wined3d: Fix a couple of typos.
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@ -4567,7 +4567,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface,
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for(i = 0 ; i < swapchains ; i ++) {
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IWineD3DDeviceImpl_GetSwapChain(iface, i, &swapChain);
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TRACE("presentinng chain %d, %p\n", i, swapChain);
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TRACE("Presenting chain %d, %p.\n", i, swapChain);
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IWineD3DSwapChain_Present(swapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
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IWineD3DSwapChain_Release(swapChain);
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}
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@ -4238,7 +4238,7 @@ void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL pers
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IWineD3DBaseTexture *texture;
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IWineD3DSurfaceImpl *overlay;
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TRACE("surface %p, location %s, persitent %#x.\n",
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TRACE("surface %p, location %s, persistent %#x.\n",
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surface, debug_surflocation(flag), persistent);
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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