wined3d: Don't return a value from a void function.

This commit is contained in:
Stefan Dösinger 2010-07-29 17:11:15 +02:00 committed by Alexandre Julliard
parent 612801d3aa
commit 79666d2b6d
1 changed files with 2 additions and 1 deletions

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@ -3098,7 +3098,8 @@ static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4])
{
FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
return shader_glsl_tex(ins);
shader_glsl_tex(ins);
return;
}
sampler_idx = ins->src[1].reg.idx;