ddraw: Avoid LPD3DPROCESSVERTICES.
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@ -301,8 +301,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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wined3d_device_get_transform(device->wined3d_device,
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WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
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for (i = 0; i < count; i++) {
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LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr;
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for (i = 0; i < count; ++i)
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{
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D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr;
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TRACE(" Start : %d Dest : %d Count : %d\n",
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ci->wStart, ci->wDest, ci->dwCount);
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