ddraw: Pass the ddraw texture to ddraw_surface_init().
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10411fb2a1
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80055e1fcd
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@ -2722,13 +2722,13 @@ static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWO
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return DD_OK;
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}
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static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
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const struct wined3d_resource_desc *wined3d_desc, DWORD flags, struct ddraw_surface **surface, UINT version)
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static HRESULT ddraw_create_surface(struct ddraw *ddraw, struct ddraw_texture *texture,
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const struct wined3d_resource_desc *wined3d_desc, DWORD flags, struct ddraw_surface **surface)
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{
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HRESULT hr;
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TRACE("ddraw %p, desc %p, wined3d_desc %p, flags %#x, surface %p.\n",
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ddraw, desc, wined3d_desc, flags, surface);
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TRACE("ddraw %p, texture %p, wined3d_desc %p, flags %#x, surface %p.\n",
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ddraw, texture, wined3d_desc, flags, surface);
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/* Create the Surface object */
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*surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
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@ -2738,7 +2738,7 @@ static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
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return DDERR_OUTOFVIDEOMEMORY;
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}
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if (FAILED(hr = ddraw_surface_init(*surface, ddraw, desc, wined3d_desc, flags, version)))
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if (FAILED(hr = ddraw_surface_init(*surface, ddraw, texture, wined3d_desc, flags)))
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{
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WARN("Failed to initialize surface, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, *surface);
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@ -5105,8 +5105,6 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
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{
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struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
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struct ddraw_surface *ddraw_surface;
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struct ddraw_texture *texture;
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DDSURFACEDESC2 desc;
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HRESULT hr;
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TRACE("device_parent %p, container_parent %p, wined3d_desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
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@ -5119,13 +5117,8 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
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wined3d_desc->multisample_quality, WINED3D_SURFACE_MAPPABLE, NULL,
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&ddraw_null_wined3d_parent_ops, surface);
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texture = container_parent;
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desc = texture->surface_desc;
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desc.dwWidth = wined3d_desc->width;
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desc.dwHeight = wined3d_desc->height;
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/* FIXME: Validate that format, usage, pool, etc. really make sense. */
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if (FAILED(hr = ddraw_create_surface(ddraw, &desc, wined3d_desc, flags, &ddraw_surface, texture->version)))
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if (FAILED(hr = ddraw_create_surface(ddraw, container_parent, wined3d_desc, flags, &ddraw_surface)))
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return hr;
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*surface = ddraw_surface->wined3d_surface;
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@ -195,8 +195,8 @@ struct ddraw_texture
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HRESULT ddraw_surface_create_texture(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
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unsigned int version, struct ddraw_surface **surface) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, const DDSURFACEDESC2 *desc,
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const struct wined3d_resource_desc *wined3d_desc, DWORD flags, UINT version) DECLSPEC_HIDDEN;
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HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
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const struct wined3d_resource_desc *wined3d_desc, DWORD flags) DECLSPEC_HIDDEN;
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ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
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static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
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@ -5793,9 +5793,11 @@ HRESULT ddraw_surface_create_texture(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
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return DD_OK;
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}
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HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, const DDSURFACEDESC2 *desc,
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const struct wined3d_resource_desc *wined3d_desc, DWORD flags, UINT version)
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HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
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const struct wined3d_resource_desc *wined3d_desc, DWORD flags)
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{
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DDSURFACEDESC2 *desc = &surface->surface_desc;
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unsigned int version = texture->version;
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HRESULT hr;
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surface->IDirectDrawSurface7_iface.lpVtbl = &ddraw_surface7_vtbl;
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@ -5826,7 +5828,9 @@ HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, c
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surface->texture_outer = (IUnknown *)&surface->IDirectDrawSurface_iface;
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}
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surface->surface_desc = *desc;
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*desc = texture->surface_desc;
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desc->dwWidth = wined3d_desc->width;
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desc->dwHeight = wined3d_desc->height;
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surface->first_attached = surface;
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if (FAILED(hr = wined3d_surface_create(ddraw->wined3d_device, wined3d_desc->width, wined3d_desc->height,
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