wined3d: Use powf instead of pow.
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1019579fd4
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b25f22e456
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@ -192,9 +192,9 @@ static inline float float_16_to_32(const unsigned short *in) {
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if(e == 0) {
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if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
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else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
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else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
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} else if(e < 31) {
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return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
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return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
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} else {
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if(m == 0) return sgn / 0.0f; /* +INF / -INF */
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else return 0.0f / 0.0f; /* NAN */
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@ -210,11 +210,11 @@ static inline float float_24_to_32(DWORD in)
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if (e == 0)
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{
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if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
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else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
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else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
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}
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else if (e < 15)
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{
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return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
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return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
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}
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else
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{
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