d3dx9: Implement D3DXLoadMeshFromXInMemory.

This commit is contained in:
Dylan Smith 2011-06-07 19:42:56 -04:00 committed by Alexandre Julliard
parent 3cc6129681
commit 85307b6b49
2 changed files with 302 additions and 1 deletions

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@ -169,7 +169,7 @@
@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXA(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXResource(long ptr ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)

View File

@ -3065,6 +3065,307 @@ HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc
return D3D_OK;
}
struct mesh_container
{
struct list entry;
ID3DXMesh *mesh;
DWORD num_materials;
D3DXMATRIX transform;
};
static HRESULT parse_frame(IDirectXFileData *filedata,
DWORD options,
LPDIRECT3DDEVICE9 device,
const D3DXMATRIX *parent_transform,
struct list *container_list)
{
HRESULT hr;
D3DXMATRIX transform = *parent_transform;
IDirectXFileData *child;
const GUID *type;
while (SUCCEEDED(hr = get_next_child(filedata, &child, &type)))
{
if (IsEqualGUID(type, &TID_D3DRMMesh)) {
struct mesh_container *container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container));
if (!container) {
hr = E_OUTOFMEMORY;
break;
}
list_add_tail(container_list, &container->entry);
container->transform = transform;
hr = load_skin_mesh_from_xof(child, options, device, NULL, NULL,
NULL, &container->num_materials, NULL, &container->mesh);
} else if (IsEqualGUID(type, &TID_D3DRMFrameTransformMatrix)) {
D3DXMATRIX new_transform;
hr = parse_transform_matrix(child, &new_transform);
D3DXMatrixMultiply(&transform, &transform, &new_transform);
} else if (IsEqualGUID(type, &TID_D3DRMFrame)) {
hr = parse_frame(child, options, device, &transform, container_list);
}
if (FAILED(hr)) break;
}
return hr == DXFILEERR_NOMOREOBJECTS ? D3D_OK : hr;
}
HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID memory,
DWORD memory_size,
DWORD options,
LPDIRECT3DDEVICE9 device,
LPD3DXBUFFER *adjacency_out,
LPD3DXBUFFER *materials_out,
LPD3DXBUFFER *effects_out,
DWORD *num_materials_out,
LPD3DXMESH *mesh_out)
{
HRESULT hr;
IDirectXFile *dxfile = NULL;
IDirectXFileEnumObject *enumobj = NULL;
IDirectXFileData *filedata = NULL;
DXFILELOADMEMORY source;
struct list container_list = LIST_INIT(container_list);
struct mesh_container *container_ptr, *next_container_ptr;
DWORD num_materials;
DWORD num_faces, num_vertices;
D3DXMATRIX identity;
int i;
DWORD fvf;
ID3DXMesh *concat_mesh = NULL;
D3DVERTEXELEMENT9 concat_decl[MAX_FVF_DECL_SIZE];
BYTE *concat_vertices = NULL;
void *concat_indices = NULL;
DWORD index_offset;
DWORD concat_vertex_size;
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
if (!memory || !memory_size || !device || !mesh_out)
return D3DERR_INVALIDCALL;
if (adjacency_out || materials_out || effects_out)
{
if (adjacency_out) FIXME("Support for returning adjacency data not implemented\n");
if (materials_out) FIXME("Support for returning materials not implemented\n");
if (effects_out) FIXME("Support for returning effects not implemented\n");
return E_NOTIMPL;
}
hr = DirectXFileCreate(&dxfile);
if (FAILED(hr)) goto cleanup;
hr = IDirectXFile_RegisterTemplates(dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
if (FAILED(hr)) goto cleanup;
source.lpMemory = (void*)memory;
source.dSize = memory_size;
hr = IDirectXFile_CreateEnumObject(dxfile, &source, DXFILELOAD_FROMMEMORY, &enumobj);
if (FAILED(hr)) goto cleanup;
D3DXMatrixIdentity(&identity);
while (SUCCEEDED(hr = IDirectXFileEnumObject_GetNextDataObject(enumobj, &filedata)))
{
const GUID *guid = NULL;
hr = IDirectXFileData_GetType(filedata, &guid);
if (SUCCEEDED(hr)) {
if (IsEqualGUID(guid, &TID_D3DRMMesh)) {
container_ptr = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container_ptr));
if (!container_ptr) {
hr = E_OUTOFMEMORY;
goto cleanup;
}
list_add_tail(&container_list, &container_ptr->entry);
D3DXMatrixIdentity(&container_ptr->transform);
hr = load_skin_mesh_from_xof(filedata, options, device, NULL, NULL,
NULL, &container_ptr->num_materials, NULL, &container_ptr->mesh);
} else if (IsEqualGUID(guid, &TID_D3DRMFrame)) {
hr = parse_frame(filedata, options, device, &identity, &container_list);
}
if (FAILED(hr)) goto cleanup;
}
IDirectXFileData_Release(filedata);
filedata = NULL;
if (FAILED(hr))
goto cleanup;
}
if (hr != DXFILEERR_NOMOREOBJECTS)
goto cleanup;
IDirectXFileEnumObject_Release(enumobj);
enumobj = NULL;
IDirectXFile_Release(dxfile);
dxfile = NULL;
if (list_empty(&container_list)) {
hr = E_FAIL;
goto cleanup;
}
fvf = D3DFVF_XYZ;
num_faces = 0;
num_vertices = 0;
num_materials = 0;
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
{
ID3DXMesh *mesh = container_ptr->mesh;
fvf |= mesh->lpVtbl->GetFVF(mesh);
num_faces += mesh->lpVtbl->GetNumFaces(mesh);
num_vertices += mesh->lpVtbl->GetNumVertices(mesh);
num_materials += container_ptr->num_materials;
}
hr = D3DXCreateMeshFVF(num_faces, num_vertices, options, fvf, device, &concat_mesh);
if (FAILED(hr)) goto cleanup;
hr = concat_mesh->lpVtbl->GetDeclaration(concat_mesh, concat_decl);
if (FAILED(hr)) goto cleanup;
concat_vertex_size = D3DXGetDeclVertexSize(concat_decl, 0);
hr = concat_mesh->lpVtbl->LockVertexBuffer(concat_mesh, D3DLOCK_DISCARD, (void**)&concat_vertices);
if (FAILED(hr)) goto cleanup;
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
{
D3DVERTEXELEMENT9 mesh_decl[MAX_FVF_DECL_SIZE];
ID3DXMesh *mesh = container_ptr->mesh;
DWORD num_mesh_vertices = mesh->lpVtbl->GetNumVertices(mesh);
DWORD mesh_vertex_size;
const BYTE *mesh_vertices;
hr = mesh->lpVtbl->GetDeclaration(mesh, mesh_decl);
if (FAILED(hr)) goto cleanup;
mesh_vertex_size = D3DXGetDeclVertexSize(mesh_decl, 0);
hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
if (FAILED(hr)) goto cleanup;
for (i = 0; i < num_mesh_vertices; i++) {
int j;
int k = 1;
D3DXVec3TransformCoord((D3DXVECTOR3*)concat_vertices,
(D3DXVECTOR3*)mesh_vertices,
&container_ptr->transform);
for (j = 1; concat_decl[j].Stream != 0xff; j++)
{
if (concat_decl[j].Usage == mesh_decl[k].Usage &&
concat_decl[j].UsageIndex == mesh_decl[k].UsageIndex)
{
if (concat_decl[j].Usage == D3DDECLUSAGE_NORMAL) {
D3DXVec3TransformCoord((D3DXVECTOR3*)(concat_vertices + concat_decl[j].Offset),
(D3DXVECTOR3*)(mesh_vertices + mesh_decl[k].Offset),
&container_ptr->transform);
} else {
memcpy(concat_vertices + concat_decl[j].Offset,
mesh_vertices + mesh_decl[k].Offset,
d3dx_decltype_size[mesh_decl[k].Type]);
}
k++;
}
}
mesh_vertices += mesh_vertex_size;
concat_vertices += concat_vertex_size;
}
mesh->lpVtbl->UnlockVertexBuffer(mesh);
}
concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
concat_vertices = NULL;
hr = concat_mesh->lpVtbl->LockIndexBuffer(concat_mesh, D3DLOCK_DISCARD, &concat_indices);
if (FAILED(hr)) goto cleanup;
index_offset = 0;
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
{
ID3DXMesh *mesh = container_ptr->mesh;
const void *mesh_indices;
DWORD num_mesh_faces = mesh->lpVtbl->GetNumFaces(mesh);
int i;
hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
if (FAILED(hr)) goto cleanup;
if (options & D3DXMESH_32BIT) {
DWORD *dest = concat_indices;
const DWORD *src = mesh_indices;
for (i = 0; i < num_mesh_faces * 3; i++)
*dest++ = index_offset + *src++;
concat_indices = dest;
} else {
WORD *dest = concat_indices;
const WORD *src = mesh_indices;
for (i = 0; i < num_mesh_faces * 3; i++)
*dest++ = index_offset + *src++;
concat_indices = dest;
}
mesh->lpVtbl->UnlockIndexBuffer(mesh);
index_offset += num_mesh_faces * 3;
}
concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
concat_indices = NULL;
if (num_materials) {
DWORD *concat_attrib_buffer = NULL;
DWORD offset = 0;
hr = concat_mesh->lpVtbl->LockAttributeBuffer(concat_mesh, D3DLOCK_DISCARD, &concat_attrib_buffer);
if (FAILED(hr)) goto cleanup;
LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
{
ID3DXMesh *mesh = container_ptr->mesh;
const DWORD *mesh_attrib_buffer = NULL;
DWORD count = mesh->lpVtbl->GetNumFaces(mesh);
hr = mesh->lpVtbl->LockAttributeBuffer(mesh, D3DLOCK_READONLY, (DWORD**)&mesh_attrib_buffer);
if (FAILED(hr)) {
concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
goto cleanup;
}
while (count--)
*concat_attrib_buffer++ = offset + *mesh_attrib_buffer++;
mesh->lpVtbl->UnlockAttributeBuffer(mesh);
offset += container_ptr->num_materials;
}
concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
}
/* generated default material */
if (!num_materials)
num_materials = 1;
*mesh_out = concat_mesh;
if (num_materials_out) *num_materials_out = num_materials;
hr = D3D_OK;
cleanup:
if (concat_indices) concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
if (concat_vertices) concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
if (filedata) IDirectXFileData_Release(filedata);
if (enumobj) IDirectXFileEnumObject_Release(enumobj);
if (dxfile) IDirectXFile_Release(dxfile);
if (FAILED(hr)) {
if (concat_mesh) IUnknown_Release(concat_mesh);
}
LIST_FOR_EACH_ENTRY_SAFE(container_ptr, next_container_ptr, &container_list, struct mesh_container, entry)
{
if (container_ptr->mesh) IUnknown_Release(container_ptr->mesh);
HeapFree(GetProcessHeap(), 0, container_ptr);
}
return hr;
}
HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, FLOAT width, FLOAT height,
FLOAT depth, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency)
{