wined3d: Allow filtering and blending with WINED3DFMT_ATI2N.
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@ -845,11 +845,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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/* Vendor-specific formats */
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{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
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0,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ATI_TEXTURE_COMPRESSION_3DC, NULL},
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{WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2, GL_COMPRESSED_RED_GREEN_RGTC2, 0,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
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0,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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};
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