Dylan Smith
|
8f8e86eaa3
|
d3dx9: Removed a duplicate NULL check.
|
2011-10-13 21:06:47 +02:00 |
Michael Stefaniuc
|
4906486959
|
d3dx9_36/tests: Avoid using fmaxf.
|
2011-09-27 16:24:25 +02:00 |
Michael Mc Donnell
|
3ad5976407
|
d3dx9_36/tests: Fixed adjacency double free (valgrind).
|
2011-09-26 18:00:07 +02:00 |
Michael Mc Donnell
|
97e621bd53
|
d3dx9/test: Test for D3DXWeldVertices.
|
2011-09-23 12:59:16 +02:00 |
Michael Mc Donnell
|
012986c79d
|
d3dx9: Implemented D3DXWeldVertices.
|
2011-09-23 12:58:50 +02:00 |
Stefan Dösinger
|
3b9f88555f
|
d3dx9_36/tests: Account for NP2 limitations in a texture test.
|
2011-09-21 11:35:43 +02:00 |
Stefan Dösinger
|
b97b577e9f
|
d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits.
|
2011-09-21 11:35:43 +02:00 |
Michael Stefaniuc
|
977308365d
|
d3dx9_36: Remove casts to the type of the casted expression.
|
2011-09-20 16:21:43 +02:00 |
Rico Schüller
|
a7df4958ab
|
d3dx9: Use the variable instead of the type in HeapAlloc().
|
2011-09-16 17:54:00 +02:00 |
Rico Schüller
|
7cfdaedd3e
|
d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
|
2011-09-16 17:53:56 +02:00 |
Andrew Talbot
|
22beb872f2
|
d3dx9_36: Eliminate comparisons of unsigned values about zero.
|
2011-09-12 10:07:11 +02:00 |
Alexandre Julliard
|
4cddd5ffdf
|
d3dx9_36: Avoid using fminf/fmaxf.
|
2011-09-08 20:08:06 +02:00 |
Michael Mc Donnell
|
2f1917956b
|
d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateTextW.
|
2011-08-31 19:43:07 +02:00 |
Michael Mc Donnell
|
bae50905c5
|
d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateCylinder.
|
2011-08-31 19:43:07 +02:00 |
Michael Mc Donnell
|
d6a7c2cce0
|
d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXCreateSphere.
|
2011-08-31 19:43:07 +02:00 |
Michael Mc Donnell
|
1150c1558e
|
d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXLoadMeshFromXInMemory.
|
2011-08-31 19:43:06 +02:00 |
Michael Mc Donnell
|
41b6f4aec1
|
d3dx9: Use 0 instead of D3DLOCK_DISCARD in load_skin_mesh_from_xof.
|
2011-08-31 19:43:06 +02:00 |
Michael Mc Donnell
|
342faea035
|
d3dx9: Use 0 instead of D3DLOCK_DISCARD in OptimizeInPlace.
It does not make sense to use D3DLOCK_DISCARD for locking a newly created
vertex buffer because it will be allocated, freed, and then allocated again.
|
2011-08-31 19:43:06 +02:00 |
André Hentschel
|
3ddda7b66b
|
d3dx9_36/tests: Fix printing a NULL string.
|
2011-08-30 11:53:04 +02:00 |
Andrew Talbot
|
8e9fabfa87
|
d3dx9_36: Fix a logical operator typo.
|
2011-08-29 12:08:20 +02:00 |
Marcus Meissner
|
9ac18eabb9
|
d3dx9_36: Fixed memset of a -2 32bit value (Coverity).
|
2011-08-22 16:14:31 +02:00 |
Michael Mc Donnell
|
507daa2154
|
d3dx9: Implemented ConvertPointRepsToAdjacency.
|
2011-08-02 21:16:38 +02:00 |
Michael Mc Donnell
|
5552613b81
|
d3dx9/tests: Implemented ConvertPointRepsToAdjacency test.
|
2011-08-02 21:16:34 +02:00 |
Michael Mc Donnell
|
d1e328a0f5
|
d3dx/tests: Fixed double free (valgrind).
|
2011-07-26 16:34:25 +02:00 |
Francois Gouget
|
f87745d497
|
d3dx9_36: Fix compilation on systems that don't support nameless unions.
|
2011-07-24 12:33:27 +02:00 |
Rico Schüller
|
6865dac3fa
|
d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray().
|
2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
75836b4789
|
d3dx9: Implement ID3DXBaseEffect::GetMatrixArray().
|
2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
e9dc6c34a9
|
d3dx9: Fix ID3DXBaseEffect::GetFloat().
|
2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
6a2be190cd
|
d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose().
|
2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
2731912c5a
|
d3dx9: Implement ID3DXBaseEffect::GetVectorArray().
|
2011-07-21 15:36:38 +02:00 |
Rico Schüller
|
66a820683e
|
d3dx9: Implement ID3DXBaseEffect::GetMatrix().
|
2011-07-20 19:23:05 +02:00 |
Rico Schüller
|
f56af02f8c
|
d3dx9: Introduce get_valid_parameter().
|
2011-07-20 19:23:05 +02:00 |
Rico Schüller
|
b0f2a49f42
|
d3dx9: Implement ID3DXBaseEffect::SetTexture().
|
2011-07-20 19:23:05 +02:00 |
Matteo Bruni
|
c4d29bdb18
|
d3dx9: Fix an error check in D3DXLoadMeshFromXResource.
|
2011-07-19 18:26:22 +02:00 |
Alexandre Julliard
|
5f484df06c
|
Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7 .
It wasn't supposed to be committed.
|
2011-07-18 21:45:13 +02:00 |
Francois Gouget
|
e0711b195d
|
d3dx9_36: Add a trailing '\n' to an ERR() call.
|
2011-07-18 16:23:29 +02:00 |
Rico Schüller
|
c42ee0339a
|
d3dx9: Implement D3DXGetShaderSamplers().
|
2011-07-18 16:23:29 +02:00 |
Travis Athougies
|
48d03555a7
|
d3dx9_36: Improved constant table handle support.
|
2011-07-18 16:23:28 +02:00 |
Travis Athougies
|
c55caea1b3
|
d3dx9_36: Separate calculation of Bytes.
|
2011-07-18 16:23:28 +02:00 |
Michael Mc Donnell
|
ea5ed35edf
|
d3dx9: Implemented ConvertAdjacencyToPointReps mesh method.
|
2011-07-15 14:45:21 +02:00 |
Michael Mc Donnell
|
7a1b18a742
|
d3dx9/tests: Implemented ConvertAdjacencyToPointReps test.
|
2011-07-15 14:45:07 +02:00 |
Rico Schüller
|
340643af30
|
d3dx9: Parse elements in d3dx9_parse_resource().
|
2011-07-13 18:39:56 +02:00 |
Francois Gouget
|
a369b2bd63
|
d3dx9_36: Use copysignf() instead of signbit().
|
2011-07-12 18:21:59 +02:00 |
Misha Koshelev
|
14e93e79d6
|
d3dx9_36: Use cross-platform versions of infinity and NaN.
|
2011-07-12 12:31:46 +02:00 |
Francois Gouget
|
076e1cf085
|
d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions.
|
2011-07-11 18:32:16 +02:00 |
Charles Welton
|
84c50bdd33
|
d3dx9: Implemented tests for ID3DXLine's Begin and End methods.
|
2011-07-06 16:47:53 +02:00 |
Charles Welton
|
8ce0495359
|
d3dx9: Implement Begin and End methods.
|
2011-07-06 16:47:48 +02:00 |
Frédéric Delanoy
|
67d10dfa53
|
d3dx9_36: Remove dead assignment (Clang).
|
2011-07-06 11:29:37 +02:00 |
Dylan Smith
|
d621accbea
|
d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array.
|
2011-07-04 13:39:24 +02:00 |
Dylan Smith
|
cac35191b9
|
d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
|
2011-07-04 13:39:15 +02:00 |
Rico Schüller
|
7e7549abc5
|
d3dx9: Handle ST_PARAMETER in d3dx9_parse resource().
|
2011-07-01 14:39:37 +02:00 |
Rico Schüller
|
05eef50e22
|
d3dx9: Handle ST_FXLC in d3dx9_parse_resource().
|
2011-07-01 14:39:37 +02:00 |
Misha Koshelev
|
a6b40624db
|
d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
|
2011-07-01 14:39:22 +02:00 |
Rico Schüller
|
32bba812df
|
d3dx9: Fix ID3DXEffect::SetStateManager().
|
2011-06-28 16:52:28 -05:00 |
Dylan Smith
|
3d7af6a334
|
d3dx9/tests: Fix comparison that expects NAN, since NAN != NAN.
|
2011-06-27 16:41:05 -05:00 |
Rico Schüller
|
bc59705aca
|
d3dx9: Implement ID3DXEffect::EndPass().
|
2011-06-27 13:32:14 -05:00 |
Rico Schüller
|
b7919e65fd
|
d3dx9: Implement ID3DXEffect::SetTechnique().
|
2011-06-27 13:32:07 -05:00 |
Rico Schüller
|
69c3b4baf6
|
d3dx9: Implement ID3DXEffect::GetCurrentTechnique().
|
2011-06-27 13:31:59 -05:00 |
Rico Schüller
|
fb6c973b4b
|
d3dx9: Implement ID3DXEffect::BeginPass().
|
2011-06-27 13:31:49 -05:00 |
Rico Schüller
|
a63be635fc
|
d3dx9: Implement ID3DXEffect::Begin().
|
2011-06-27 13:31:36 -05:00 |
Rico Schüller
|
f37302ed8a
|
d3dx9: Fix light range spelling.
|
2011-06-27 13:31:20 -05:00 |
Francois Gouget
|
95d769a047
|
Assorted spelling fixes.
|
2011-06-27 13:09:47 -05:00 |
Francois Gouget
|
49484479bd
|
d3dx9_36/tests: Add a trailing '\n' to an ok() call.
|
2011-06-27 13:09:47 -05:00 |
Francois Gouget
|
bdadc5d056
|
d3dx9_36: Add a trailing '\n' to some TRACE() calls.
|
2011-06-27 13:09:47 -05:00 |
Francois Gouget
|
71e41b81dd
|
d3dx9_36: Fix compilation on systems that don't support nameless structs/unions.
|
2011-06-27 13:09:21 -05:00 |
Dylan Smith
|
f73e0f05ef
|
d3dx9/tests: Avoid using FP_NAN for portability.
|
2011-06-24 13:25:48 -05:00 |
Travis Athougies
|
59e0573a7b
|
d3dx9_36: Added stub implementation of D3DXSaveSurfaceToFileInMemoryA and D3DXSaveSurfaceToFileInMemoryW.
|
2011-06-24 13:17:37 -05:00 |
Travis Athougies
|
4434becd03
|
d3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory.
|
2011-06-24 13:17:32 -05:00 |
Dylan Smith
|
01ff07e2e1
|
d3dx9/tests: Added tests for D3DXCreateSkinInfo.
|
2011-06-23 09:59:40 +02:00 |
Dylan Smith
|
69cf5e4d8e
|
d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix.
|
2011-06-23 09:59:37 +02:00 |
Dylan Smith
|
1a1fa9a42d
|
d3dx9: Implement ID3DXSkinInfo::GetBoneName and SetBoneName.
|
2011-06-23 09:59:35 +02:00 |
Dylan Smith
|
209ce3233d
|
d3dx9: Implement ID3DXSkinInfo bone influence getting and setting.
|
2011-06-23 09:59:33 +02:00 |
Dylan Smith
|
999d043e57
|
d3dx9: Implement D3DXCreateSkinInfo functions.
|
2011-06-23 09:59:31 +02:00 |
Dylan Smith
|
7e403aac73
|
d3dx9: Add stubs for D3DXCreateSkinInfo functions.
|
2011-06-23 09:59:16 +02:00 |
Travis Athougies
|
7a8a7b920e
|
d3dx9_36/tests: Added tests for constant table samplers.
|
2011-06-23 09:47:34 +02:00 |
Travis Athougies
|
a76ac0a894
|
d3dx9_36: Implemented support for samplers in ID3DXConstantTable.
|
2011-06-23 09:47:34 +02:00 |
Travis Athougies
|
4eeba43168
|
d3dx9_36/tests: Fixed constant table sizes in shader.c.
|
2011-06-23 09:47:33 +02:00 |
Travis Athougies
|
ab5e8aed5a
|
d3dx9_36/tests: Added tests for ID3DXConstantTable_Set* functions.
|
2011-06-22 16:13:51 +02:00 |
Travis Athougies
|
4a412c1b83
|
d3dx9_36: Implemented ID3DXConstantTable_SetMatrix and ID3DXConstantTable_SetMatrixArray.
|
2011-06-22 16:13:51 +02:00 |
Travis Athougies
|
9c138a182a
|
d3dx9_36: Implemented ID3DXConstantTable_SetVector and ID3DXConstantTable_SetVectorArray.
|
2011-06-22 16:13:51 +02:00 |
Travis Athougies
|
73272d1664
|
d3dx9_36: Implemented ID3DXConstantTable_SetIntArray and ID3DXConstantTable_SetInt.
|
2011-06-22 16:13:51 +02:00 |
Travis Athougies
|
3fdcce1863
|
d3dx9_36: Implemented ID3DXConstantTable_SetFloatArray and ID3DXConstantTable_SetFloat.
|
2011-06-22 16:13:51 +02:00 |
Michael Mc Donnell
|
39d4656b2a
|
d3dx9: Implement UpdateSemantics mesh method.
|
2011-06-22 11:29:23 +02:00 |
Michael Mc Donnell
|
4df270a8bd
|
d3dx9/tests: Add UpdateSemantics test.
|
2011-06-22 11:28:37 +02:00 |
Charles Welton
|
754df82101
|
d3dx9/tests: Add tests for ID3DXLine_GetDevice and release methods.
|
2011-06-17 12:35:56 +02:00 |
Charles Welton
|
3993eef04f
|
d3dx9: Implemented GetDevice method.
|
2011-06-17 12:35:48 +02:00 |
Gerald Pfeifer
|
c69331c84a
|
d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource.
|
2011-06-16 11:17:28 +02:00 |
Rico Schüller
|
86d381a56b
|
d3dx9: Parse resources in the effect parser.
|
2011-06-14 16:03:23 +02:00 |
Francois Gouget
|
07436dd465
|
d3dx9_36/tests: Add a '\n' to a trace() call.
|
2011-06-13 11:32:58 +02:00 |
Marcus Meissner
|
6c902b4201
|
d3dx9_36: Moved param NULL a bit forward (Coverity).
|
2011-06-13 11:31:49 +02:00 |
Rico Schüller
|
90154979a0
|
d3dx9: Implement ID3DXBaseEffect::GetBoolArray().
|
2011-06-09 13:27:59 +02:00 |
Rico Schüller
|
a93b40f0fc
|
d3dx9: Implement ID3DXBaseEffect::GetIntArray().
|
2011-06-09 13:27:56 +02:00 |
Rico Schüller
|
ecf37efd82
|
d3dx9: Implement ID3DXBaseEffect::GetFloatArray().
|
2011-06-09 13:27:53 +02:00 |
Rico Schüller
|
4f55c9eab1
|
d3dx9: Improve effect sampler parsing.
|
2011-06-08 17:15:52 +02:00 |
Dylan Smith
|
4a32062f28
|
d3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.
|
2011-06-08 17:08:58 +02:00 |
Dylan Smith
|
c6f5f10434
|
d3dx9: Implement D3DXLoadMeshFromX and D3DXLoadMeshFromXResource.
|
2011-06-08 17:08:24 +02:00 |
Dylan Smith
|
fe8615f889
|
d3dx9: Support optional parameters for D3DXLoadMeshFromXInMemory.
|
2011-06-08 17:08:03 +02:00 |
Dylan Smith
|
85307b6b49
|
d3dx9: Implement D3DXLoadMeshFromXInMemory.
|
2011-06-08 17:07:58 +02:00 |
Dylan Smith
|
66693a6e80
|
d3dx9: Implement D3DXLoadMeshHierarchyFromX.
|
2011-06-07 18:09:02 +02:00 |
Dylan Smith
|
bbc009f452
|
d3dx9/tests: Add texture coordinates and vertex colors in X file.
|
2011-06-07 18:08:55 +02:00 |