Relay all the pixel shader calls from d3d9 to wined3d.
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3b0b430824
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efbd3ac9e2
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@ -984,16 +984,6 @@ typedef struct IDirect3DPixelShader9Impl {
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} IDirect3DPixelShader9Impl;
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/* IUnknown: */
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extern HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
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extern ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
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extern ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
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/* IDirect3DPixelShader9: */
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extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
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extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
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/* --------------- */
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/* IDirect3DQuery9 */
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/* --------------- */
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@ -30,7 +30,7 @@ HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 i
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
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IDirect3DPixelShader9Impl_AddRef(iface);
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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@ -55,6 +55,7 @@ ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DPixelShader_Release(This->wineD3DPixelShader);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -63,14 +64,21 @@ ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
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/* IDirect3DPixelShader9 Interface follow: */
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HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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FIXME("(%p): stub\n", This);
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IWineD3DDevice *myDevice = NULL;
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TRACE("(%p) : Relay\n", This);
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IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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TRACE("(%p) returing (%p)", This, *ppDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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TRACE("(%p) Relay\n", This);
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return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
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}
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@ -87,55 +95,100 @@ const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
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/* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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IDirect3DPixelShader9Impl *object;
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HRESULT hrc = D3D_OK;
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FIXME("(%p) Relay (disabled)\n", This);
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*ppShader = NULL;
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return D3D_OK;
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if(ppShader == NULL){
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TRACE("(%p) Invalid call\n", This);
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return D3DERR_INVALIDCALL;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if(NULL == object){
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return E_OUTOFMEMORY;
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}else{
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object->ref = 1;
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object->lpVtbl = &Direct3DPixelShader9_Vtbl;
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hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
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if(hrc != D3D_OK){
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FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
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HeapFree(GetProcessHeap(), 0 , object);
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*ppShader = NULL;
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}else{
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*ppShader = (IDirect3DPixelShader9*) object;
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}
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}
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TRACE("(%p) : returning %p\n", This, *ppShader);
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
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TRACE("(%p) Relay\n", This);
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IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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*ppShader = NULL;
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return D3D_OK;
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IWineD3DPixelShader *object;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) Relay\n", This);
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if(ppShader == NULL){
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TRACE("(%p) Invalid call\n", This);
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return D3DERR_INVALIDCALL;
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}
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hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
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if(hrc == D3D_OK && object != NULL){
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hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
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IWineD3DPixelShader_Release(object);
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}
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TRACE("(%p) : returning %p\n", This, *ppShader);
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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}
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