d3d9: Remove ValidatePixel/VertexShader.
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@ -1,6 +1,4 @@
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@ stdcall D3D9GetSWInfo()
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@ stdcall DebugSetMute()
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@ stdcall Direct3DCreate9(long)
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@ stdcall ValidatePixelShader(ptr long long ptr)
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@ stdcall ValidateVertexShader(ptr long long ptr)
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@ stdcall D3DPERF_SetOptions(long)
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@ -70,30 +70,6 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
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return TRUE;
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}
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/***********************************************************************
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* ValidateVertexShader (D3D9.@)
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*
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* PARAMS
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* toto result?
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*/
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BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
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{
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FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
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return TRUE;
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}
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/***********************************************************************
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* ValidatePixelShader (D3D9.@)
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*
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* PARAMS
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* toto result?
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*/
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BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
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{
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FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
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return TRUE;
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}
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/***********************************************************************
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* D3DPERF_SetOptions (D3D9.@)
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*
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