ddraw: Fix render target refcount handling.

Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release
the interface version that we stored. (And actually store the interface that
we AddRef.)
This commit is contained in:
Henri Verbeet 2013-09-17 09:22:36 +02:00 committed by Alexandre Julliard
parent 6594212dd6
commit df01e8d6cc
4 changed files with 55 additions and 73 deletions

View File

@ -4513,9 +4513,10 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
hr = d3d_device_create(ddraw, target, 7, &object, NULL);
if (SUCCEEDED(hr))
if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
{
*device = &object->IDirect3DDevice7_iface;
}
else
{
WARN("Failed to create device, hr %#x.\n", hr);
@ -4541,9 +4542,10 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
return CLASS_E_NOAGGREGATION;
wined3d_mutex_lock();
hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
if (SUCCEEDED(hr))
if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
{
*device = &device_impl->IDirect3DDevice3_iface;
}
else
{
WARN("Failed to create device, hr %#x.\n", hr);
@ -4566,9 +4568,10 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
iface, debugstr_guid(riid), surface, device);
wined3d_mutex_lock();
hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
if (SUCCEEDED(hr))
if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
{
*device = &device_impl->IDirect3DDevice2_iface;
}
else
{
WARN("Failed to create device, hr %#x.\n", hr);

View File

@ -277,7 +277,7 @@ struct d3d_device
IUnknown *outer_unknown;
struct wined3d_device *wined3d_device;
struct ddraw *ddraw;
struct ddraw_surface *target;
IUnknown *rt_iface;
struct wined3d_buffer *index_buffer;
UINT index_buffer_size;
@ -315,7 +315,7 @@ struct d3d_device
D3DMATRIXHANDLE world, proj, view;
};
HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;

View File

@ -224,6 +224,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
{
struct d3d_device *This = impl_from_IUnknown(iface);
ULONG ref = InterlockedDecrement(&This->ref);
IUnknown *rt_iface;
TRACE("%p decreasing refcount to %u.\n", This, ref);
@ -308,11 +309,12 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
}
TRACE("Releasing target %p.\n", This->target);
/* Release the render target. */
TRACE("Releasing render target %p.\n", This->rt_iface);
rt_iface = This->rt_iface;
This->rt_iface = NULL;
if (This->version != 1)
IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
TRACE("Target release done\n");
IUnknown_Release(rt_iface);
TRACE("Render target release done.\n");
This->ddraw->d3ddevice = NULL;
@ -1794,31 +1796,14 @@ static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, ID
(IDirect3DViewport3 **)viewport);
}
/*****************************************************************************
* IDirect3DDevice7::SetRenderTarget
*
* Sets the render target for the Direct3DDevice.
* For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
* IDirectDrawSurface3 == IDirectDrawSurface
*
* Version 2, 3 and 7
*
* Params:
* NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
* render target
* Flags: Some flags
*
* Returns:
* D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
*
*****************************************************************************/
static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target)
static HRESULT d3d_device_set_render_target(struct d3d_device *device,
struct ddraw_surface *target, IUnknown *rt_iface)
{
HRESULT hr;
wined3d_mutex_lock();
if (device->target == target)
if (device->rt_iface == rt_iface)
{
TRACE("No-op SetRenderTarget operation, not doing anything\n");
wined3d_mutex_unlock();
@ -1830,7 +1815,10 @@ static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct dd
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
device->target = target;
IUnknown_AddRef(rt_iface);
IUnknown_Release(device->rt_iface);
device->rt_iface = rt_iface;
if (FAILED(hr = wined3d_device_set_render_target(device->wined3d_device,
0, target->wined3d_surface, FALSE)))
{
@ -1845,16 +1833,14 @@ static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct dd
}
static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
IDirectDrawSurface7 *NewTarget, DWORD flags)
IDirectDrawSurface7 *target, DWORD flags)
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface7(target);
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(NewTarget);
TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, flags);
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
IDirectDrawSurface7_AddRef(NewTarget);
IDirectDrawSurface7_Release(&device->target->IDirectDrawSurface7_iface);
return d3d_device_set_render_target(device, target);
return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
}
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
@ -1877,29 +1863,25 @@ static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *
}
static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
IDirectDrawSurface4 *NewRenderTarget, DWORD flags)
IDirectDrawSurface4 *target, DWORD flags)
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface4(target);
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget);
TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
IDirectDrawSurface4_AddRef(NewRenderTarget);
IDirectDrawSurface4_Release(&device->target->IDirectDrawSurface4_iface);
return d3d_device_set_render_target(device, target);
return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
}
static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
IDirectDrawSurface *NewRenderTarget, DWORD flags)
IDirectDrawSurface *target, DWORD flags)
{
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface(target);
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget);
TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
IDirectDrawSurface_AddRef(NewRenderTarget);
IDirectDrawSurface_Release(&device->target->IDirectDrawSurface_iface);
return d3d_device_set_render_target(device, target);
return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
}
/*****************************************************************************
@ -1922,6 +1904,7 @@ static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, target %p.\n", iface, RenderTarget);
@ -1929,11 +1912,10 @@ static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDire
return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
*RenderTarget = &device->target->IDirectDrawSurface7_iface;
IDirectDrawSurface7_AddRef(*RenderTarget);
hr = IUnknown_QueryInterface(device->rt_iface, &IID_IDirectDrawSurface7, (void **)RenderTarget);
wined3d_mutex_unlock();
return D3D_OK;
return hr;
}
static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
@ -6658,10 +6640,16 @@ struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
{
IDirectDrawSurface7 *depthStencil = NULL;
IDirectDrawSurface7 *render_target;
static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
struct ddraw_surface *dsi;
IDirectDrawSurface7_GetAttachedSurface(&device->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil);
if (device->rt_iface && SUCCEEDED(IUnknown_QueryInterface(device->rt_iface,
&IID_IDirectDrawSurface7, (void **)&render_target)))
{
IDirectDrawSurface7_GetAttachedSurface(render_target, &depthcaps, &depthStencil);
IDirectDrawSurface7_Release(render_target);
}
if (!depthStencil)
{
TRACE("Setting wined3d depth stencil to NULL\n");
@ -6678,7 +6666,7 @@ enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device
}
static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
struct ddraw_surface *target, UINT version, IUnknown *outer_unknown)
struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
{
static const D3DMATRIX ident =
{
@ -6707,7 +6695,6 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
device->outer_unknown = &device->IUnknown_inner;
device->ddraw = ddraw;
device->target = target;
list_init(&device->viewport_list);
if (!ddraw_handle_table_init(&device->handle_table, 64))
@ -6733,17 +6720,9 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
return hr;
}
/* FIXME: This is broken. The target AddRef() makes some sense, because
* we store a pointer during initialization, but then that's also where
* the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
/* AddRef the render target. Also AddRef the render target from ddraw,
* because if it is released before the app releases the D3D device, the
* D3D capabilities of wined3d will be uninitialized, which has bad effects.
*
* In most cases, those surfaces are the same anyway, but this will simply
* add another ref which is released when the device is destroyed. */
device->rt_iface = rt_iface;
if (version != 1)
IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface);
IUnknown_AddRef(device->rt_iface);
ddraw->d3ddevice = device;
@ -6757,7 +6736,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
return D3D_OK;
}
HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
UINT version, struct d3d_device **device, IUnknown *outer_unknown)
{
struct d3d_device *object;
@ -6787,8 +6766,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
return DDERR_OUTOFMEMORY;
}
hr = d3d_device_init(object, ddraw, target, version, outer_unknown);
if (FAILED(hr))
if (FAILED(hr = d3d_device_init(object, ddraw, target, rt_iface, version, outer_unknown)))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);

View File

@ -207,9 +207,10 @@ static HRESULT WINAPI ddraw_surface7_QueryInterface(IDirectDrawSurface7 *iface,
wined3d_mutex_lock();
if (!This->device1)
{
HRESULT hr = d3d_device_create(This->ddraw, This, 1, &This->device1,
(IUnknown *)&This->IDirectDrawSurface_iface);
if (FAILED(hr))
HRESULT hr;
if (FAILED(hr = d3d_device_create(This->ddraw, This, (IUnknown *)&This->IDirectDrawSurface_iface,
1, &This->device1, (IUnknown *)&This->IDirectDrawSurface_iface)))
{
This->device1 = NULL;
wined3d_mutex_unlock();