""},
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{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "", "Uif"},
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{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
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};
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@ -616,6 +616,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_SINCOS,
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WINED3DSIH_SLT,
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WINED3DSIH_SQRT,
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WINED3DSIH_STORE_UAV_TYPED,
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WINED3DSIH_SUB,
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WINED3DSIH_TEX,
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WINED3DSIH_TEXBEM,
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