wined3d: Just implement BindTexture() for GDI surfaces in surface_gdi.c.

This commit is contained in:
Henri Verbeet 2010-07-20 18:51:53 +02:00 committed by Alexandre Julliard
parent aae8f13610
commit 0344bc429d
3 changed files with 6 additions and 6 deletions

View File

@ -1903,10 +1903,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DL
return WINED3D_OK;
}
void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) {
ERR("Should not be called on base texture\n");
}
/* TODO: think about moving this down to resource? */
const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
{

View File

@ -241,6 +241,11 @@ IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
return WINED3DERR_INVALIDCALL;
}
static void WINAPI IWineGDISurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb)
{
ERR("Not supported.\n");
}
static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
WINED3DLOCKED_RECT lock;
@ -547,7 +552,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineD3DBaseSurfaceImpl_GetClipper,
/* Internal use: */
IWineGDISurfaceImpl_LoadTexture,
IWineD3DBaseSurfaceImpl_BindTexture,
IWineGDISurfaceImpl_BindTexture,
IWineD3DBaseSurfaceImpl_SetContainer,
IWineD3DBaseSurfaceImpl_GetData,
IWineD3DBaseSurfaceImpl_SetFormat,

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@ -2126,7 +2126,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;