ddraw: Verify that the surface is in video memory in SetRenderTarget().

This is where things become a bit of a mess, because the error checking is
inconsistent between versions.
This commit is contained in:
Henri Verbeet 2013-09-19 10:16:46 +02:00 committed by Alexandre Julliard
parent ed92369316
commit c70376af63
1 changed files with 87 additions and 26 deletions

View File

@ -1810,32 +1810,14 @@ static HRESULT d3d_device_set_render_target(struct d3d_device *device,
{
HRESULT hr;
wined3d_mutex_lock();
if (!validate_surface_palette(target))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
WARN("Surface %p is not a render target.\n", target);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (device->rt_iface == rt_iface)
{
TRACE("No-op SetRenderTarget operation, not doing anything\n");
wined3d_mutex_unlock();
return D3D_OK;
}
if (!target)
{
WARN("Trying to set render target to NULL.\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
@ -1844,14 +1826,9 @@ static HRESULT d3d_device_set_render_target(struct d3d_device *device,
device->rt_iface = rt_iface;
if (FAILED(hr = wined3d_device_set_render_target(device->wined3d_device,
0, target->wined3d_surface, FALSE)))
{
wined3d_mutex_unlock();
return hr;
}
d3d_device_update_depth_stencil(device);
wined3d_mutex_unlock();
return D3D_OK;
}
@ -1860,10 +1837,36 @@ static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface7(target);
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_lock();
if (!validate_surface_palette(target_impl))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
WARN("Surface %p is not a render target.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
@ -1890,10 +1893,39 @@ static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface4(target);
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
HRESULT hr;
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_lock();
if (!validate_surface_palette(target_impl))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
WARN("Surface %p is not a render target.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
IDirectDrawSurface4_AddRef(target);
IUnknown_Release(device->rt_iface);
device->rt_iface = (IUnknown *)target;
wined3d_mutex_unlock();
return D3D_OK;
}
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
@ -1901,10 +1933,39 @@ static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface(target);
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
HRESULT hr;
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_lock();
if (!validate_surface_palette(target_impl))
{
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
WARN("Surface %p is not a render target.\n", target_impl);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target_impl);
IDirectDrawSurface_AddRef(target);
IUnknown_Release(device->rt_iface);
device->rt_iface = (IUnknown *)target;
wined3d_mutex_unlock();
return D3D_OK;
}
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
wined3d_mutex_unlock();
return hr;
}
/*****************************************************************************