wined3d: Invalid NP2 fixup info is an internal error.
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@ -698,8 +698,9 @@ static void shader_glsl_load_np2fixup_constants(
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const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
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GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
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if (!tex) {
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FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n");
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if (!tex)
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{
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ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n");
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continue;
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}
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