Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Stefan Dösinger
8658d20b3e
wined3d, d3d9: Caps correction.
2007-01-15 12:44:03 +01:00
Stefan Dösinger
cb74603e43
d3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-12 11:49:38 +01:00
Francois Gouget
354b9e7aae
d3d9/tests: Warn that tests were skipped if we could not load d3d9.dll.
...
But report a failed test if a mandatory function is missing from it.
Also warn if the hardware capabilities force us to skip some tests.
2007-01-12 11:25:24 +01:00
Francois Gouget
3ba0e7b01b
d3d9/tests: Replace some '#if 0's with 'if (0)'s.
2007-01-08 12:08:58 +01:00
Andrew Talbot
590bca8425
d3d9: Declare some functions static.
2007-01-04 21:14:05 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Louis Lenders
c1cc17d827
d3d9: Fix failing tests on windows, when no 3d hardware acceleration is available.
2007-01-02 13:24:08 +01:00
Alexandre Julliard
7d1f36aa1c
d3d9/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Markus Amsler
d80dc79280
d3d9: Handle volume container in d3d9.
2006-12-18 12:08:08 +01:00
Markus Amsler
467b1dd3ad
d3d9: Handle surface container in d3d9.
2006-12-18 12:08:02 +01:00
Markus Amsler
73b5fb059f
d3d9: Fix implicit swap chain refcounting.
2006-12-18 12:07:38 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Markus Amsler
f9f3ec2f00
d3d9: Fix implicit surface refcounting.
2006-12-18 12:07:09 +01:00
Markus Amsler
63e23995bc
d3d9: Handle volume refcount forwarding in d3d9.
2006-12-18 12:02:06 +01:00
Markus Amsler
04dcffe393
d3d9: Handle surface refcount forwarding in d3d9.
2006-12-18 12:01:58 +01:00
Stefan Dösinger
d30f1527cc
wined3d: Implement IWineD3DDevice::Reset.
2006-12-11 12:40:13 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
Vitaliy Margolen
81c7c00bb2
wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests.
2006-12-04 12:38:16 +01:00
Markus Amsler
dc0afe4242
d3d9: Remove unreachable return.
2006-12-01 13:16:12 +01:00
Markus Amsler
61087377a0
d3d9: Use correct COM macros.
2006-12-01 12:27:15 +01:00
Markus Amsler
bd072332e1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
...
This reverts commit 167b83c28a
.
2006-11-30 16:04:00 +01:00
Markus Amsler
f8e7ddd798
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
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This reverts commit 478a414e58
.
2006-11-30 16:04:00 +01:00
Markus Amsler
b657cd5f58
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
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This reverts commit a7518f6f54
.
2006-11-30 16:04:00 +01:00
Markus Amsler
f5204b8afe
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
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This reverts commit 18546a65e6
.
2006-11-30 16:04:00 +01:00
Markus Amsler
5bec2f57a1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
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This reverts commit 274df6ef88
.
2006-11-30 16:04:00 +01:00
Markus Amsler
3a270375d7
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
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This reverts commit 16b1e046d8
.
2006-11-30 16:03:59 +01:00
Markus Amsler
9dd81f64cb
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
...
This reverts commit 5c4008719c
.
2006-11-30 16:03:59 +01:00
Markus Amsler
c40501db50
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
...
This reverts commit f84f687e6d
.
2006-11-30 16:03:59 +01:00
Markus Amsler
f84f687e6d
d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
2006-11-22 11:40:50 +01:00
Markus Amsler
5c4008719c
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22 11:40:43 +01:00
Markus Amsler
16b1e046d8
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22 11:40:37 +01:00
Markus Amsler
274df6ef88
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22 11:40:31 +01:00
Markus Amsler
18546a65e6
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
2006-11-22 11:40:24 +01:00
Markus Amsler
a7518f6f54
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22 11:40:05 +01:00
Markus Amsler
478a414e58
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22 11:39:52 +01:00
Markus Amsler
167b83c28a
d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
2006-11-22 11:39:39 +01:00
Alexandre Julliard
46dd467941
d3d9: Include wingdi.h, not gdi.h.
2006-11-17 12:46:15 +01:00
Markus Amsler
b9807c2a3b
d3d9: Forward port d3d8 refcount tests.
2006-11-16 12:48:52 +01:00
Markus Amsler
2c40b823e1
d3d9: Forwardport implicit surface tests.
2006-11-10 11:36:41 +01:00
Stefan Dösinger
9b74d76214
d3d9/tests: Add refcount test for binding objects.
2006-11-04 11:57:36 +01:00
Ivan Gyurdiev
2d8aed6b03
d3d9: Make the "Tests executed" counter stable.
2006-10-30 11:38:03 +01:00
Ivan Gyurdiev
3160ad76f7
d3d9: Pass test as argument to print handler.
2006-10-30 11:37:29 +01:00
Andrew Talbot
3ac7720f05
d3d9: Cast-qual warnings fix.
2006-10-30 11:20:14 +01:00
Francois Gouget
22288de732
Fix compilation with gcc 2.95.
2006-10-19 13:35:19 +02:00
Francois Gouget
58162f87fd
Assorted spelling fixes.
2006-10-13 11:55:04 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
732e0e908b
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
2006-10-11 12:22:01 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
H. Verbeet
93ec41fd9a
d3d9: Disable the surface pitch size test for now, just check alignment instead.
2006-10-11 12:08:24 +02:00
H. Verbeet
cb4ad6e52c
d3d9: Win64 printf format warning fixes.
2006-10-10 19:59:09 +02:00
Ivan Gyurdiev
365852c083
d3d9/tests: Printf format fixes for d3d9 tests.
2006-10-09 20:26:09 +02:00
Ivan Gyurdiev
1eea5c2119
d3d9/tests: Make d3d9 tests Wcast-qual compliant.
2006-10-09 20:25:39 +02:00
Ivan Gyurdiev
8f21b6f682
d3d9/tests: Remove unused device parameter.
2006-10-09 20:24:11 +02:00
Ivan Gyurdiev
401835fcb7
d3d9/tests: Add init/teardown handlers for state tests.
2006-10-09 20:23:59 +02:00
Ivan Gyurdiev
cbfc4090d4
d3d9/tests: Clean up get/set handler arguments.
2006-10-09 20:23:20 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Karsten Elfenbein
836cf139bb
d3d9: Fix typo in trace.
2006-10-05 11:31:56 +02:00
Francois Gouget
2c82c707da
d3d9: Tweak a buffer declaration to fix the compilation with Visual C++.
2006-10-02 11:54:49 +02:00
Michael Stefaniuc
85ce5117c5
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
2006-09-29 16:08:30 +02:00
Alexandre Julliard
dba338f2e6
d3d9/tests: Don't test texture states beyond the supported maximum.
2006-09-27 20:53:01 +02:00
Vitaliy Margolen
0ffe5a34c6
d3d9: Remove no longer used imports.
2006-09-26 20:01:39 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
Alexandre Julliard
32ab895e46
makefiles: Generate the dependencies line to avoid some code duplication.
2006-09-14 09:38:16 +02:00
Alexandre Julliard
5cf75e615a
makefiles: Only run test and documentation targets in directories that need them.
2006-08-28 13:37:44 +02:00
Stefan Dösinger
30ef7f0b08
wined3d: Minor cursor fixes.
2006-08-10 10:54:37 +02:00
H. Verbeet
6128a05071
d3d9: Stub D3DPERF_ functions.
2006-08-07 19:59:53 +02:00
H. Verbeet
7ac5bd67d5
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
2006-08-07 13:12:37 +02:00
Michael Stefaniuc
2783e72a65
Fix 2 "static is not at beginning of declaration" warnings.
2006-07-28 12:33:56 +02:00
Ivan Gyurdiev
84d6bd0469
d3d9: State management test framework for d3d9.
2006-07-21 10:55:23 +02:00
Alexandre Julliard
77dc0d9be5
.gitignore: Added wildcards to ignore generated resource files.
2006-07-10 21:39:00 +02:00
Alexandre Julliard
0fa8baafcb
make_dlls: Recursively ignore .ok files in all tests directories.
2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899
make_dlls: Recursively ignore testlist.c in all tests directories.
2006-07-10 21:19:42 +02:00
Alexandre Julliard
5258e061dc
make_dlls: Ignore generated import libraries from the top-level .gitignore.
2006-07-10 20:55:58 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
1309844913
wined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06 16:07:38 +02:00
Francois Gouget
9eb81363ad
Add trailing '\n's to ok() calls.
...
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00
Francois Gouget
11ae0f6386
Assorted spelling fixes.
2006-06-16 11:32:29 +02:00
Louis. Lenders
3c688e9345
d3d9: Remove ValidatePixel/VertexShader.
2006-06-16 11:30:38 +02:00
Alexandre Julliard
7b27b33495
d3d9: Remove dependencies on OpenGL headers and libraries.
2006-06-15 16:52:01 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
Alexandre Julliard
4374328271
d3d9: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:09:46 +02:00
H. Verbeet
3a91a4a274
d3d9: Make some test functions static.
2006-06-12 13:21:47 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
H. Verbeet
773309a403
d3d9: Add a test for default texture stage state values.
2006-06-09 21:06:54 +02:00
H. Verbeet
5eaf49f895
d3d9: Add a test for GetContainer (Volumes & Surfaces).
2006-06-07 15:37:30 +02:00
H. Verbeet
07a3173bee
d3d9: Remove unused vshaderdeclaration.c.
2006-06-07 15:28:25 +02:00
H. Verbeet
34e2e2bd39
d3d9: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
Ivan Gyurdiev
5bb0eebc95
d3d9: Test missing light recording.
...
When a light does not exist, and the app attempts to capture it in the
stateblock, a disabled light with the default light parameters is
written instead.
2006-06-07 15:16:25 +02:00
Ivan Gyurdiev
374de452ab
d3d9: Mipmaps level test.
2006-06-07 15:16:16 +02:00
H. Verbeet
88528a7839
d3d9: Add a test for setting / getting vertex shader constants.
2006-06-07 11:47:38 +02:00
Vitaliy Margolen
19d19b2b79
d3d9: Add reference to the parent device for surfaces.
...
Allow some objects to have no parent device.
Tighten refcount tests and test refound decrement on Release.
2006-05-30 12:34:22 +02:00
Phil Costin
46047402a3
wined3d: Create stub for D3DPERF_SetOptions function.
2006-05-26 12:06:56 +02:00
Vitaliy Margolen
5eeead1fd7
d3d9: StateBlock is also created in EndStateBlock. With tests.
2006-05-25 10:34:41 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
4054c06e55
directx: Update file versions to dx9c (compared to win2k).
2006-05-22 11:32:17 +02:00
Vitaliy Margolen
c5091d9d8d
d3d9: Add refcount tests for all objects created by device.
2006-05-22 11:32:03 +02:00
Vitaliy Margolen
6dcae77cc9
d3d9: All objects created by device should keep reference to it.
2006-05-22 11:31:45 +02:00
Francois Gouget
f7c24f37ad
Various trace fixes.
...
Add trailing '\n's to trace calls.
Remove spaces before '\n'.
2006-05-15 15:05:09 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Vitaliy Margolen
4a25828c0d
d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
2006-04-12 11:20:21 +02:00
Ivan Gyurdiev
88a7c9e948
wined3d: Downgrade some FIXMEs.
2006-04-10 12:23:45 +02:00
Stefan Dösinger
cfb6b282d8
d3d9: Add typecasts for WINED3DLOCKED_BOX to avoid compiler warnings.
2006-04-08 19:59:54 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Stefan Dösinger
be720179b6
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Vitaliy Margolen
fc13420770
d3dx: VertexBuffer should keep reference to the parent device object.
2006-04-03 14:14:24 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
Stefan Dösinger
6cc87406cf
wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-15 11:30:39 +01:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
Stefan Dösinger
6104c67613
wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
2006-03-09 12:51:26 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
Francois Gouget
339a4dbd5b
d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
...
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file.
Fix the stub message so it is more standard and use consistent
parameter names.
2006-03-03 13:17:20 +01:00
H. Verbeet
75ac954cf5
d3d9: Use an invisible window for tests.
2006-02-10 14:52:10 +01:00
H. Verbeet
9aa0d88c95
d3d9: Add a test for IDirect3DVertexDeclaration9_GetDeclaration.
2006-02-07 12:27:23 +01:00
H. Verbeet
d8d70370dd
d3d9: Reorganise the vertexdeclaration tests.
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- Split the test for getting and setting vertexdeclaration into one
for creating the declaration and one for the actual getting and
setting.
- Add traces for when creating the device or vertexdeclaration fails.
2006-02-07 12:26:59 +01:00
H. Verbeet
b994d057ac
wined3d/d3d9: Cleanup GetContainer for volumes.
2006-02-07 12:26:10 +01:00
H. Verbeet
2200f3e2ca
wined3d/d3d9: Cleanup GetContainer for surfaces.
2006-02-07 12:25:59 +01:00
H. Verbeet
2bb87a90b2
d3d9: Add traces for when shader support is missing in the shader test.
2005-12-21 20:45:07 +01:00
Paul Vriens
636cb19ad0
d3d9: Don't crash on NULL device_ptr.
2005-12-19 10:00:08 +01:00
Paul Vriens
27462d1d40
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-15 10:25:06 +01:00
H. Verbeet
fa40b77ad7
d3d9: Add a test for Get/SetVertexDeclaration refcounts.
2005-12-14 11:29:38 +01:00
H. Verbeet
0a0e948b28
d3d9: Check for a NULL shader in IDirect3DDevice9Impl_GetVertexShader
...
before getting the parent.
2005-12-14 11:29:05 +01:00
Paul Vriens
9a1bc10f5d
d3d9: Don't treat missing d3d9.dll as a failure.
2005-12-14 10:50:52 +01:00
H. Verbeet
510c94d2d5
d3d9: Add a test for Get/SetVertexShader and Get/SetPixelShader refcounts.
2005-12-13 12:00:25 +01:00
H. Verbeet
c26ad82e75
d3d9: Add a test for BeginStateBlock and EndStateBlock.
2005-12-09 14:53:28 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
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Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Oliver Stieber
58fdd892c6
Remove the setting of the result pointer to NULL in creates, tests
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show that windows doesn't set the result to NULL on error.
2005-11-14 11:21:46 +00:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
2adb302a99
Add trailing '\n's to ok() and TRACE() calls.
2005-11-10 11:17:38 +00:00
Oliver Stieber
5a48acc660
Allow NULL ppQuery to be passed to CreateQuery.
2005-11-08 12:46:21 +00:00
Roderick Colenbrander
9970133f2b
In case of D3D9 the CreateQuery call can be used to retrieve status
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information. According to MSDN the 'ppQuery' parameter can be set to
NULL to detect if a certain query Type is supported.
2005-10-31 09:59:56 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
Francois Gouget
6ccb80d9a5
Documentation tweaks to make winapi_check happy.
2005-09-26 09:52:56 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Mike McCormack
d252fe6439
Fix pointer type warnings.
2005-08-18 11:45:29 +00:00
Oliver Stieber
e403237f47
Pass all the d3d9 calls onto their wined3d equivalents.
2005-08-18 11:45:17 +00:00
Mike McCormack
8955ac43a3
gcc 4.0 -Wpointer-sign fixes.
2005-07-28 10:16:21 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
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any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
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glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
efbd3ac9e2
Relay all the pixel shader calls from d3d9 to wined3d.
2005-07-08 11:29:21 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
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to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
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standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
b9786d5c7c
Strip out stateblocks from d3d9 and relay all stateblock calls to
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wined3d.
2005-07-05 16:17:31 +00:00
Oliver Stieber
111445b944
Check for a null surface returned from CreateSurface.
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Relay GetCreationParameters call to wined3d.
2005-07-01 19:15:42 +00:00
Eric Pouech
809edabfbe
Const correctness fixes.
2005-06-27 09:53:46 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Oliver Stieber
0ce74f54fe
Call wined3d for GetDirect3D instead of using the ->direct3D instance,
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which is no longer valid.
2005-06-21 20:04:07 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
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easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Oliver Stieber
93fefdf452
Disable the creation of invalid vertex declarations in d3d9 preventing
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some applications from crashing.
2005-06-16 20:37:22 +00:00
Oliver Stieber
2708871628
Added relay tracing to texture.
2005-06-16 20:36:12 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
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makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
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Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
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to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
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the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Oliver Stieber
8435f6f058
Change AddRef in queryInterface to IUnknown_AddRef.
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Move ppVoulme to d3d9voloumeimpl structure.
Some minor stylistic changes (making everything the same).
2005-03-11 10:25:30 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
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Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
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across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Paul Vriens
8efb8794e8
Check that ppZStencilSurface is not null.
2005-02-10 20:25:20 +00:00
Raphael Junqueira
1226e72bf7
- add vertex Declaration support (using wined3d)
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- minimal impl for SetRenderTarget and CreateQuery (needed to get
some samples working)
- remove no longer needed #undef GL_VERSION_1_4
2005-01-28 14:03:32 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
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- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
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- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
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- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
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created during device creation.
2005-01-09 17:37:02 +00:00
Eric Pouech
cf1d00bb08
Removed excessive statement (break after return or goto, not useful
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break, not needed vars...)
2005-01-09 16:42:53 +00:00
Jason Edmeades
c4de952eb5
Add Clear, Present and EndScene support and fix a bug in the drawing
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code.
2004-12-14 11:54:27 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
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ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades
f738c146e2
Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
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functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Jason Edmeades
819b0e1190
Add BaseTexture class support, call from d3d9.
2004-12-07 14:29:12 +00:00
Eric Pouech
294835a839
Another round of const correctness fixes.
2004-12-06 20:43:55 +00:00