Commit Graph

4443 Commits

Author SHA1 Message Date
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet c568916f9e wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
2010-08-31 14:23:47 +02:00
Henri Verbeet 4005eb2a18 wined3d: Get rid of WINED3DRECT. 2010-08-31 14:23:47 +02:00
Henri Verbeet 1bf25cfe3f wined3d: Use debug_surflocation() in surface_load_location(). 2010-08-31 14:23:46 +02:00
Henri Verbeet 29371bf964 wined3d: Recognize some more Radeon cards. 2010-08-31 14:23:46 +02:00
Henri Verbeet 0a28300c49 wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ClearRendertargetView(). 2010-08-30 11:26:46 +02:00
Henri Verbeet c689280beb wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill(). 2010-08-30 11:26:45 +02:00
Henri Verbeet ecc67757ab wined3d: Introduce surface_color_fill().
This is also a first attempt at a more structured interface to blitter
operations.
2010-08-30 11:26:45 +02:00
Henri Verbeet 9363ea55ee wined3d: Simply use context_apply_draw_buffers() in context_apply_clear_state(). 2010-08-30 11:26:45 +02:00
Henri Verbeet 08101957ba wined3d: Explicitly pass render targets to context_apply_draw_buffers().
This avoids the special handling for blits.
2010-08-30 11:26:45 +02:00
Henri Verbeet 3b4d9ae112 wined3d: Simplify wined3d_format_convert_from_float(). 2010-08-27 11:58:26 +02:00
Henri Verbeet 38137d7ce2 wined3d: Cleanup some 2-space indentation. 2010-08-27 11:58:13 +02:00
Henri Verbeet b233e7b301 wined3d: Rename the "format" field in wined3d_format_desc to "id". 2010-08-26 12:41:44 +02:00
Henri Verbeet 42b814c7d1 wined3d: Remove the GetContainer() methods from the public wined3d interface.
There's nothing left that uses these.
2010-08-26 12:41:39 +02:00
Henri Verbeet 22428d97e1 wined3d: Don't set a NULL container of type WINED3D_CONTAINER_TEXTURE.
Any container type other than WINED3D_CONTAINER_NONE implies a valid pointer
of the specified type. This fixes a regression introduced by
368e5eb87a.
2010-08-26 12:41:34 +02:00
Henri Verbeet 2af746b96e wined3d: Check the GLSL info log for all shaders. 2010-08-25 11:57:24 +02:00
Henri Verbeet 87e12b8b6a wined3d: Introduce a local variable for gl_info in IWineD3DSurfaceImpl_BltOverride(). 2010-08-25 11:57:12 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 0df144164b wined3d: Pass floating point colors to IWineD3DDeviceImpl_ColorFill(). 2010-08-24 12:24:43 +02:00
Henri Verbeet 50b5955288 wined3d: Use floating point colors in the blitter's color_fill functions. 2010-08-24 12:24:39 +02:00
Henri Verbeet 9956ea7044 wined3d: Convert from floating point to specific surface formats.
Instead of from WINED3DFMT_B8G8R8A8_UNORM.
2010-08-24 12:24:33 +02:00
Henri Verbeet a455a918c1 wined3d: Explicitly pass the draw rect to device_clear_render_targets().
For regular clears this is the intersection of the viewport and scissor
rectangles, but color fills shouldn't be affected by those.
2010-08-24 12:24:28 +02:00
Stefan Dösinger fad5ff478d wined3d: Fix the wined3d_event_query_supported prototype. 2010-08-23 13:37:03 +02:00
Stefan Dösinger 79666d2b6d wined3d: Don't return a value from a void function. 2010-08-23 13:37:03 +02:00
Stefan Dösinger 612801d3aa wined3d: Use float functions in drawprim.c. 2010-08-23 13:37:02 +02:00
Stefan Dösinger 1d710bb4ca wined3d: The clipplane mask and texcoords are unsigned. 2010-08-23 13:37:02 +02:00
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
Henri Verbeet 3fd66bc650 wined3d: Make some lookup tables const. 2010-08-23 12:04:36 +02:00
Henri Verbeet 910d3022c3 wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip().
This fixes a regression introduced by 368e5eb87a.
2010-08-20 14:11:10 +02:00
Henri Verbeet 6e09d7bd60 wined3d: Cleanup device_resource_released().
In particular, releasing a resource that's in use by the device or the
stateblock is always an internal error in either wined3d or the relevant
wined3d client library.
2010-08-18 09:41:32 +02:00
Henri Verbeet 35b9d3dbd8 wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget(). 2010-08-18 09:41:26 +02:00
Henri Verbeet 125321d13c wined3d: Don't print format IDs in decimal.
This is especially silly for FOURCC formats.
2010-08-18 09:41:07 +02:00
Henri Verbeet f06b22a537 wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture(). 2010-08-18 09:39:42 +02:00
Henri Verbeet 368e5eb87a wined3d: Avoid IWineD3DSurface_GetContainer(). 2010-08-17 11:55:32 +02:00
Henri Verbeet 8292c687d8 wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN surface flag. 2010-08-17 11:55:32 +02:00
Henri Verbeet 0b24db5db5 wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
Henri Verbeet b0fb388edb wined3d: A volume's container is always a volume texture. 2010-08-17 11:55:32 +02:00
Henri Verbeet 61db577a4b wined3d: Remove SetContainer() from the public IWineD3DSurface interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet 89e6a60732 wined3d: Remove SetContainer() from the public IWineD3DVolume interface. 2010-08-17 11:55:32 +02:00
Matteo Bruni b6637eb89f wined3d: Remove isInDraw hack from context_setup_target.
It is conceptually wrong and actually broken too (as the comment there
said). Just remove the hack now and properly fix any regression that
may come up later by explicitely acquiring the right context where
needed (so, in surface_internal_preload and its callees).
2010-08-16 17:28:58 +02:00
Matteo Bruni c1450356a7 wined3d: Fix context_apply_clear_state with ORM = backbuffer. 2010-08-16 17:28:58 +02:00
Matteo Bruni e0528084b1 wined3d: Call set_render_offscreen at the end of context_setup_target.
This fixes a regression caused by 20f51c29a9.
2010-08-16 17:28:57 +02:00
Henri Verbeet a16cf58494 wined3d: Fix a couple of typos. 2010-08-16 13:47:53 +02:00
Henri Verbeet b20df2a24c wined3d: Round up to complete compressed blocks in IWineD3DDeviceImpl_UpdateSurface().
This is mostly an issue for surfaces with dimensions smaller than their
format's block width/height.
2010-08-16 13:47:49 +02:00
Henri Verbeet d494dfb6c0 wined3d: Rename surface_calculate_size() to wined3d_format_calculate_size(). 2010-08-16 13:47:42 +02:00
Henri Verbeet 6a9476b609 wined3d: Correctly calculate the resource size for ATI2N surfaces. 2010-08-16 13:47:37 +02:00
Henri Verbeet 3a36013065 wined3d: Print the correct resource location in surface_set_texture_name(). 2010-08-16 13:47:33 +02:00
Henri Verbeet 81603f18d8 wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit. 2010-08-16 13:47:28 +02:00
Henri Verbeet e1188b0c8e wined3d: Fix some misspellings of "surface". 2010-08-16 13:47:17 +02:00
Henri Verbeet 5f2fcfdd6b wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded. 2010-08-16 13:47:08 +02:00
Henri Verbeet 37c8632811 wined3d: Make some lookup tables const. 2010-08-04 13:24:24 +02:00
Henri Verbeet 2b88b2d351 wined3d: Only try to acquire a context in surface_cleanup() if there are GL resources to be destroyed.
The reason we're in surface_cleanup() might for example be that context
creation failed.
2010-08-04 13:24:21 +02:00
Henri Verbeet 43a86d1e56 wined3d: Cleanup Get/SetDepthStencilSurface(). 2010-08-04 13:24:17 +02:00
Henri Verbeet 009cd78fa4 wined3d: Cleanup Get/SetRenderTarget(). 2010-08-04 13:24:14 +02:00
Henri Verbeet 6e30387f81 wined3d: Replace color_fill_fbo() with device_clear_render_targets(). 2010-08-04 13:24:07 +02:00
Henri Verbeet 6cb38b9c93 wined3d: Allow filtering and blending with WINED3DFMT_ATI2N. 2010-08-03 11:06:51 +02:00
Henri Verbeet 88ff3f406d wined3d: Always set the get_drawable_size() surface function. 2010-08-03 11:06:47 +02:00
Henri Verbeet b2e1e1fd71 wined3d: Pass the color as floating point values to device_clear_render_targets(). 2010-08-03 11:06:42 +02:00
Henri Verbeet 6e68dd52c4 wined3d: Use the correct divider for 15-bit depth formats in IWineD3DSurfaceImpl_BltZ(). 2010-08-03 11:06:20 +02:00
Stefan Dösinger 515eb3d7c4 wined3d: MSVC fixes in state.c. 2010-08-02 12:55:23 +02:00
Stefan Dösinger 4431f6c11d wined3d: Replace pow with powf in surface_base.c. 2010-08-02 12:55:23 +02:00
Stefan Dösinger 4d45a791b6 wined3d: Fix another DWORD to WORD conversion warning. 2010-08-02 12:55:23 +02:00
Stefan Dösinger fc5eeebe1a wined3d: Add double to float conversion casts in device.c. 2010-08-02 12:55:22 +02:00
Stefan Dösinger 8db119b700 wined3d: Use the correct type in device_unit_free_for_vs. 2010-07-30 11:41:59 +02:00
Stefan Dösinger 723d87c280 wined3d: Make glClearColor parameters floats. 2010-07-30 11:41:44 +02:00
Stefan Dösinger 51cd12f35a wined3d: The flag parameter in shader_hw_sample is a WORD. 2010-07-30 11:41:28 +02:00
Stefan Dösinger 728dd55f62 wined3d: The ARB loop unroller's iteration is unsigned. 2010-07-30 11:41:03 +02:00
Henri Verbeet a99bf6c017 wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
Henri Verbeet 237f39377f wined3d: Move the draw buffer array to the context. 2010-07-30 11:36:03 +02:00
Henri Verbeet 3ad82a82bb wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
Henri Verbeet 4936e71828 wined3d: Clamp vertex shader outputs.
To avoid having to interpolate infinities over fragments.
2010-07-29 17:33:35 +02:00
Henri Verbeet 2114a36936 wined3d: Unify vertex shader output handling between shader models. 2010-07-29 17:33:35 +02:00
Stefan Dösinger cc8a45321f wined3d: Add casts for int to float conversions. 2010-07-29 17:33:34 +02:00
Stefan Dösinger 6a87681b11 wined3d: Fix an msvc anachronism warning. 2010-07-29 17:33:34 +02:00
Stefan Dösinger 81b03d8891 wined3d: Use a int for the mantissa in float_24_to_32. 2010-07-29 17:33:34 +02:00
Stefan Dösinger b25f22e456 wined3d: Use powf instead of pow. 2010-07-29 17:33:34 +02:00
Henri Verbeet 41346a1dae wined3d: Setting render target 0 to NULL in an application error. 2010-07-28 12:22:55 +02:00
Henri Verbeet ea2bb2a904 wined3d: Invalid NP2 fixup info is an internal error. 2010-07-28 12:22:52 +02:00
Henri Verbeet 0d25da0c0d wined3d: Properly take both input and output masks into account in handle_ps3_input(). 2010-07-28 12:22:50 +02:00
Henri Verbeet ce39714228 wined3d: Check for unread registers in a more logical way in handle_ps3_input().
~0U always >= (in_count + 2).
2010-07-28 12:22:40 +02:00
Matteo Bruni 20f51c29a9 wined3d: Setup target if offscreen rendering setting changed. 2010-07-26 18:38:33 +02:00
Henri Verbeet 3e37b27d37 wined3d: Cleanup Get/SetRenderState traces a bit. 2010-07-26 18:38:31 +02:00
Henri Verbeet 6874743e78 wined3d: Add a missing return statement to surface_prepare_texture().
Calling surface_prepare_texture_internal() twice on the same surface is
harmless, but unnecessary.
2010-07-26 18:38:31 +02:00
Henri Verbeet 0bf68b846a wined3d: Merge strect_rect_fbo() and surface_load_srgb_fbo(). 2010-07-26 18:38:31 +02:00
Henri Verbeet 943fb2fb57 wined3d: Do RGB <=> sRGB transfers using FBO blits.
Concept based on a patch by Stefan.
2010-07-26 18:38:31 +02:00
Henri Verbeet 2f028f0340 wined3d: Avoid loading the destination surface in stretch_rect_fbo() if it will be completely overwritten. 2010-07-23 11:46:55 +02:00
Henri Verbeet d374d85055 wined3d: Clear all render targets in an MRT setup. 2010-07-23 11:46:47 +02:00
Stefan Dösinger 068915a4f1 wined3d: Check the writemask before activating the oC0 optimization.
The comment above the code correctly mentions that this optimization
does not work if oC0 is written partially, but the code doesn't
actually check for this condition.
2010-07-22 10:22:46 +02:00
Stefan Dösinger 6b794cbd64 wined3d: Only perform sRGB write correction on formats that advertise it. 2010-07-22 10:22:26 +02:00
Henri Verbeet 3d8ff7f27a wined3d: Framebuffer blits are affected by the color mask. 2010-07-22 10:13:36 +02:00
Henri Verbeet 4817a65091 wined3d: Preload resources before FBO setup. 2010-07-22 10:13:30 +02:00
Henri Verbeet f7760656f3 wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
Henri Verbeet 147f24dd78 wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Luke Bratch c63c568731 wined3d: Add Nvidia 8800GTX detection. 2010-07-21 13:23:59 +02:00
Henri Verbeet c411b45da9 wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
Henri Verbeet 0344bc429d wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c. 2010-07-21 09:33:05 +02:00
Henri Verbeet aae8f13610 wined3d: Remove an unused prototype. 2010-07-21 09:33:01 +02:00
Henri Verbeet 9976e078cb wined3d: Add some missing flags to debug_d3dusage(). 2010-07-21 09:32:55 +02:00
Henri Verbeet 4b850ed121 wined3d: Remove restoring the read buffer from read_from_framebuffer_texture().
The few functions that care about the read buffer should explicitly set it
themselves, instead of assuming any particular state.
2010-07-20 13:13:04 +02:00