wined3d: The flag parameter in shader_hw_sample is a WORD.

This commit is contained in:
Stefan Dösinger 2010-07-28 15:43:16 +02:00 committed by Alexandre Julliard
parent 728dd55f62
commit 51cd12f35a
1 changed files with 3 additions and 3 deletions

View File

@ -1887,7 +1887,7 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins)
char reg_dest[40];
char reg_coord[40];
DWORD reg_sampler_code;
DWORD myflags = 0;
WORD myflags = 0;
/* All versions have a destination register */
shader_arb_get_dst_param(ins, dst, reg_dest);
@ -3052,7 +3052,7 @@ static void shader_hw_texldd(const struct wined3d_shader_instruction *ins)
DWORD sampler_idx = ins->src[1].reg.idx;
char reg_dest[40];
char reg_src[3][40];
DWORD flags = TEX_DERIV;
WORD flags = TEX_DERIV;
shader_arb_get_dst_param(ins, &ins->dst[0], reg_dest);
shader_arb_get_src_param(ins, &ins->src[0], 0, reg_src[0]);
@ -3070,7 +3070,7 @@ static void shader_hw_texldl(const struct wined3d_shader_instruction *ins)
DWORD sampler_idx = ins->src[1].reg.idx;
char reg_dest[40];
char reg_coord[40];
DWORD flags = TEX_LOD;
WORD flags = TEX_LOD;
shader_arb_get_dst_param(ins, &ins->dst[0], reg_dest);
shader_arb_get_src_param(ins, &ins->src[0], 0, reg_coord);