wined3d: Use debug_surflocation() in surface_load_location().
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@ -4386,7 +4386,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
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}
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else
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{
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FIXME("Unimplemented location %#x for depth/stencil buffers.\n", flag);
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FIXME("Unimplemented location %s for depth/stencil buffers.\n", debug_surflocation(flag));
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return WINED3DERR_INVALIDCALL;
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}
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}
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