wined3d: Don't return a value from a void function.
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@ -3098,7 +3098,8 @@ static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
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if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4])
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{
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FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
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return shader_glsl_tex(ins);
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shader_glsl_tex(ins);
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return;
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}
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sampler_idx = ins->src[1].reg.idx;
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