wined3d: MSVC fixes in state.c.
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@ -1459,7 +1459,7 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
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if(stateblock->renderState[WINED3DRS_POINTSCALEENABLE]) {
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GLfloat scaleFactor;
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float h = stateblock->viewport.Height;
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DWORD h = stateblock->viewport.Height;
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if (pointSize.f < gl_info->limits.pointsize_min)
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{
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@ -1487,7 +1487,7 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
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} else {
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scaleFactor = 1.0f;
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}
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scaleFactor = pow(h * scaleFactor, 2);
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scaleFactor = powf(h * scaleFactor, 2);
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att[0] = A.f / scaleFactor;
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att[1] = B.f / scaleFactor;
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@ -3600,7 +3600,7 @@ void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct w
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IWineD3DDeviceImpl *device = stateblock->device;
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BOOL use_pshader = use_ps(stateblock);
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BOOL use_vshader = use_vs(stateblock);
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int i;
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unsigned int i;
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if (use_pshader) {
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if(!context->last_was_pshader) {
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