ddraw: Avoid LPD3DTRIANGLE.
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@ -104,8 +104,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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buffer->indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->indices) * buffer->nb_indices);
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}
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for (i = 0; i < count; i++) {
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LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr;
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for (i = 0; i < count; ++i)
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{
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D3DTRIANGLE *ci = (D3DTRIANGLE *)instr;
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TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3);
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TRACE(" Flags : ");
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if (TRACE_ON(ddraw))
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