d3d9: Make the virtual table functions static where possible.

This commit is contained in:
Alexandre Julliard 2006-06-10 11:51:05 +02:00
parent a34074c5db
commit c30d4ecd81
18 changed files with 299 additions and 404 deletions

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DBaseTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
if (IsEqualGUID(riid, &IID_IUnknown)
@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 i
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
static ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
return ref;
}
ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
static ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -64,57 +64,57 @@ ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
}
/* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
}
DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
}
DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
static DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
}
void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
static void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
return ;
}
D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
}
/* IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
static DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
@ -126,25 +126,25 @@ DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
}
DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
static DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
}
HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
}
void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);

View File

@ -27,7 +27,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DCubeTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
@ -43,7 +43,7 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 i
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -52,7 +52,7 @@ ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
return ref;
}
ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -68,93 +68,93 @@ ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
}
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
}
void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
}
DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
}
void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
}
/* IDirect3DCubeTexture9 Interface follow: */
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
@ -175,7 +175,7 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 ifa
return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
@ -190,26 +190,26 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE
return hrc;
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
}
HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
}
const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
{
/* IUnknown */
IDirect3DCubeTexture9Impl_QueryInterface,

View File

@ -230,11 +230,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface
/* IDirect3DVolume9 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
/*****************************************************************************
* IDirect3DVolume9 implementation structure
*/
@ -253,11 +248,6 @@ typedef struct IDirect3DVolume9Impl
/* IDirect3DSwapChain9 */
/* ------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
/*****************************************************************************
* IDirect3DSwapChain9 implementation structure
*/
@ -278,11 +268,6 @@ typedef struct IDirect3DSwapChain9Impl
/* IDirect3DResource9 */
/* ------------------ */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
/*****************************************************************************
* IDirect3DResource9 implementation structure
*/
@ -296,20 +281,7 @@ typedef struct IDirect3DResource9Impl
IWineD3DResource *wineD3DResource;
} IDirect3DResource9Impl;
/* IUnknown: */
extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
/* IDirect3DResource9: */
extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
/* ----------------- */
@ -341,11 +313,6 @@ typedef struct IDirect3DSurface9Impl
/* IDirect3DVertexBuffer9 */
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
@ -366,11 +333,6 @@ typedef struct IDirect3DVertexBuffer9Impl
/* IDirect3DIndexBuffer9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
@ -391,11 +353,6 @@ typedef struct IDirect3DIndexBuffer9Impl
/* IDirect3DBaseTexture9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
/*****************************************************************************
* IDirect3DBaseTexture9 implementation structure
*/
@ -410,39 +367,12 @@ typedef struct IDirect3DBaseTexture9Impl
} IDirect3DBaseTexture9Impl;
/* IUnknown: */
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
/* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
/* IDirect3DBaseTexture9: */
extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
@ -464,11 +394,6 @@ typedef struct IDirect3DCubeTexture9Impl
/* IDirect3DTexture9 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
/*****************************************************************************
* IDirect3DTexture9 implementation structure
*/
@ -489,11 +414,6 @@ typedef struct IDirect3DTexture9Impl
/* IDirect3DVolumeTexture9 */
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
/*****************************************************************************
* IDirect3DVolumeTexture9 implementation structure
*/
@ -514,11 +434,6 @@ typedef struct IDirect3DVolumeTexture9Impl
/* IDirect3DStateBlock9 */
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
/*****************************************************************************
* IDirect3DStateBlock9 implementation structure
*/
@ -539,11 +454,6 @@ typedef struct IDirect3DStateBlock9Impl {
/* IDirect3DVertexDeclaration9 */
/* --------------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
/*****************************************************************************
* IDirect3DVertexDeclaration implementation structure
*/
@ -563,11 +473,6 @@ typedef struct IDirect3DVertexDeclaration9Impl {
/* IDirect3DVertexShader9 */
/* ---------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
@ -587,11 +492,6 @@ typedef struct IDirect3DVertexShader9Impl {
/* IDirect3DPixelShader9 */
/* --------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
@ -611,11 +511,6 @@ typedef struct IDirect3DPixelShader9Impl {
/* IDirect3DQuery9 */
/* --------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/

View File

@ -27,7 +27,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3D IUnknown parts follow: */
HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -42,7 +42,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFI
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -51,7 +51,7 @@ ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
return ref;
}
ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -66,21 +66,21 @@ ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
}
/* IDirect3DDevice Interface follow: */
HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) : Relay\n", This);
return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
}
UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
}
HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) : Relay\n", This);
@ -110,7 +110,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDire
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
@ -131,39 +131,39 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3D
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
}
void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
}
BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
}
HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
WINED3DPRESENT_PARAMETERS localParameters;
TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
@ -185,14 +185,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_
return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
}
HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
pDirtyRegion) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DSurface *retSurface = NULL;
HRESULT rc = D3D_OK;
@ -206,21 +206,21 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UIN
}
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
}
void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
@ -228,7 +228,7 @@ void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwa
return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (WINED3DGAMMARAMP *) pRamp);
}
void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
@ -236,7 +236,7 @@ void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwa
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
HRESULT hrc;
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
@ -288,7 +288,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT
HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
@ -299,7 +299,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
@ -310,27 +310,27 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE
}
HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
}
HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
}
/* This isn't in MSDN!
HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
*/
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
@ -338,27 +338,27 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 ifac
return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
}
HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);
}
HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
TRACE("Relay\n");
if(Pool == D3DPOOL_MANAGED ){
FIXME("Attempting to create a managed offscreen plain surface\n");
@ -376,14 +376,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVI
}
/* TODO: move to wineD3D */
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice,RenderTargetIndex,(IWineD3DSurface*)pSurface->wineD3DSurface);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3DSurface *pRenderTarget;
@ -405,7 +405,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, D
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface;
@ -415,7 +415,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 i
return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3DSurface *pZStencilSurface;
@ -436,128 +436,128 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 i
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_BeginScene(This->WineD3DDevice);
}
HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_EndScene(This->WineD3DDevice);
}
HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
}
HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
}
HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DBaseTexture *retTexture = NULL;
HRESULT rc = D3D_OK;
@ -579,123 +579,123 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
}
HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
}
BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
}
float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
@ -704,7 +704,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 i
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
}
HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
@ -752,21 +752,21 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_SetIndices(This->WineD3DDevice,
@ -774,7 +774,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirec
0);
}
HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DIndexBuffer *retIndexData = NULL;
HRESULT rc = D3D_OK;
@ -797,19 +797,19 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirec
return rc;
}
HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
}
/*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *) pTriPatchInfo);
}
HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3D9 IUnknown parts follow: */
HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPV
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -50,7 +50,7 @@ ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
return ref;
}
ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -65,17 +65,17 @@ ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
}
/* IDirect3D9 Interface follow: */
HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
}
UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterCount(This->WineD3D);
}
HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
WINED3DADAPTER_IDENTIFIER adapter_id;
@ -96,22 +96,22 @@ HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapt
return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
}
UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
}
HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
}
HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
@ -119,7 +119,7 @@ HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
BackBufferFormat, Windowed);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
@ -127,7 +127,7 @@ HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
Usage, RType, CheckFormat);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
@ -135,7 +135,7 @@ HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
Windowed, MultiSampleType, pQualityLevels);
}
HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
@ -143,13 +143,13 @@ HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
RenderTargetFormat, DepthStencilFormat);
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
TargetFormat);
}
HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
@ -170,7 +170,7 @@ HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D
return hrc;
}
HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
}

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DIndexBuffer9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 i
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
return ref;
}
ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -65,75 +65,75 @@ ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
}
/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
}
DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
}
DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
}
void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
}
D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
}
/* IDirect3DIndexBuffer9 Interface follow: */
HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
}
HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
}
HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc);
}
const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DIndexBuffer9Impl_QueryInterface,

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DPixelShader9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 i
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
return ref;
}
ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -64,7 +64,7 @@ ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
}
/* IDirect3DPixelShader9 Interface follow: */
HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
@ -77,14 +77,14 @@ HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface,
return D3D_OK;
}
HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
}
const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
{
/* IUnknown */
IDirect3DPixelShader9Impl_QueryInterface,

View File

@ -26,7 +26,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DQuery9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
TRACE("(%p) Relay\n", This);
@ -42,7 +42,7 @@ HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
static ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
return ref;
}
ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -64,7 +64,7 @@ ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
}
/* IDirect3DQuery9 Interface follow: */
HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
IWineD3DDevice* pDevice;
HRESULT hr;
@ -81,32 +81,32 @@ HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDe
return hr;
}
D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
static D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DQuery_GetType(This->wineD3DQuery);
}
DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
static DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DQuery_GetDataSize(This->wineD3DQuery);
}
HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
static HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags);
}
HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
static HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags);
}
const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
static const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
{
IDirect3DQuery9Impl_QueryInterface,
IDirect3DQuery9Impl_AddRef,

View File

@ -25,12 +25,12 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DResource9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)) {
IDirect3DResource9Impl_AddRef(iface);
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface) {
static ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface) {
return ref;
}
ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface) {
static ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -75,44 +75,44 @@ HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDire
return D3D_OK;
}
HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid);
}
DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew);
}
DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface) {
static DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetPriority(This->wineD3DResource);
}
void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface) {
static void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
IWineD3DResource_PreLoad(This->wineD3DResource);
return;
}
D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetType(This->wineD3DResource);

View File

@ -26,7 +26,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DStateBlock9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 ifa
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
return ref;
}
ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -65,26 +65,26 @@ ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
}
/* IDirect3DStateBlock9 Interface follow: */
HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
}
HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
}
const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
{
/* IUnknown */
IDirect3DStateBlock9Impl_QueryInterface,

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DSurface9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, RE
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
static ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
IUnknown *containerParent = NULL;
@ -62,7 +62,7 @@ ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
}
ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
IUnknown *containerParent = NULL;
@ -89,56 +89,56 @@ ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
}
/* IDirect3DSurface9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
}
DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
}
DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface) {
static DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_GetPriority(This->wineD3DSurface);
}
void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
static void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
IWineD3DSurface_PreLoad(This->wineD3DSurface);
return ;
}
D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_GetType(This->wineD3DSurface);
}
/* IDirect3DSurface9 Interface follow: */
HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer) {
static HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
IWineD3DBase *wineD3DContainer = NULL;
IUnknown *wineD3DContainerParent = NULL;
@ -175,7 +175,7 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFI
return res;
}
HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC* pDesc) {
static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC* pDesc) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
@ -195,26 +195,26 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFAC
return IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
}
HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %ld\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
return IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
}
HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface) {
static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_UnlockRect(This->wineD3DSurface);
}
HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc) {
static HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
}
HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc) {
static HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);

View File

@ -26,7 +26,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DSwapChain IUnknown parts follow: */
HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
@ -42,7 +42,7 @@ HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -51,7 +51,7 @@ ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
return ref;
}
ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -66,19 +66,19 @@ ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
}
/* IDirect3DSwapChain9 parts follow: */
HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
}
HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
@ -94,19 +94,19 @@ HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface,
return hrc;
}
HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
}
HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
}
HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DDevice *device = NULL;
@ -121,7 +121,7 @@ HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDi
return hrc;
}
HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
WINED3DPRESENT_PARAMETERS winePresentParameters;
TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
@ -142,7 +142,7 @@ HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9
}
const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
{
IDirect3DSwapChain9Impl_QueryInterface,
IDirect3DSwapChain9Impl_AddRef,

View File

@ -26,7 +26,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -43,7 +43,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, RE
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -52,7 +52,7 @@ ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
return ref;
}
ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -67,93 +67,93 @@ ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
}
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
}
DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
}
DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetPriority(This->wineD3DTexture);
}
void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_PreLoad(This->wineD3DTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetType(This->wineD3DTexture);
}
/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
}
DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetLOD(This->wineD3DTexture);
}
DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
}
HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
}
void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
}
/* IDirect3DTexture9 Interface follow: */
HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
@ -174,7 +174,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
@ -188,25 +188,25 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, U
return hrc;
}
HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
}
HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
}
HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
}
const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
{
/* IUnknown */
IDirect3DTexture9Impl_QueryInterface,

View File

@ -26,7 +26,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVertexBuffer9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -42,7 +42,7 @@ HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -51,7 +51,7 @@ ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
return ref;
}
ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -66,75 +66,75 @@ ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
}
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
}
DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
}
DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
}
void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
return ;
}
D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
}
/* IDirect3DVertexBuffer9 Interface follow: */
HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
}
const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DVertexBuffer9Impl_QueryInterface,

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVertexDeclaration9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDE
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9
return ref;
}
ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -64,7 +64,7 @@ ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION
}
/* IDirect3DVertexDeclaration9 Interface follow: */
HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
HRESULT hr = D3D_OK;
@ -79,7 +79,7 @@ HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARA
return hr;
}
HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
DWORD NumElements;
HRESULT hr;
@ -90,7 +90,7 @@ HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDE
return hr;
}
const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
{
/* IUnknown */
IDirect3DVertexDeclaration9Impl_QueryInterface,

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVertexShader9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
return ref;
}
ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -64,7 +64,7 @@ ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
}
/* IDirect3DVertexShader9 Interface follow: */
HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
HRESULT hr = D3D_OK;
@ -80,7 +80,7 @@ HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 ifac
return hr;
}
HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
TRACE("(%p) : Relay\n", This);
@ -88,7 +88,7 @@ HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 if
}
const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
{
/* IUnknown */
IDirect3DVertexShader9Impl_QueryInterface,

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVolume9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFI
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
static ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
IUnknown *containerParent = NULL;
@ -59,7 +59,7 @@ ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
}
}
ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
IUnknown *containerParent = NULL;
@ -85,7 +85,7 @@ ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
}
/* IDirect3DVolume9 Interface follow: */
HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
@ -95,25 +95,25 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3D
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
}
HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) {
static HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
IWineD3DBase *wineD3DContainer = NULL;
IUnknown *wineD3DContainerParent = NULL;
@ -150,7 +150,7 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID
return res;
}
HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) {
static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
@ -170,19 +170,19 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_D
return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
}
HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
}
HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
}
const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
static const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
{
/* IUnknown */
IDirect3DVolume9Impl_QueryInterface,

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVolumeTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
@ -42,7 +42,7 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTUR
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
@ -51,7 +51,7 @@ ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface)
return ref;
}
ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
@ -66,93 +66,93 @@ ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface)
}
/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
}
void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
}
D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
}
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
}
void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
}
/* IDirect3DVolumeTexture9 Interface follow: */
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
@ -172,7 +172,7 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9
return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DVolume *myVolume = NULL;
@ -187,26 +187,26 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTUR
return hrc;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
}
const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture9Impl_QueryInterface,