ddraw: Avoid LPD3DPROCESSVERTICES.

This commit is contained in:
Henri Verbeet 2013-01-15 08:46:52 +01:00 committed by Alexandre Julliard
parent 61e8f02ce2
commit b43f897675
1 changed files with 3 additions and 2 deletions

View File

@ -301,8 +301,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
wined3d_device_get_transform(device->wined3d_device,
WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
for (i = 0; i < count; i++) {
LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr;
for (i = 0; i < count; ++i)
{
D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr;
TRACE(" Start : %d Dest : %d Count : %d\n",
ci->wStart, ci->wDest, ci->dwCount);