d3dx9_36: Implemented ID3DXConstantTable_SetFloatArray and ID3DXConstantTable_SetFloat.

This commit is contained in:
Travis Athougies 2011-06-21 12:14:30 -07:00 committed by Alexandre Julliard
parent ab612bc650
commit 3fdcce1863
1 changed files with 59 additions and 7 deletions

View File

@ -1,6 +1,7 @@
/*
* Copyright 2008 Luis Busquets
* Copyright 2009 Matteo Bruni
* Copyright 2011 Travis Athougies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -630,6 +631,11 @@ static inline ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstant
return CONTAINING_RECORD(iface, ID3DXConstantTableImpl, ID3DXConstantTable_iface);
}
static inline int is_vertex_shader(DWORD version)
{
return (version & 0xFFFF0000) == 0xFFFE0000;
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
{
@ -801,6 +807,52 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstant
return NULL;
}
static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, const void *data,
UINT count, D3DXPARAMETER_TYPE type)
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT i, desc_count = 1;
float row[4] = {0.0f, 0.0f, 0.0f, 0.0f};
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
return D3DERR_INVALIDCALL;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
for (i = 0; i < count && i < desc.RegisterCount; i++)
{
/* We need the for loop since each IDirect3DDevice9_Set*ShaderConstantF expects a float4 */
switch(type)
{
case D3DXPT_FLOAT:
row[0] = ((float *)data)[i];
break;
default:
FIXME("Unhandled type passed to set_float_array\n");
return D3DERR_INVALIDCALL;
}
if (is_vertex_shader(This->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i, row, 1);
else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i, row, 1);
}
break;
default:
FIXME("Handle other register sets\n");
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
@ -859,24 +911,24 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* ifa
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, FLOAT f)
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
TRACE("(%p)->(%p, %p, %f)\n", This, device, constant, f);
return E_NOTIMPL;
return ID3DXConstantTable_SetFloatArray(iface, device, constant, &f, 1);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST FLOAT* f, UINT count)
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST FLOAT *f, UINT count)
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, f, count);
return E_NOTIMPL;
return set_float_array(iface, device, constant, f, count, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,