ddraw: Align user vertex data.
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09d44a1967
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3b197749f9
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@ -3415,7 +3415,7 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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DWORD vertex_count, DWORD flags)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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UINT stride, vb_pos, size;
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UINT stride, vb_pos, size, align;
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HRESULT hr;
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BYTE *data;
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@ -3434,11 +3434,13 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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if (FAILED(hr))
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goto done;
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/* TODO: Align the map position to the vertex size and use the draw start vertex
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* parameter instead of the per-stream offset */
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vb_pos = device->vertex_buffer_pos;
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if (device->vertex_buffer_size - size < vb_pos)
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align = vb_pos % stride;
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if (align) align = stride - align;
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if (vb_pos + size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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@ -3448,13 +3450,13 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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wined3d_buffer_unmap(device->vertex_buffer);
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device->vertex_buffer_pos = vb_pos + size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, vb_pos, stride);
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
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if (FAILED(hr))
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goto done;
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wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
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hr = wined3d_device_draw_primitive(device->wined3d_device, 0, vertex_count);
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hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
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done:
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wined3d_mutex_unlock();
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@ -3580,7 +3582,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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HRESULT hr;
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UINT stride = get_flexible_vertex_size(fvf);
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UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices);
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UINT vb_pos, ib_pos;
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UINT vb_pos, ib_pos, align;
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BYTE *data;
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TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
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@ -3594,11 +3596,13 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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if (FAILED(hr))
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goto done;
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/* TODO: Align the map position to the vertex size and use the draw start vertex
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* parameter instead of the per-stream offset */
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vb_pos = device->vertex_buffer_pos;
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if (device->vertex_buffer_size - vtx_size < vb_pos)
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align = vb_pos % stride;
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if (align) align = stride - align;
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if (vb_pos + vtx_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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@ -3623,13 +3627,14 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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wined3d_buffer_unmap(device->index_buffer);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, vb_pos, stride);
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
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if (FAILED(hr))
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goto done;
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wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT);
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wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
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wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / stride);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
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done:
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@ -4010,6 +4015,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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/* WineD3D doesn't need the FVF here */
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wined3d_mutex_lock();
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wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
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wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
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hr = wined3d_device_draw_indexed_primitive_strided(device->wined3d_device,
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IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT);
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wined3d_mutex_unlock();
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