d3dx9: Add stubs for D3DXCreateSkinInfo functions.
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@ -11,6 +11,7 @@ C_SRCS = \
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math.c \
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mesh.c \
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shader.c \
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skin.c \
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sprite.c \
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surface.c \
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texture.c \
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@ -84,9 +84,9 @@
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@ stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
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@ stub D3DXCreateRenderToSurface(ptr long long long long long ptr)
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@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
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@ stub D3DXCreateSkinInfo(long ptr long ptr)
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@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
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@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
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@ stub D3DXCreateSkinInfoFVF(long long long ptr)
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@ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stdcall D3DXCreateTeapot(ptr ptr ptr)
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@ -0,0 +1,39 @@
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/*
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* Skin Info operations specific to D3DX9.
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*
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* Copyright (C) 2011 Dylan Smith
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, CONST D3DVERTEXELEMENT9 *declaration,
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DWORD num_bones, LPD3DXSKININFO *skin_info)
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{
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FIXME("(%u, %p, %u, %p): stub\n", num_vertices, declaration, num_bones, skin_info);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, LPD3DXSKININFO *skin_info)
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{
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FIXME("(%u, %x, %u, %p): stub\n", num_vertices, fvf, num_bones, skin_info);
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return E_NOTIMPL;
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}
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