ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
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b886d06737
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e4816996c3
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@ -366,7 +366,7 @@ void ddraw_destroy_swapchain(struct ddraw *ddraw)
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wined3d_swapchain_decref(ddraw->wined3d_swapchain);
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ddraw->wined3d_swapchain = NULL;
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if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_OPENGL)
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if (!(ddraw->flags & DDRAW_NO3D))
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{
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UINT i;
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@ -629,7 +629,7 @@ static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL win
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swapchain_desc.device_window = window;
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swapchain_desc.windowed = windowed;
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if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_OPENGL)
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if (!(ddraw->flags & DDRAW_NO3D))
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hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
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else
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hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
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@ -850,7 +850,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND windo
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if (This->wined3d_swapchain)
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{
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_GDI)
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if (!(This->flags & DDRAW_NO3D))
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{
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restore_state = TRUE;
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@ -1206,13 +1206,6 @@ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DD
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caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
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caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
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/* Even if wined3d supports 3D rendering, remove the cap if ddraw is
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* configured not to use it. */
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if (DefaultSurfaceType == DDRAW_SURFACE_TYPE_GDI)
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{
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caps.dwCaps &= ~DDCAPS_3D;
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caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
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}
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if (winecaps.ddraw_caps.stride_align)
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{
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caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
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@ -2469,9 +2462,9 @@ static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
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DDRAW_dump_surface_desc(pDDSD);
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}
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if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && (ddraw->flags & DDRAW_NO3D))
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{
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WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
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WARN("The application requests a 3D capable surface, but the ddraw object was created without 3D support.\n");
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/* Do not fail surface creation, only fail 3D device creation. */
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}
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@ -5219,6 +5212,7 @@ static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
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HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
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{
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WINED3DCAPS caps;
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DWORD flags;
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HRESULT hr;
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@ -5235,19 +5229,26 @@ HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
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ddraw->ref7 = 1;
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flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING;
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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flags |= WINED3D_NO3D;
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if (!(ddraw->wined3d = wined3d_create(7, flags)))
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{
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if ((flags & WINED3D_NO3D) || !(ddraw->wined3d = wined3d_create(7, flags | WINED3D_NO3D)))
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if (!(ddraw->wined3d = wined3d_create(7, flags | WINED3D_NO3D)))
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{
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WARN("Failed to create a wined3d object.\n");
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return E_FAIL;
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}
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}
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if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
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{
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ERR("Failed to get device caps, hr %#x.\n", hr);
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wined3d_decref(ddraw->wined3d);
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return E_FAIL;
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}
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if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
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{
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WARN("Created a wined3d object without 3D support.\n");
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
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ddraw->flags |= DDRAW_NO3D;
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}
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hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
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@ -37,14 +37,7 @@
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#include "wine/list.h"
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#include "wine/wined3d.h"
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enum ddraw_surface_type
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{
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DDRAW_SURFACE_TYPE_OPENGL,
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DDRAW_SURFACE_TYPE_GDI,
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};
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extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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extern enum ddraw_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
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extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
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/*****************************************************************************
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@ -59,6 +52,7 @@ struct FvfToDecl
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#define DDRAW_INITIALIZED 0x00000001
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#define DDRAW_D3D_INITIALIZED 0x00000002
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#define DDRAW_RESTORE_MODE 0x00000004
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#define DDRAW_NO3D 0x00000008
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struct ddraw
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{
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@ -6741,7 +6741,7 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
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TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
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ddraw, target, version, device, outer_unknown);
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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if (ddraw->flags & DDRAW_NO3D)
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{
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ERR_(winediag)("The application wants to create a Direct3D device, "
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"but the current DirectDrawRenderer does not support this.\n");
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@ -36,9 +36,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/* The configured default surface */
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enum ddraw_surface_type DefaultSurfaceType = DDRAW_SURFACE_TYPE_OPENGL;
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static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
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static HINSTANCE instance;
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@ -371,7 +368,6 @@ HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA callback, void *context)
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HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *context, DWORD flags)
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{
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struct wined3d *wined3d;
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DWORD wined3d_flags;
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TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
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@ -383,21 +379,16 @@ HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *contex
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if (flags)
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FIXME("flags 0x%08x not handled\n", flags);
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wined3d_flags = WINED3D_LEGACY_DEPTH_BIAS;
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if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
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wined3d_flags |= WINED3D_NO3D;
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TRACE("Enumerating ddraw interfaces\n");
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if (!(wined3d = wined3d_create(7, wined3d_flags)))
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if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS)))
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{
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if ((wined3d_flags & WINED3D_NO3D) || !(wined3d = wined3d_create(7, wined3d_flags | WINED3D_NO3D)))
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if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS | WINED3D_NO3D)))
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{
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WARN("Failed to create a wined3d object.\n");
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return E_FAIL;
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}
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WARN("Created a wined3d object without 3D support.\n");
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
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}
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__TRY
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@ -856,12 +847,8 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD reason, LPVOID reserved)
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case DLL_PROCESS_ATTACH:
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{
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static HMODULE ddraw_self;
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char buffer[MAX_PATH+10];
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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HKEY appkey = 0;
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WNDCLASSA wc;
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DWORD len;
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/* Register the window class. This is used to create a hidden window
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* for D3D rendering, if the application didn't pass one. It can also
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@ -882,47 +869,6 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD reason, LPVOID reserved)
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return FALSE;
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}
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/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
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len = GetModuleFileNameA( 0, buffer, MAX_PATH );
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if (len && len < MAX_PATH)
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{
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HKEY tmpkey;
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/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
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if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
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{
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char *p, *appname = buffer;
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if ((p = strrchr( appname, '/' ))) appname = p + 1;
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if ((p = strrchr( appname, '\\' ))) appname = p + 1;
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strcat( appname, "\\Direct3D" );
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TRACE("appname = [%s]\n", appname);
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if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
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RegCloseKey( tmpkey );
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}
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}
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if ( 0 != hkey || 0 != appkey )
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{
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if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
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{
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if (!strcmp(buffer,"gdi"))
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{
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TRACE("Defaulting to GDI surfaces\n");
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
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}
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else if (!strcmp(buffer,"opengl"))
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{
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TRACE("Defaulting to opengl surfaces\n");
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DefaultSurfaceType = DDRAW_SURFACE_TYPE_OPENGL;
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}
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else
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{
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ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
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}
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}
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}
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/* On Windows one can force the refresh rate that DirectDraw uses by
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* setting an override value in dxdiag. This is documented in KB315614
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* (main article), KB230002, and KB217348. By comparing registry dumps
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@ -945,7 +891,8 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD reason, LPVOID reserved)
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*/
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if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
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{
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DWORD type, data;
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DWORD type, data, size;
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size = sizeof(data);
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if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
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{
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@ -85,6 +85,7 @@ struct wined3d_settings wined3d_settings =
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~0U, /* No VS shader model limit by default. */
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~0U, /* No GS shader model limit by default. */
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~0U, /* No PS shader model limit by default. */
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FALSE, /* 3D support enabled by default. */
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};
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/* Do not call while under the GL lock. */
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@ -100,6 +101,9 @@ struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
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return NULL;
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}
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if (version == 7 && wined3d_settings.no_3d)
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flags |= WINED3D_NO3D;
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hr = wined3d_init(object, version, flags);
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if (FAILED(hr))
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{
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@ -309,6 +313,12 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
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if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
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TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
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if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
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&& !strcmp(buffer, "gdi"))
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{
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TRACE("Disabling 3D support.\n");
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wined3d_settings.no_3d = TRUE;
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}
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}
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if (appkey) RegCloseKey( appkey );
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@ -268,6 +268,7 @@ struct wined3d_settings
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unsigned int max_sm_vs;
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unsigned int max_sm_gs;
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unsigned int max_sm_ps;
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BOOL no_3d;
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};
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extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
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