ddraw: Fix render target refcount handling.
Similar to AddAttachedSurface() / DeleteAttachedSurface(), we should Release the interface version that we stored. (And actually store the interface that we AddRef.)
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6594212dd6
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df01e8d6cc
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@ -4513,9 +4513,10 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
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TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
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wined3d_mutex_lock();
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hr = d3d_device_create(ddraw, target, 7, &object, NULL);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
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{
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*device = &object->IDirect3DDevice7_iface;
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}
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else
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{
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WARN("Failed to create device, hr %#x.\n", hr);
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@ -4541,9 +4542,10 @@ static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
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return CLASS_E_NOAGGREGATION;
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wined3d_mutex_lock();
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hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
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{
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*device = &device_impl->IDirect3DDevice3_iface;
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}
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else
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{
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WARN("Failed to create device, hr %#x.\n", hr);
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@ -4566,9 +4568,10 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
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iface, debugstr_guid(riid), surface, device);
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wined3d_mutex_lock();
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hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
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{
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*device = &device_impl->IDirect3DDevice2_iface;
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}
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else
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{
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WARN("Failed to create device, hr %#x.\n", hr);
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@ -277,7 +277,7 @@ struct d3d_device
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IUnknown *outer_unknown;
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struct wined3d_device *wined3d_device;
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struct ddraw *ddraw;
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struct ddraw_surface *target;
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IUnknown *rt_iface;
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struct wined3d_buffer *index_buffer;
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UINT index_buffer_size;
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@ -315,7 +315,7 @@ struct d3d_device
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D3DMATRIXHANDLE world, proj, view;
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};
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HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
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HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
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UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
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enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
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@ -224,6 +224,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
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{
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struct d3d_device *This = impl_from_IUnknown(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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IUnknown *rt_iface;
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TRACE("%p decreasing refcount to %u.\n", This, ref);
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@ -308,11 +309,12 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
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IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
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}
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TRACE("Releasing target %p.\n", This->target);
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/* Release the render target. */
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TRACE("Releasing render target %p.\n", This->rt_iface);
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rt_iface = This->rt_iface;
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This->rt_iface = NULL;
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if (This->version != 1)
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IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
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TRACE("Target release done\n");
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IUnknown_Release(rt_iface);
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TRACE("Render target release done.\n");
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This->ddraw->d3ddevice = NULL;
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@ -1794,31 +1796,14 @@ static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, ID
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(IDirect3DViewport3 **)viewport);
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}
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/*****************************************************************************
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* IDirect3DDevice7::SetRenderTarget
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*
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* Sets the render target for the Direct3DDevice.
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* For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
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* IDirectDrawSurface3 == IDirectDrawSurface
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*
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* Version 2, 3 and 7
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*
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* Params:
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* NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
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* render target
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* Flags: Some flags
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*
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* Returns:
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* D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
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*
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*****************************************************************************/
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static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target)
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static HRESULT d3d_device_set_render_target(struct d3d_device *device,
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struct ddraw_surface *target, IUnknown *rt_iface)
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{
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HRESULT hr;
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wined3d_mutex_lock();
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if (device->target == target)
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if (device->rt_iface == rt_iface)
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{
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TRACE("No-op SetRenderTarget operation, not doing anything\n");
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wined3d_mutex_unlock();
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@ -1830,7 +1815,10 @@ static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct dd
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS;
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}
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device->target = target;
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IUnknown_AddRef(rt_iface);
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IUnknown_Release(device->rt_iface);
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device->rt_iface = rt_iface;
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if (FAILED(hr = wined3d_device_set_render_target(device->wined3d_device,
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0, target->wined3d_surface, FALSE)))
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{
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@ -1845,16 +1833,14 @@ static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct dd
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}
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static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
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IDirectDrawSurface7 *NewTarget, DWORD flags)
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IDirectDrawSurface7 *target, DWORD flags)
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{
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struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface7(target);
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(NewTarget);
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TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, flags);
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TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
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IDirectDrawSurface7_AddRef(NewTarget);
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IDirectDrawSurface7_Release(&device->target->IDirectDrawSurface7_iface);
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return d3d_device_set_render_target(device, target);
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return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
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}
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static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
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@ -1877,29 +1863,25 @@ static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *
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}
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static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
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IDirectDrawSurface4 *NewRenderTarget, DWORD flags)
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IDirectDrawSurface4 *target, DWORD flags)
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{
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struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface4(target);
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struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
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struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget);
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TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
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TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
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IDirectDrawSurface4_AddRef(NewRenderTarget);
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IDirectDrawSurface4_Release(&device->target->IDirectDrawSurface4_iface);
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return d3d_device_set_render_target(device, target);
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return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
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}
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static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
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IDirectDrawSurface *NewRenderTarget, DWORD flags)
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IDirectDrawSurface *target, DWORD flags)
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{
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struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface(target);
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struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
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struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget);
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TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
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TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
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IDirectDrawSurface_AddRef(NewRenderTarget);
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IDirectDrawSurface_Release(&device->target->IDirectDrawSurface_iface);
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return d3d_device_set_render_target(device, target);
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return d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
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}
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/*****************************************************************************
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@ -1922,6 +1904,7 @@ static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
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static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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HRESULT hr;
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TRACE("iface %p, target %p.\n", iface, RenderTarget);
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@ -1929,11 +1912,10 @@ static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDire
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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*RenderTarget = &device->target->IDirectDrawSurface7_iface;
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IDirectDrawSurface7_AddRef(*RenderTarget);
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hr = IUnknown_QueryInterface(device->rt_iface, &IID_IDirectDrawSurface7, (void **)RenderTarget);
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wined3d_mutex_unlock();
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return D3D_OK;
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return hr;
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}
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static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
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@ -6658,10 +6640,16 @@ struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
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enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
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{
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IDirectDrawSurface7 *depthStencil = NULL;
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IDirectDrawSurface7 *render_target;
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static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
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struct ddraw_surface *dsi;
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IDirectDrawSurface7_GetAttachedSurface(&device->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil);
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if (device->rt_iface && SUCCEEDED(IUnknown_QueryInterface(device->rt_iface,
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&IID_IDirectDrawSurface7, (void **)&render_target)))
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{
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IDirectDrawSurface7_GetAttachedSurface(render_target, &depthcaps, &depthStencil);
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IDirectDrawSurface7_Release(render_target);
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}
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if (!depthStencil)
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{
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TRACE("Setting wined3d depth stencil to NULL\n");
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@ -6678,7 +6666,7 @@ enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device
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}
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static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
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struct ddraw_surface *target, UINT version, IUnknown *outer_unknown)
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struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
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{
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static const D3DMATRIX ident =
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{
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@ -6707,7 +6695,6 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
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device->outer_unknown = &device->IUnknown_inner;
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device->ddraw = ddraw;
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device->target = target;
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list_init(&device->viewport_list);
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if (!ddraw_handle_table_init(&device->handle_table, 64))
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@ -6733,17 +6720,9 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
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return hr;
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}
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/* FIXME: This is broken. The target AddRef() makes some sense, because
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* we store a pointer during initialization, but then that's also where
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* the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
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/* AddRef the render target. Also AddRef the render target from ddraw,
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* because if it is released before the app releases the D3D device, the
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* D3D capabilities of wined3d will be uninitialized, which has bad effects.
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*
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* In most cases, those surfaces are the same anyway, but this will simply
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* add another ref which is released when the device is destroyed. */
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device->rt_iface = rt_iface;
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if (version != 1)
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IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface);
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IUnknown_AddRef(device->rt_iface);
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ddraw->d3ddevice = device;
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@ -6757,7 +6736,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
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return D3D_OK;
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}
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HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
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HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
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UINT version, struct d3d_device **device, IUnknown *outer_unknown)
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{
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struct d3d_device *object;
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@ -6787,8 +6766,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
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return DDERR_OUTOFMEMORY;
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}
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hr = d3d_device_init(object, ddraw, target, version, outer_unknown);
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if (FAILED(hr))
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if (FAILED(hr = d3d_device_init(object, ddraw, target, rt_iface, version, outer_unknown)))
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{
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WARN("Failed to initialize device, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -207,9 +207,10 @@ static HRESULT WINAPI ddraw_surface7_QueryInterface(IDirectDrawSurface7 *iface,
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wined3d_mutex_lock();
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if (!This->device1)
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{
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HRESULT hr = d3d_device_create(This->ddraw, This, 1, &This->device1,
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(IUnknown *)&This->IDirectDrawSurface_iface);
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if (FAILED(hr))
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HRESULT hr;
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if (FAILED(hr = d3d_device_create(This->ddraw, This, (IUnknown *)&This->IDirectDrawSurface_iface,
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1, &This->device1, (IUnknown *)&This->IDirectDrawSurface_iface)))
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{
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This->device1 = NULL;
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wined3d_mutex_unlock();
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