d3dx9: Use 0 instead of D3DLOCK_DISCARD in D3DXLoadMeshFromXInMemory.

This commit is contained in:
Michael Mc Donnell 2011-08-19 18:55:45 +02:00 committed by Alexandre Julliard
parent 41b6f4aec1
commit 1150c1558e
1 changed files with 3 additions and 3 deletions

View File

@ -3722,7 +3722,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID memory,
concat_vertex_size = D3DXGetDeclVertexSize(concat_decl, 0);
hr = concat_mesh->lpVtbl->LockVertexBuffer(concat_mesh, D3DLOCK_DISCARD, (void**)&concat_vertices);
hr = concat_mesh->lpVtbl->LockVertexBuffer(concat_mesh, 0, (void**)&concat_vertices);
if (FAILED(hr)) goto cleanup;
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
@ -3775,7 +3775,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID memory,
concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
concat_vertices = NULL;
hr = concat_mesh->lpVtbl->LockIndexBuffer(concat_mesh, D3DLOCK_DISCARD, &concat_indices);
hr = concat_mesh->lpVtbl->LockIndexBuffer(concat_mesh, 0, &concat_indices);
if (FAILED(hr)) goto cleanup;
index_offset = 0;
@ -3814,7 +3814,7 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID memory,
DWORD *concat_attrib_buffer = NULL;
DWORD offset = 0;
hr = concat_mesh->lpVtbl->LockAttributeBuffer(concat_mesh, D3DLOCK_DISCARD, &concat_attrib_buffer);
hr = concat_mesh->lpVtbl->LockAttributeBuffer(concat_mesh, 0, &concat_attrib_buffer);
if (FAILED(hr)) goto cleanup;
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)