diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 8ef944ddbe0..298107a47dc 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5334,6 +5334,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_SINCOS */ shader_hw_sincos, /* WINED3DSIH_SLT */ shader_hw_map2gl, /* WINED3DSIH_SQRT */ NULL, + /* WINED3DSIH_STORE_UAV_TYPED */ NULL, /* WINED3DSIH_SUB */ shader_hw_map2gl, /* WINED3DSIH_TEX */ pshader_hw_tex, /* WINED3DSIH_TEXBEM */ pshader_hw_texbem, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 716650acd68..53a9191e6df 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8220,6 +8220,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_SINCOS */ shader_glsl_sincos, /* WINED3DSIH_SLT */ shader_glsl_compare, /* WINED3DSIH_SQRT */ shader_glsl_map2gl, + /* WINED3DSIH_STORE_UAV_TYPED */ NULL, /* WINED3DSIH_SUB */ shader_glsl_binop, /* WINED3DSIH_TEX */ shader_glsl_tex, /* WINED3DSIH_TEXBEM */ shader_glsl_texbem, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 5aded184c2f..7120a7f267d 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -162,6 +162,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_SINCOS */ "sincos", /* WINED3DSIH_SLT */ "slt", /* WINED3DSIH_SQRT */ "sqrt", + /* WINED3DSIH_STORE_UAV_TYPED */ "store_uav_typed", /* WINED3DSIH_SUB */ "sub", /* WINED3DSIH_TEX */ "texld", /* WINED3DSIH_TEXBEM */ "texbem", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index cb3f18e5de6..51110f8c100 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -190,6 +190,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d, WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c, WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, + WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4, WINED3D_SM5_OP_LD_STRUCTURED = 0xa7, }; @@ -401,6 +402,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"}, {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", ""}, {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", ""}, + {WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "", "Uif"}, {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"}, }; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index d2970c4993c..229f6fdf96e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -616,6 +616,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_SINCOS, WINED3DSIH_SLT, WINED3DSIH_SQRT, + WINED3DSIH_STORE_UAV_TYPED, WINED3DSIH_SUB, WINED3DSIH_TEX, WINED3DSIH_TEXBEM,