ddraw: Implement DrawPrimitiveStrided with regular draws.
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@ -3806,82 +3806,106 @@ static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIP
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* (For details, see IWineD3DDevice::DrawPrimitiveStrided)
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*
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*****************************************************************************/
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static void pack_strided_data(BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf)
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{
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DWORD i, tex, offset;
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for (i = 0; i < count; i++)
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{
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/* The contents of the strided data are determined by the fvf,
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* not by the members set in src. So it's valid
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* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
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* not set in the fvf. */
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if (fvf & D3DFVF_POSITION_MASK)
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{
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offset = i * src->position.dwStride;
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if (fvf & D3DFVF_XYZRHW)
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{
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memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 4 * sizeof(float));
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dst += 4 * sizeof(float);
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}
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else
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{
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memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 3 * sizeof(float));
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dst += 3 * sizeof(float);
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}
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}
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if (fvf & D3DFVF_NORMAL)
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{
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offset = i * src->normal.dwStride;
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memcpy(dst, ((BYTE *)src->normal.lpvData) + offset, 3 * sizeof(float));
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dst += 3 * sizeof(float);
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}
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if (fvf & D3DFVF_DIFFUSE)
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{
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offset = i * src->diffuse.dwStride;
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memcpy(dst, ((BYTE *)src->diffuse.lpvData) + offset, sizeof(DWORD));
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dst += sizeof(DWORD);
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}
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if (fvf & D3DFVF_SPECULAR)
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{
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offset = i * src->specular.dwStride;
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memcpy(dst, ((BYTE *)src->specular.lpvData) + offset, sizeof(DWORD));
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dst += sizeof(DWORD);
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}
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for (tex = 0; tex < GET_TEXCOUNT_FROM_FVF(fvf); ++tex)
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{
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DWORD attrib_count = GET_TEXCOORD_SIZE_FROM_FVF(fvf, tex);
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offset = i * src->textureCoords[tex].dwStride;
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memcpy(dst, ((BYTE *)src->textureCoords[tex].lpvData) + offset, attrib_count * sizeof(float));
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dst += attrib_count * sizeof(float);
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}
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}
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}
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static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
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DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct wined3d_strided_data wined3d_strided;
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DWORD i;
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HRESULT hr;
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UINT dst_stride = get_flexible_vertex_size(VertexType);
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UINT dst_size = dst_stride * VertexCount;
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UINT vb_pos, align;
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BYTE *dst_data;
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TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
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memset(&wined3d_strided, 0, sizeof(wined3d_strided));
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/* Get the strided data right. the wined3d structure is a bit bigger
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* Watch out: The contents of the strided data are determined by the fvf,
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* not by the members set in D3DDrawPrimStrideData. So it's valid
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* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
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* not set in the fvf.
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*/
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if(VertexType & D3DFVF_POSITION_MASK)
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{
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wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
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wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
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wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
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if (VertexType & D3DFVF_XYZRHW)
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{
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wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
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wined3d_strided.position_transformed = TRUE;
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}
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else
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{
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wined3d_strided.position_transformed = FALSE;
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}
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}
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if (VertexType & D3DFVF_NORMAL)
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{
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wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
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wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
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wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
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}
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if (VertexType & D3DFVF_DIFFUSE)
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{
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wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
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wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
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wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
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}
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if (VertexType & D3DFVF_SPECULAR)
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{
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wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
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wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
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wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
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}
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for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
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{
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switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
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{
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case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
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case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
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case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
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case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
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default: ERR("Unexpected texture coordinate size %d\n",
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GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
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}
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wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
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wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
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}
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/* WineD3D doesn't need the FVF here */
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wined3d_mutex_lock();
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wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
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hr = wined3d_device_draw_primitive_strided(device->wined3d_device, VertexCount, &wined3d_strided);
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wined3d_mutex_unlock();
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hr = d3d_device_prepare_vertex_buffer(device, dst_size);
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if (FAILED(hr))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % dst_stride;
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if (align) align = dst_stride - align;
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if (vb_pos + dst_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, dst_size, &dst_data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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goto done;
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pack_strided_data(dst_data, VertexCount, D3DDrawPrimStrideData, VertexType);
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wined3d_buffer_unmap(device->vertex_buffer);
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device->vertex_buffer_pos = vb_pos + dst_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride);
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if (FAILED(hr))
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goto done;
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wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, VertexType));
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wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
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hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, VertexCount);
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done:
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wined3d_mutex_unlock();
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return hr;
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}
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