wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill().

This commit is contained in:
Henri Verbeet 2010-08-29 21:57:43 +02:00 committed by Alexandre Julliard
parent ecc67757ab
commit c689280beb
3 changed files with 3 additions and 18 deletions

View File

@ -5500,7 +5500,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
IWineD3DSurface *surface, const WINED3DRECT *pRect, const WINED3DCOLORVALUE *color)
{
IWineD3DSurfaceImpl *s = (IWineD3DSurfaceImpl *)surface;
WINEDDBLTFX BltFx;
TRACE("iface %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
iface, surface, wine_dbgstr_rect((const RECT *)pRect),
@ -5512,22 +5511,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL;
}
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
const RECT draw_rect = {0, 0, s->currentDesc.Width, s->currentDesc.Height};
return device_clear_render_targets((IWineD3DDeviceImpl *)iface, 1, &s,
!!pRect, (const RECT *)pRect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
}
else
{
/* Just forward this to the DirectDraw blitting engine */
memset(&BltFx, 0, sizeof(BltFx));
BltFx.dwSize = sizeof(BltFx);
BltFx.u5.dwFillColor = wined3d_format_convert_from_float(s->resource.format_desc, color);
return IWineD3DSurface_Blt(surface, (const RECT *)pRect, NULL, NULL,
WINEDDBLT_COLORFILL, &BltFx, WINED3DTEXF_POINT);
}
return surface_color_fill(s, (const RECT *)pRect, color);
}
static void WINAPI IWineD3DDeviceImpl_ClearRendertargetView(IWineD3DDevice *iface,

View File

@ -3354,7 +3354,7 @@ static void surface_blt_fbo(IWineD3DDeviceImpl *device, const WINED3DTEXTUREFILT
context_release(context);
}
static HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color)
HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color)
{
IWineD3DDeviceImpl *device = s->resource.device;
const struct blit_shader *blitter;

View File

@ -2092,6 +2092,7 @@ extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,