wined3d: Use debug_surflocation() in surface_load_location().

This commit is contained in:
Henri Verbeet 2010-08-30 20:29:46 +02:00 committed by Alexandre Julliard
parent 29371bf964
commit 1bf25cfe3f
1 changed files with 1 additions and 1 deletions

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@ -4386,7 +4386,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
}
else
{
FIXME("Unimplemented location %#x for depth/stencil buffers.\n", flag);
FIXME("Unimplemented location %s for depth/stencil buffers.\n", debug_surflocation(flag));
return WINED3DERR_INVALIDCALL;
}
}