ddraw: Avoid LPD3DLIGHT2.

This commit is contained in:
Henri Verbeet 2013-01-11 12:07:47 +01:00 committed by Alexandre Julliard
parent 89838342b7
commit e8f9704462
1 changed files with 23 additions and 23 deletions

View File

@ -188,45 +188,45 @@ static const float zero_value[] = {
0.0, 0.0, 0.0, 0.0
};
static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
{
struct d3d_light *light = impl_from_IDirect3DLight(iface);
D3DLIGHT7 *light7 = &light->light7;
TRACE("iface %p, light %p.\n", iface, lpLight);
TRACE("iface %p, data %p.\n", iface, data);
if (TRACE_ON(ddraw))
{
TRACE(" Light definition :\n");
dump_light((LPD3DLIGHT2) lpLight);
dump_light((D3DLIGHT2 *)data);
}
if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
if ((!data->dltType) || (data->dltType > D3DLIGHT_PARALLELPOINT))
return DDERR_INVALIDPARAMS;
if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
FIXME("D3DLIGHT_PARALLELPOINT not supported\n");
if (data->dltType == D3DLIGHT_PARALLELPOINT)
FIXME("D3DLIGHT_PARALLELPOINT not implemented.\n");
/* Translate D3DLIGH2 structure to D3DLIGHT7 */
light7->dltType = lpLight->dltType;
light7->dcvDiffuse = lpLight->dcvColor;
if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
light7->dcvSpecular = lpLight->dcvColor;
/* Translate D3DLIGHT2 structure to D3DLIGHT7. */
light7->dltType = data->dltType;
light7->dcvDiffuse = data->dcvColor;
if (((D3DLIGHT2 *)data)->dwFlags & D3DLIGHT_NO_SPECULAR)
light7->dcvSpecular = data->dcvColor;
else
light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
light7->dcvAmbient = lpLight->dcvColor;
light7->dvPosition = lpLight->dvPosition;
light7->dvDirection = lpLight->dvDirection;
light7->dvRange = lpLight->dvRange;
light7->dvFalloff = lpLight->dvFalloff;
light7->dvAttenuation0 = lpLight->dvAttenuation0;
light7->dvAttenuation1 = lpLight->dvAttenuation1;
light7->dvAttenuation2 = lpLight->dvAttenuation2;
light7->dvTheta = lpLight->dvTheta;
light7->dvPhi = lpLight->dvPhi;
light7->dcvSpecular = *(const D3DCOLORVALUE *)zero_value;
light7->dcvAmbient = data->dcvColor;
light7->dvPosition = data->dvPosition;
light7->dvDirection = data->dvDirection;
light7->dvRange = data->dvRange;
light7->dvFalloff = data->dvFalloff;
light7->dvAttenuation0 = data->dvAttenuation0;
light7->dvAttenuation1 = data->dvAttenuation1;
light7->dvAttenuation2 = data->dvAttenuation2;
light7->dvTheta = data->dvTheta;
light7->dvPhi = data->dvPhi;
wined3d_mutex_lock();
memcpy(&light->light, lpLight, lpLight->dwSize);
memcpy(&light->light, data, data->dwSize);
if (light->light.dwFlags & D3DLIGHT_ACTIVE)
light_update(light);
wined3d_mutex_unlock();