ddraw: Create textures for "standalone" surfaces.
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@ -3116,17 +3116,9 @@ static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
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}
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}
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if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
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if (FAILED(hr = ddraw_surface_create_texture(ddraw, &desc2, version, flags, &object)))
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{
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if (FAILED(hr = ddraw_surface_create_texture(ddraw, &desc2, version, flags, &object)))
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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}
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else if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object, version)))
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{
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WARN("ddraw_create_surface failed, hr %#x.\n", hr);
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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}
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object->is_complex_root = TRUE;
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@ -4668,14 +4668,16 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
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struct wined3d_texture *wined3d_texture = NULL;
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HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
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/* Texture may be NULL here */
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if (surf && (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE))
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wined3d_texture = surf->wined3d_texture;
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wined3d_mutex_lock();
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hr = wined3d_device_set_texture(device->wined3d_device,
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stage, surf ? surf->wined3d_texture : NULL);
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hr = wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture);
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wined3d_mutex_unlock();
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return hr;
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@ -484,6 +484,9 @@ static void ddraw_surface_cleanup(struct ddraw_surface *surface)
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surface, surface->ref7, surface->ref4, surface->ref3, surface->ref2, surface->ref1);
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}
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if (surface->wined3d_texture
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&& !(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE))
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wined3d_texture_decref(surface->wined3d_texture);
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if (surface->wined3d_surface)
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wined3d_surface_decref(surface->wined3d_surface);
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}
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@ -505,7 +508,8 @@ ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
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wined3d_mutex_unlock();
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return iface_count;
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}
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if (This->wined3d_texture) /* If it's a texture, destroy the wined3d texture. */
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/* If it's a texture, destroy the wined3d texture. */
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if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
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wined3d_texture_decref(This->wined3d_texture);
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else
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ddraw_surface_cleanup(This);
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@ -5579,7 +5583,8 @@ static void STDMETHODCALLTYPE ddraw_texture_wined3d_object_destroyed(void *paren
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TRACE("texture %p.\n", texture);
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ddraw_surface_cleanup(texture->root);
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if (texture->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
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ddraw_surface_cleanup(texture->root);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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@ -5632,11 +5637,19 @@ HRESULT ddraw_surface_create_texture(struct ddraw *ddraw, const DDSURFACEDESC2 *
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}
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else
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{
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wined3d_desc.usage = WINED3DUSAGE_TEXTURE | WINED3DUSAGE_DYNAMIC;
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wined3d_desc.usage = WINED3DUSAGE_DYNAMIC;
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if (desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
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wined3d_desc.usage |= WINED3DUSAGE_TEXTURE;
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pool = WINED3D_POOL_DEFAULT;
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}
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wined3d_desc.format = wined3dformat_from_ddrawformat(&desc->u4.ddpfPixelFormat);
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if (wined3d_desc.format == WINED3DFMT_UNKNOWN)
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{
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WARN("Unsupported / unknown pixelformat.\n");
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return DDERR_INVALIDPIXELFORMAT;
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}
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wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
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wined3d_desc.multisample_quality = 0;
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wined3d_desc.pool = pool;
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