d3d9: Fix implicit surface refcounting.
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@ -176,6 +176,9 @@ typedef struct IDirect3DDevice9Impl
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/* IDirect3DDevice9 fields */
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IWineD3DDevice *WineD3DDevice;
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/* Avoids recursion with nested ReleaseRef to 0 */
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BOOL inDestruction;
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} IDirect3DDevice9Impl;
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@ -306,6 +309,9 @@ typedef struct IDirect3DSurface9Impl
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/* If set forward refcounting to this object */
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IUnknown *forwardReference;
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/* Flags an implicit surface */
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BOOL isImplicit;
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} IDirect3DSurface9Impl;
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/* ---------------------- */
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@ -548,6 +554,8 @@ extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSup
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extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
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extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
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extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
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extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
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@ -53,11 +53,15 @@ static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
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static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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ULONG ref;
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if (This->inDestruction) return 0;
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ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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This->inDestruction = TRUE;
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IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface);
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IWineD3DDevice_Release(This->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, This);
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@ -189,14 +189,25 @@ HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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IUnknown_Release(d3dSurface->parentDevice);
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d3dSurface->parentDevice = NULL;
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d3dSurface->isImplicit = TRUE;
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/* Implicit surfaces are created with an refcount of 0 */
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IUnknown_Release((IUnknown *)d3dSurface);
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} else {
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*ppSurface = NULL;
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}
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return res;
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}
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ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
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IDirect3DSurface9Impl* surfaceParent;
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TRACE("(%p) call back\n", pSurface);
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IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
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surfaceParent->isImplicit = FALSE;
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/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
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return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
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}
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HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
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WINED3DPRESENT_PARAMETERS* pPresentationParameters,
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IWineD3DSwapChain ** ppSwapChain) {
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@ -263,8 +274,9 @@ HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSup
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(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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IUnknown_Release(d3dSurface->parentDevice);
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d3dSurface->parentDevice = NULL;
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d3dSurface->isImplicit = TRUE;
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/* Implicit surfaces are created with an refcount of 0 */
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IUnknown_Release((IUnknown *)d3dSurface);
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}
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return res;
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}
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@ -274,7 +286,8 @@ ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
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TRACE("(%p) call back\n", pSurface);
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IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
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IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
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surfaceParent->isImplicit = FALSE;
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/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
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return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
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}
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@ -53,6 +53,7 @@ static ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
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} else {
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/* No container, handle our own refcounting */
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ULONG ref = InterlockedIncrement(&This->ref);
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if(ref == 1 && This->parentDevice) IUnknown_AddRef(This->parentDevice);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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@ -75,9 +76,11 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DSurface_Release(This->wineD3DSurface);
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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if (!This->isImplicit) {
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IWineD3DSurface_Release(This->wineD3DSurface);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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return ref;
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@ -58,7 +58,7 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IWineD3DSwapChain_Release(This->wineD3DSwapChain);
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IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -369,24 +369,24 @@ static void test_refcount(void)
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if(pRenderTarget)
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{
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CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
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todo_wine CHECK_REFCOUNT( pRenderTarget, 1);
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CHECK_REFCOUNT( pRenderTarget, 1);
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todo_wine CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
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CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
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CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
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todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
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todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
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todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
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todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
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CHECK_REFCOUNT( pRenderTarget, 2);
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CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
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CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
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todo_wine CHECK_REFCOUNT( pDevice, --refcount);
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/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
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todo_wine CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
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CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
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todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
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todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
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CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
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todo_wine CHECK_REFCOUNT(pDevice, --refcount);
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}
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@ -395,7 +395,7 @@ static void test_refcount(void)
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todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
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if(pBackBuffer)
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{
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todo_wine CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
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CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
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ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
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pRenderTarget, pBackBuffer);
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pBackBuffer = NULL;
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@ -408,20 +408,20 @@ static void test_refcount(void)
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if(pStencilSurface)
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{
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CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
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todo_wine CHECK_REFCOUNT( pStencilSurface, 1);
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CHECK_REFCOUNT( pStencilSurface, 1);
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todo_wine CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
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CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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todo_wine CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
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CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
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todo_wine CHECK_REFCOUNT(pDevice, refcount);
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todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
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CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
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todo_wine CHECK_REFCOUNT( pDevice, --refcount);
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/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
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todo_wine CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
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CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
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todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
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todo_wine CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
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CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
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todo_wine CHECK_REFCOUNT(pDevice, --refcount);
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pStencilSurface = NULL;
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}
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@ -526,10 +526,13 @@ static void test_refcount(void)
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/* Surfaces */
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hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
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CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
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CHECK_REFCOUNT( pStencilSurface, 1 );
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
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CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
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CHECK_REFCOUNT( pOffscreenSurface, 1 );
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hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
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CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
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CHECK_REFCOUNT( pRenderTarget3, 1 );
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/* Misc */
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hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
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CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
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@ -539,19 +542,19 @@ static void test_refcount(void)
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{
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/* check implicit back buffer */
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hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
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todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
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CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
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CHECK_REFCOUNT( pSwapChain, 1);
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if(pBackBuffer)
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{
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CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
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todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
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todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
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CHECK_REFCOUNT( pBackBuffer, 1);
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CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
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CHECK_REFCOUNT( pDevice, --refcount);
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/* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
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todo_wine CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
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todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
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todo_wine CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
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CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
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CHECK_REFCOUNT(pDevice, ++refcount);
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CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
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CHECK_REFCOUNT(pDevice, --refcount);
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pBackBuffer = NULL;
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}
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@ -568,10 +571,10 @@ static void test_refcount(void)
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/* The implicit render target is not freed if refcount reaches 0.
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* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
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hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
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todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
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CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
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if(pRenderTarget2)
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{
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todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
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CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
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ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
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pRenderTarget, pRenderTarget2);
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CHECK_REFCOUNT( pDevice, --refcount);
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