ddraw: Implement DrawIndexedPrimitiveStrided with regular draws.
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@ -3968,79 +3968,66 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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WORD *Indices, DWORD IndexCount, DWORD Flags)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct wined3d_strided_data wined3d_strided;
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DWORD i;
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HRESULT hr;
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UINT vtx_dst_stride = get_flexible_vertex_size(VertexType);
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UINT vtx_dst_size = VertexCount * vtx_dst_stride;
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UINT vb_pos, align;
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UINT idx_size = IndexCount * sizeof(WORD);
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UINT ib_pos;
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BYTE *dst_data;
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TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
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iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
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memset(&wined3d_strided, 0, sizeof(wined3d_strided));
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/* Get the strided data right. the wined3d structure is a bit bigger
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* Watch out: The contents of the strided data are determined by the fvf,
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* not by the members set in D3DDrawPrimStrideData. So it's valid
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* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
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* not set in the fvf. */
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if (VertexType & D3DFVF_POSITION_MASK)
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{
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wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
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wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
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wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
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if (VertexType & D3DFVF_XYZRHW)
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{
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wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
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wined3d_strided.position_transformed = TRUE;
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}
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else
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{
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wined3d_strided.position_transformed = FALSE;
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}
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}
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if (VertexType & D3DFVF_NORMAL)
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{
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wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
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wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
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wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
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}
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if (VertexType & D3DFVF_DIFFUSE)
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{
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wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
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wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
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wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
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}
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if (VertexType & D3DFVF_SPECULAR)
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{
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wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
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wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
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wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
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}
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for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
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{
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switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
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{
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case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
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case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
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case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
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case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
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default: ERR("Unexpected texture coordinate size %d\n",
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GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
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}
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wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
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wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
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}
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/* WineD3D doesn't need the FVF here */
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wined3d_mutex_lock();
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wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
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wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
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hr = wined3d_device_draw_indexed_primitive_strided(device->wined3d_device,
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IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT);
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wined3d_mutex_unlock();
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hr = d3d_device_prepare_vertex_buffer(device, vtx_dst_size);
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if (FAILED(hr))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % vtx_dst_stride;
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if (align) align = vtx_dst_stride - align;
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if (vb_pos + vtx_dst_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_dst_size, &dst_data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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goto done;
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pack_strided_data(dst_data, VertexCount, D3DDrawPrimStrideData, VertexType);
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wined3d_buffer_unmap(device->vertex_buffer);
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device->vertex_buffer_pos = vb_pos + vtx_dst_size;
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hr = d3d_device_prepare_index_buffer(device, idx_size);
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if (FAILED(hr))
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goto done;
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ib_pos = device->index_buffer_pos;
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if (device->index_buffer_size - idx_size < ib_pos)
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ib_pos = 0;
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hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &dst_data,
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ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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goto done;
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memcpy(dst_data, Indices, idx_size);
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wined3d_buffer_unmap(device->index_buffer);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vtx_dst_stride);
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if (FAILED(hr))
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goto done;
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wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT);
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wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vtx_dst_stride);
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wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, VertexType));
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wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
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done:
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wined3d_mutex_unlock();
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return hr;
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}
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