d3d9: Add a test for default texture stage state values.
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8bdeffa4ef
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773309a403
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@ -4,5 +4,6 @@ shader.ok
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stateblock.ok
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surface.ok
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testlist.c
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texture.ok
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vertexdeclaration.ok
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volume.ok
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@ -11,6 +11,7 @@ CTESTS = \
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shader.c \
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stateblock.c \
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surface.c \
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texture.c \
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vertexdeclaration.c \
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volume.c
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@ -0,0 +1,117 @@
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/*
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* Copyright (C) 2006 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include "wine/test.h"
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hr;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
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ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
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if (!d3d9_ptr) return NULL;
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#lx\n", hr);
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return device_ptr;
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}
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static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
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{
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DWORD value;
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HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
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ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#lx, type %#x) returned: hr %#lx, value %#lx. "
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"Expected hr %#lx, value %#lx\n", stage, type, hr, value, D3D_OK, expected);
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}
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/* Test the default texture stage state values */
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static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
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{
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int i;
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for (i = 0; i < num_stages; ++i)
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{
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test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
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test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
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}
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}
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START_TEST(texture)
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{
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D3DCAPS9 caps;
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HMODULE d3d9_handle;
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IDirect3DDevice9 *device_ptr;
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d3d9_handle = LoadLibraryA("d3d9.dll");
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if (!d3d9_handle)
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{
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trace("Could not load d3d9.dll, skipping tests\n");
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return;
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}
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device_ptr = init_d3d9(d3d9_handle);
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if (!device_ptr) return;
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IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
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test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
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}
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