Commit Graph

2085 Commits

Author SHA1 Message Date
Henri Verbeet a86aba4bc0 ddraw/tests: Add some missing DestroyWindow() calls. 2013-12-02 12:12:51 +01:00
Henri Verbeet 8a9fdb567e ddraw: Get rid of the DDSCAPS_BACKBUFFER validation in ddraw_surface_create().
All callers except ddraw1_CreateSurface() already have a stricter check
themselves.
2013-12-02 12:12:48 +01:00
Henri Verbeet d56b7c2016 ddraw: Use hr_ddraw_from_wined3d() in ddraw_surface_create(). 2013-12-02 12:12:45 +01:00
Henri Verbeet 82d5f36c8b ddraw: Get rid of copy_to_surfacedesc2(). 2013-11-28 11:19:16 +01:00
Henri Verbeet 69ebf9de54 ddraw: Get rid of CreateSurface(). 2013-11-28 11:19:15 +01:00
Henri Verbeet 028960d9d0 ddraw: Make the DDSURFACEDESC2 parameter to ddraw_surface_create_texture() const. 2013-11-28 11:19:13 +01:00
Henri Verbeet 2c109d2df1 ddraw: Move the DDSD_CAPS fixup from CreateSurface() to ddraw_surface_create_texture(). 2013-11-28 11:19:11 +01:00
Henri Verbeet 06f393dc7d ddraw: Move the DDSD_LPSURFACE fixups from CreateSurface() to ddraw_surface_create_texture(). 2013-11-28 11:19:06 +01:00
Henri Verbeet 5889f822f1 ddraw: Move the flippable validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-27 11:30:23 +01:00
Henri Verbeet 3139249a2e ddraw: Move the primary surface validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-27 11:30:22 +01:00
Henri Verbeet 2105b4493f ddraw: Create back buffers in ddraw_surface_create_texture(). 2013-11-27 11:30:20 +01:00
Henri Verbeet 559229aa10 ddraw: Move the location validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-27 11:30:18 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Henri Verbeet 995ff1d3f8 ddraw: Move the cube map validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-26 13:52:06 +01:00
Henri Verbeet f0f38d9b8d ddraw: Move the TEXTUREMANAGE validation from CreateSurface() to ddraw_surface_create_texture(). 2013-11-26 13:52:04 +01:00
Henri Verbeet 4d9c3151c3 ddraw: Don't bother setting *surface to NULL in CreateSurface().
None of the callers depend on this.
2013-11-26 13:52:02 +01:00
Henri Verbeet 659cd984d5 ddraw: Don't bother unsetting DDSCAPS2_MIPMAPSUBLEVEL in CreateSurface().
This is already handled in ddraw_surface_create_texture().
2013-11-26 13:52:00 +01:00
Henri Verbeet 0261c465eb ddraw: Don't set the pixelformat's dwSize field in CreateSurface().
This should be unnecessary.
2013-11-26 13:51:58 +01:00
Henri Verbeet b62d55d810 ddraw: Don't bother checking for DDSD_CAPS in CreateSurface().
We made sure it's always set earlier.
2013-11-25 15:15:54 +01:00
Henri Verbeet 8ce73e2ad6 ddraw: Only reset the device when creating an exclusive mode front buffer in ddraw_surface_create_texture(). 2013-11-25 15:15:54 +01:00
Patrick Rudolph 626a3c6a5f ddraw: Fill dwNumFourCCCodes in ddraw7_GetCaps. 2013-11-15 19:23:22 +01:00
Henri Verbeet 42f6ca821c wined3d: Set the surface container in surface_init(). 2013-11-15 12:00:32 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet 9443c95a89 ddraw: Move the display mode related surface desc fixups from CreateSurface() to ddraw_surface_create_texture(). 2013-11-15 12:00:17 +01:00
Henri Verbeet 063a6c8d2d ddraw: Move the mipmap count fixup from CreateSurface() to ddraw_surface_create_texture(). 2013-11-15 12:00:15 +01:00
Henri Verbeet 9e44fadbfe ddraw: Set the cube map flags for the root surface in ddraw_surface_create_texture() as well. 2013-11-14 16:21:00 +01:00
Henri Verbeet 80055e1fcd ddraw: Pass the ddraw texture to ddraw_surface_init(). 2013-11-14 16:20:58 +01:00
Henri Verbeet 10411fb2a1 ddraw: Move the surface desc fixups from ddraw_surface_init() to ddraw_surface_create_texture(). 2013-11-14 16:20:56 +01:00
Henri Verbeet 45d37313b8 ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture(). 2013-11-14 16:20:49 +01:00
Henri Verbeet afe5ceb729 ddraw: Create textures for additional surfaces. 2013-11-13 11:27:35 +01:00
Henri Verbeet 6ea9afe701 ddraw: Create textures for "standalone" surfaces. 2013-11-13 11:27:32 +01:00
Henri Verbeet d6f12fcdc8 ddraw: Create textures for swapchain surfaces. 2013-11-13 11:27:28 +01:00
Henri Verbeet 3d452ed95a ddraw: Create wined3d textures before ddraw surfaces. 2013-11-12 14:15:17 +01:00
Henri Verbeet 80dbeb9699 ddraw: Introduce a ddraw_texture structure as parent for textures. 2013-11-12 14:15:10 +01:00
Alexandre Julliard c7803b885b makefiles: Add makedep pragmas for registration idl files. 2013-11-05 20:38:18 +01:00
Henri Verbeet 026dc11677 ddraw/tests: Use explicit A calls. 2013-10-31 09:58:44 +01:00
Henri Verbeet ff3014221e ddraw: Use GET_MODULE_HANDLE_EX_FLAG_PIN. 2013-10-30 11:21:32 +01:00
Stefan Dösinger 7899850d60 ddraw/tests: r200 accepts 3DDEVICE | ZBUFFER render targets in ddraw4.
It doesn't in ddraw2 and 7.
2013-10-29 20:05:25 +01:00
Stefan Dösinger 4b39c46fa2 ddraw/tests: Make caps checking in test_rt_caps() less strict.
R200 creates P8 3DDEVICE surfaces in video memory, and consequently
returns a different error message when trying to create a device.
2013-10-29 20:02:40 +01:00
Stefan Dösinger 3fafd37905 ddraw/tests: Allow some flags to fail surface creation in test_rt_caps. 2013-10-29 20:01:04 +01:00
Stefan Dösinger 81ed93d4f7 ddraw/tests: Accept nvidia return values in test_rt_caps. 2013-10-29 19:59:27 +01:00
Francois Gouget 4dc152bd70 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2013-10-28 10:42:00 +01:00
Stefan Dösinger e47edf47fe ddraw/tests: Test DDLOCK_DISCARDCONTENTS. 2013-10-24 19:01:56 +02:00
Stefan Dösinger 9e0ba3eab0 ddraw: Make default pool resources dynamic.
To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag
is now redundant.
2013-10-24 19:01:56 +02:00
Stefan Dösinger a562af5ace ddraw/tests: Test DDSCAPS2_D3DTEXTUREMANAGE. 2013-10-23 17:02:57 +02:00
Stefan Dösinger db68ffcba1 ddraw: Treat D3DTEXTUREMANAGE like TEXTUREMANAGE.
Sim City 4 uses this flag. The main problem I noticed was with
WINED3D_MAP_DISCARD handling introduced for surfaces in patches that
aren't yet in the tree, but the difference already matters for older
cards because of video memory accounting.
2013-10-23 17:02:57 +02:00
Stefan Dösinger 9c456ef88c ddraw/tests: Add surface lockability tests. 2013-10-23 17:02:57 +02:00
Frédéric Delanoy 3d30fb881a ddraw/tests: Use BOOL type where appropriate. 2013-10-10 10:44:40 +02:00
Michael Stefaniuc 0e681027a2 tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
Francois Gouget 0cc1c22d16 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2013-10-01 10:56:28 +02:00
Henri Verbeet e02de5ff16 ddraw: Avoid VOID. 2013-09-23 20:38:18 +02:00
Henri Verbeet 31de4f1670 ddraw/tests: Add a test for render target surface capabilities. 2013-09-20 11:27:37 +02:00
Henri Verbeet 8aae165fc2 ddraw: Verify that the surface is not a depth buffer in SetRenderTarget().
This check is even more inconsistent between versions. Notice how the v2
interface is particularly broken because it never AddRef()'s the new iface.
This check also seems to be the original source for the questionable behaviour
in d3d_device_set_render_target() of storing the new iface before checking the
result of the wined3d_device_set_render_target(). (In particular,
SetRenderTargetTest() in tests/d3d.c tests for this behavious.)
2013-09-19 19:48:44 +02:00
Henri Verbeet c70376af63 ddraw: Verify that the surface is in video memory in SetRenderTarget().
This is where things become a bit of a mess, because the error checking is
inconsistent between versions.
2013-09-19 19:48:41 +02:00
Henri Verbeet ed92369316 ddraw: Verify that the surface is a render target in d3d_device_set_render_target(). 2013-09-19 19:48:35 +02:00
Henri Verbeet 2cc421f59d ddraw: Verify that surfaces with an indexed format have a palette attached in d3d_device_set_render_target(). 2013-09-18 13:11:21 +02:00
Henri Verbeet 4f89957161 ddraw: Verify that the surface is in video memory in d3d_device_create(). 2013-09-18 13:11:18 +02:00
Henri Verbeet c69cd599a3 ddraw: Verify that surfaces with an indexed format have a palette attached in d3d_device_create(). 2013-09-18 13:11:15 +02:00
Henri Verbeet d2d0c42b6d ddraw: Verify that the surface is a render target in d3d_device_create(). 2013-09-17 12:01:23 +02:00
Henri Verbeet 3fb53e21fb ddraw: Don't set render target / depth stencil usage on sysmem surfaces.
Setting render target usage on a P8 surface for example would fail surface
creation, while such surfaces can't be used for actual rendering anyway. Tests
confirm that surface creation is supposed to succeed for P8 surfaces with both
DDSCAPS_SYSTEMMEMORY and DDSCAPS_3DDEVICE set.
2013-09-17 12:01:21 +02:00
Henri Verbeet df01e8d6cc ddraw: Fix render target refcount handling.
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
2013-09-17 12:01:18 +02:00
Henri Verbeet dbdde3bd4b ddraw: Take surface usage into account when checking format capabilities in CreateSurface(). 2013-09-16 12:51:13 +02:00
Francois Gouget 15b6ff2023 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2013-09-13 00:17:58 +02:00
Henri Verbeet 3c6d11706f ddraw: Just set the render target to NULL in d3d_device_inner_Release().
The wined3d front buffer is not a render target.
2013-09-12 10:59:21 +02:00
Henri Verbeet 1a78667862 wined3d: Allow the first render target to be set to NULL.
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Henri Verbeet 73a0327487 ddraw: Avoid LPBYTE. 2013-09-11 09:59:06 +02:00
Henri Verbeet 87ef65ab7b ddraw: Avoid LPVOID. 2013-09-11 09:59:04 +02:00
Henri Verbeet 9ccced6f41 ddraw: Get rid of get_config_key(). 2013-09-11 09:58:55 +02:00
Stefan Dösinger 20ce6bd102 ddraw/tests: Don't test transformed vertices with normals.
They crash the GPU driver of my r200 WinXP laptop, causing anything from
a BSOD to a frozen or black screen and sometimes incorrectly set
resolutions.
2013-09-09 22:10:01 +02:00
Stefan Dösinger b92928333b ddraw/tests: Test unsupported texture formats. 2013-09-06 17:25:08 +02:00
Stefan Dösinger f69ba15a92 ddraw/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger 80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Stefan Dösinger b464067313 ddraw: Create a sysmem surface if the format is not supported. 2013-09-06 17:25:08 +02:00
Henri Verbeet 4735690dc2 ddraw: Introduce a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure. 2013-09-06 12:00:22 +02:00
Stefan Dösinger 22fc22d28b ddraw: Enumerate DXT2 and DXT4. 2013-09-05 17:56:24 +02:00
Stefan Dösinger b88daee3bc ddraw: Create managed pool textures.
The surfaces are already in WINED3D_POOL_MANAGED.
2013-09-05 17:56:17 +02:00
Stefan Dösinger 8da09ba196 ddraw/tests: Test DDCAPS2_TEXTUREMANAGE compatibility, with other flags. 2013-09-05 17:56:06 +02:00
Henri Verbeet 6f321ff2f9 ddraw: Don't imply WINED3DUSAGE_RENDERTARGET on primary surfaces.
If the application actually wants to do 3D rendering on the primary surface,
it should set DDSCAPS_3DDEVICE as well.
2013-09-05 13:18:23 +02:00
Stefan Dösinger 91fa7c07c9 ddraw/tests: Test WM_ACTIVATEAPP messages generated by SetCooperativeLevel. 2013-09-02 18:07:17 +02:00
Stefan Dösinger 769dd6d158 ddraw: Gracefully handle recursive SetCooperativeLevel calls. 2013-09-02 18:07:14 +02:00
Henri Verbeet 43ecaf29c3 wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants. 2013-08-29 19:56:17 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Stefan Dösinger c0faf86fff ddraw: Fix double to float conversion warnings. 2013-08-01 20:43:42 +02:00
Alexandre Julliard cf8d7fbb6b ddraw/tests: Remove a todo from a test that succeeds. 2013-07-29 15:52:17 +02:00
Francois Gouget 67307a9cf1 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2013-06-29 12:45:26 +02:00
Stefan Dösinger cf1e6a487a ddraw/tests: Get rid of D3DRENDERSTATE_LIGHTING hacks in ddraw4.c. 2013-06-20 22:14:36 +02:00
Stefan Dösinger 4b93cf707d ddraw/tests: Test lighting control in different interface versions. 2013-06-20 22:14:36 +02:00
Stefan Dösinger c1663c5583 ddraw: Device2 and Device3 do not have a lighting render state. 2013-06-20 22:14:36 +02:00
Stefan Dösinger 669611b4be ddraw: Send device2_Draw* through device3_Draw*. 2013-06-20 22:14:36 +02:00
Stefan Dösinger 05de3f8cee ddraw: SPECULARENABLE defaults to true in IDirect3DDevice2. 2013-06-20 22:14:36 +02:00
Stefan Dösinger 21491c8748 ddraw/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Henri Verbeet 4de77fa23f wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
Francois Gouget 3cefe77667 ddraw: Remove WINAPI on static functions where not needed. 2013-06-10 11:49:43 +02:00
Henri Verbeet 29c43e2efc ddraw: Rename PixelFormat_WineD3DtoDD() to ddrawformat_from_wined3dformat(). 2013-06-07 11:58:29 +02:00
Henri Verbeet 86eb211159 ddraw: Rename PixelFormat_DD2WineD3D() to wined3dformat_from_ddrawformat().
For consistency with the other D3D dlls.
2013-06-07 11:58:27 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Stefan Dösinger 831424ef83 ddraw/tests: Fix a typo. 2013-06-06 10:45:46 +02:00
Stefan Dösinger 410151ca6a ddraw: Update the SetCooperativeLevel comment. 2013-06-06 10:45:44 +02:00
Stefan Dösinger 89dd55c4a6 ddraw/tests: Add EXCLUSIVE->NORMAL coop level switching tests. 2013-06-06 10:45:42 +02:00
Stefan Dösinger 4e51195e0b ddraw: Restore resolution on EXCLUSIVE->NORMAL switch. 2013-06-06 10:45:38 +02:00
Stefan Dösinger 6560135c64 ddraw: Update the focus window after recreating the swapchain. 2013-06-06 10:45:34 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Henri Verbeet e4816996c3 ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
Henri Verbeet b886d06737 ddraw: Replace the various BOOLs in struct ddraw with a flags field. 2013-05-30 10:56:51 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Alexandre Julliard 0ad26e27f3 ddraw: Don't bother to unregister classes at process exit. 2013-05-14 11:31:31 +02:00
Alexandre Julliard 74f496d9bb ddraw: De-duplicate display modes even when returning the refresh rate. 2013-04-09 21:27:57 +02:00
Sam Edwards d1b67698b9 ddraw/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:05 +02:00
Stefan Dösinger 3eb6045325 ddraw/tests: Use hardware VP only if available in the visual tests. 2013-03-12 18:55:01 +01:00
Stefan Dösinger f39443787a ddraw/tests: Use a software VP device in test_surface_interface_mismatch. 2013-03-12 18:54:56 +01:00
Stefan Dösinger a990dbfa22 ddraw/tests: Use a TnLHal device only if supported in ddraw7 tests.
Intel GPUs don't support d3d7 hardware vertexprocessing on Windows. In
d3d8 and d3d9 it is available starting with i965 chips, but for some
reason the driver does not expose this for d3d7.
2013-03-12 18:54:45 +01:00
Francois Gouget 3e6d0a373d ddraw/tests: Fix the refresh rate test when running with the Windows 'Standard VGA' driver. 2013-02-20 10:34:41 +01:00
Michael Stefaniuc 54a1504c57 ddraw/tests: Simplify some equality comparisons between bools. 2013-02-20 10:34:29 +01:00
Michael Stefaniuc 7d0ab835ae ddraw/tests: Use assignment instead of memcpy to copy structs. 2013-02-05 20:15:36 +01:00
Stefan Dösinger ab8276fe91 ddraw/tests: Add viewport handling tests. 2013-01-29 11:48:19 +01:00
Stefan Dösinger 57ab0363f5 ddraw: Don't check for NULL in GetCurrentViewport. 2013-01-29 11:48:13 +01:00
Stefan Dösinger 06ff1c710e ddraw: Unset the viewport if the current vp is deleted. 2013-01-29 11:48:05 +01:00
Stefan Dösinger 0209b0a96c ddraw: AddViewport holds a reference to the viewport. 2013-01-29 11:48:00 +01:00
Stefan Dösinger 351730e2d6 ddraw: Check for NULL pointers in SetCurrentViewport. 2013-01-29 11:47:55 +01:00
Stefan Dösinger 8e6e420a9d ddraw: Check for NULL pointers in DeleteViewport. 2013-01-29 11:47:47 +01:00
Stefan Dösinger b822c259fd ddraw: Delete viewports when destroying the device. 2013-01-29 11:47:43 +01:00
Stefan Dösinger 9a0b2a5100 ddraw: device::GetCurrentViewport returns an error if no viewport is set. 2013-01-29 11:47:37 +01:00
Stefan Dösinger d7e5189cc2 ddraw: Implement DrawIndexedPrimitiveStrided with regular draws. 2013-01-25 11:29:28 +01:00
Stefan Dösinger 7e62acc62e ddraw: Implement DrawPrimitiveStrided with regular draws. 2013-01-25 11:29:24 +01:00
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Henri Verbeet 8e7590e22f ddraw: Avoid LPD3DSTATUS. 2013-01-17 12:21:44 +01:00
Stefan Dösinger a8469a458f ddraw/tests: Add basic tests for DrawIndexedPrimitiveStrided. 2013-01-16 20:27:19 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Henri Verbeet 56b256cb77 ddraw: Update DefaultSurfaceType if we had to fallback to a wined3d object without 3D support. 2013-01-16 12:22:48 +01:00
Henri Verbeet 1bb17316ff ddraw: Avoid LPD3DBRANCH. 2013-01-16 12:22:37 +01:00
Henri Verbeet 1ed6a0842d ddraw: Avoid LPD3DTRIANGLE. 2013-01-16 12:22:35 +01:00
Henri Verbeet a7f4ac283b ddraw: Get rid of the local "window" variable in ddraw7_SetCooperativeLevel().
Having both a "hwnd" and a "window" here doesn't exactly make things much
easier to follow.
2013-01-15 12:13:08 +01:00
Henri Verbeet 292522c4ad ddraw: Only modify the ddraw destination window at the end of ddraw7_SetCooperativeLevel().
We want this to happen after ddraw_destroy_swapchain() in particular, because
dest_window being different from d3d_window will cause it to destroy
d3d_window, but this seems like a good idea in general.
2013-01-15 12:13:04 +01:00
Henri Verbeet ae725df54a ddraw: Add a small tests for SetCooperativeLevel() calls with different windows.
In particular, test that the windows aren't destroyed by accident.
2013-01-15 12:12:56 +01:00
Henri Verbeet b43f897675 ddraw: Avoid LPD3DPROCESSVERTICES. 2013-01-15 12:12:48 +01:00
Henri Verbeet 61e8f02ce2 ddraw: Avoid LPD3DSTATE. 2013-01-15 12:12:45 +01:00
Henri Verbeet 7595a58085 ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails. 2013-01-14 11:01:53 +01:00
Henri Verbeet af377acabe ddraw: Get rid of dump_light(). 2013-01-14 11:01:46 +01:00
Henri Verbeet d9051bbe93 ddraw: Only check dwFlags if we actually have a D3DLIGHT2 structure in d3d_light_SetLight(). 2013-01-14 11:01:42 +01:00
Henri Verbeet cc60cc6abb ddraw: Avoid LPD3DINSTRUCTION. 2013-01-14 11:01:34 +01:00
Henri Verbeet e8f9704462 ddraw: Avoid LPD3DLIGHT2. 2013-01-11 18:14:06 +01:00
Stefan Dösinger d3520ef465 ddraw: Don't discard buffers that haven't been used in draws. 2013-01-10 16:05:34 +01:00
Andrew Talbot 1e31182c0b ddraw: Avoid signed-unsigned integer comparisons. 2013-01-10 12:23:13 +01:00
Henri Verbeet 6ba9f27c16 ddraw: Cleanup ddraw7_QueryInterface() a bit. 2013-01-08 12:49:06 +01:00
Henri Verbeet da817d8e91 ddraw: Get rid of some redundant code in IDirect3DImpl_GetCaps().
dwTextureBlendCaps is overwritten later, and (potentially) uninitialized here.
2013-01-07 11:12:28 +01:00
Henri Verbeet 293f362d55 ddraw: Avoid LPD3DMATRIX. 2013-01-04 12:16:27 +01:00
Stefan Dösinger 3b197749f9 ddraw: Align user vertex data. 2012-12-18 12:37:00 +01:00
Stefan Dösinger 09d44a1967 ddraw: Handle DrawIndexedPrimitive via dynamic buffers. 2012-12-18 12:36:54 +01:00
Stefan Dösinger 94388ed6c2 ddraw: Handle DrawPrimitive with a dynamic vertex buffer. 2012-12-18 12:36:47 +01:00
Stefan Dösinger 6deaa02fda ddraw: Move the index buffer growing code to a separate function. 2012-12-18 12:36:40 +01:00
Stefan Dösinger ea40a3a8b5 ddraw: Pass the number of vertices to DrawIndexedPrimitive. 2012-12-18 12:36:28 +01:00
Henri Verbeet 99dcfdf0ce ddraw: Avoid LPD3DDEVICEDESC7. 2012-12-12 11:58:55 +01:00
Henri Verbeet fb37ac56d9 ddraw: Avoid LPDDSURFACEDESC2. 2012-12-07 10:35:36 +01:00
Henri Verbeet b1186d71c2 ddraw: Avoid LPDDSURFACEDESC. 2012-12-07 10:35:29 +01:00
Stefan Dösinger 67230fc013 ddraw: Create a dynamic buffer if DDLOCK_DISCARDCONTENTS is used. 2012-12-04 10:55:06 +01:00
Stefan Dösinger 21e2ceb4c1 ddraw: Don't map 1, 2 and 4 bit alpha formats to WINED3DFMT_A8_UNORM. 2012-12-03 12:37:06 +01:00
Stefan Dösinger a61f68fc5a ddraw: Properly use the index buffer as a dynamic buffer. 2012-11-28 20:14:58 +01:00
Stefan Dösinger 108fcb691c ddraw: Make the index buffer write only. 2012-11-28 20:14:58 +01:00
Stefan Dösinger 4b95487bdd ddraw: Don't create a wastefully large index buffer. 2012-11-28 20:14:57 +01:00
Frédéric Delanoy 80d3010099 ddraw: Return appropriate value for non matching 32 bit pixel format in PixelFormat_DD2WineD3D (coverity). 2012-11-26 11:49:47 +01:00
Andrew Talbot 9c3722ec40 ddraw: Remove unused variable. 2012-11-21 13:24:47 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet 0fa127b1fa ddraw: Avoid LPDIRECT3D7. 2012-11-16 11:39:42 +01:00
Henri Verbeet a24d59a1dd ddraw: Avoid LPDIRECT3DDEVICE7. 2012-11-14 11:27:30 +01:00
Henri Verbeet ea50cde939 ddraw: Avoid LPDIRECT3DVIEWPORT2. 2012-11-13 16:54:53 +01:00
Henri Verbeet 98dc4cd43c ddraw: Avoid LPDIRECT3DVERTEXBUFFER7. 2012-11-08 15:37:46 +01:00
Henri Verbeet 99daff8f03 ddraw: Avoid LPDIRECTDRAW. 2012-11-08 15:37:46 +01:00
Henri Verbeet 8fd29034d0 ddraw/tests: Avoid LPDIRECTDRAW7. 2012-11-07 11:57:13 +01:00
Henri Verbeet 2889ec6bb0 ddraw: Avoid LPDIRECTDRAWSURFACE. 2012-11-06 16:02:33 +01:00
Henri Verbeet b146861c36 ddraw: Avoid LPDIRECTDRAWSURFACE2. 2012-11-06 16:02:32 +01:00
Henri Verbeet 5190792b33 ddraw: Avoid LPDIRECTDRAWSURFACE4. 2012-11-05 11:30:31 +01:00
Henri Verbeet 1216eb577b ddraw: Avoid LPDIRECTDRAWSURFACE7. 2012-11-05 11:30:31 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet 191db92fd5 ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface(). 2012-10-25 11:48:19 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet f9105db050 ddraw/tests: Add some display mode set / restore tests with multiple ddraw objects. 2012-10-17 11:54:57 +02:00
Henri Verbeet 698ff9ba4e ddraw: When restoring the display mode, use the mode set before the first mode change on any ddraw object. 2012-10-17 11:45:20 +02:00
Henri Verbeet bc3d767fda ddraw: Only restore the display mode if we changed it. 2012-10-17 11:45:14 +02:00
Henri Verbeet 40d3a34004 ddraw: Prevent mode changes when a different ddraw object is in exclusive mode. 2012-10-17 11:45:08 +02:00
Henri Verbeet 1fab14af9e ddraw: Just implement ddraw7_RestoreDisplayMode() on top of wined3d_set_adapter_display_mode(). 2012-10-16 11:37:10 +02:00
Henri Verbeet 4a5ed44d79 ddraw: Get rid of some fallback code in CreateSurface(). 2012-10-16 11:36:55 +02:00
Henri Verbeet 9d127a4d36 wined3d: wined3d_surface_set_palette() never fails. 2012-10-09 09:59:38 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet adddf10cd8 wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
Henri Verbeet 50c61959eb wined3d: Just return the surface from wined3d_device_get_surface_from_dc(). 2012-10-03 11:19:41 +02:00
Henri Verbeet 82282db65e ddraw: Properly release the ddraw reference when the last interface is released in ddraw_surface_release_iface(). 2012-10-01 12:11:09 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00