d3d9: Remove ValidatePixel/VertexShader.

This commit is contained in:
Louis. Lenders 2006-06-15 18:49:46 +01:00 committed by Alexandre Julliard
parent bc2d4a71b4
commit 3c688e9345
2 changed files with 0 additions and 26 deletions

View File

@ -1,6 +1,4 @@
@ stdcall D3D9GetSWInfo()
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate9(long)
@ stdcall ValidatePixelShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr long long ptr)
@ stdcall D3DPERF_SetOptions(long)

View File

@ -70,30 +70,6 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
return TRUE;
}
/***********************************************************************
* ValidateVertexShader (D3D9.@)
*
* PARAMS
* toto result?
*/
BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
}
/***********************************************************************
* ValidatePixelShader (D3D9.@)
*
* PARAMS
* toto result?
*/
BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*