ddraw: Replace the various BOOLs in struct ddraw with a flags field.
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d8b98efb4f
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@ -392,7 +392,7 @@ void ddraw_destroy_swapchain(struct ddraw *ddraw)
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}
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}
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ddraw->d3d_initialized = FALSE;
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ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
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}
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else
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{
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@ -586,11 +586,11 @@ static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
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/* Set this NOW, otherwise creating the depth stencil surface will cause a
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* recursive loop until ram or emulated video memory is full. */
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ddraw->d3d_initialized = TRUE;
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ddraw->flags |= DDRAW_D3D_INITIALIZED;
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hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
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if (FAILED(hr))
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{
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ddraw->d3d_initialized = FALSE;
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ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
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return hr;
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}
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@ -1025,7 +1025,7 @@ static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DW
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/* TODO: Lose the primary surface. */
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if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
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{
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ddraw->restore_mode = TRUE;
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ddraw->flags |= DDRAW_RESTORE_MODE;
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restore_mode = TRUE;
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}
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@ -1088,7 +1088,7 @@ static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
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wined3d_mutex_lock();
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if (!ddraw->restore_mode)
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if (!(ddraw->flags & DDRAW_RESTORE_MODE))
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{
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wined3d_mutex_unlock();
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return DD_OK;
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@ -1102,7 +1102,7 @@ static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
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if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &original_mode)))
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{
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ddraw->restore_mode = FALSE;
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ddraw->flags &= ~DDRAW_RESTORE_MODE;
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restore_mode = FALSE;
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}
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@ -1687,7 +1687,7 @@ static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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if (ddraw->initialized)
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if (ddraw->flags & DDRAW_INITIALIZED)
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return DDERR_ALREADYINITIALIZED;
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/* FIXME: To properly take the GUID into account we should call
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@ -1695,7 +1695,7 @@ static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
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if (guid)
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FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
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ddraw->initialized = TRUE;
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ddraw->flags |= DDRAW_INITIALIZED;
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return DD_OK;
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}
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@ -4473,7 +4473,7 @@ static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
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TRACE("iface %p!\n", iface);
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wined3d_mutex_lock();
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if (ddraw->d3d_initialized)
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if (ddraw->flags & DDRAW_D3D_INITIALIZED)
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wined3d_device_evict_managed_resources(ddraw->wined3d_device);
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wined3d_mutex_unlock();
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@ -56,6 +56,10 @@ struct FvfToDecl
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struct wined3d_vertex_declaration *decl;
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};
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#define DDRAW_INITIALIZED 0x00000001
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#define DDRAW_D3D_INITIALIZED 0x00000002
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#define DDRAW_RESTORE_MODE 0x00000004
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struct ddraw
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{
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/* Interfaces */
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@ -71,12 +75,10 @@ struct ddraw
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/* See comment in IDirectDraw::AddRef */
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LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
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BOOL initialized;
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struct wined3d *wined3d;
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struct wined3d_device *wined3d_device;
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BOOL d3d_initialized;
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BOOL restore_mode;
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DWORD flags;
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struct ddraw_surface *primary;
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RECT primary_lock;
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