d3dx9_36: Add a trailing '\n' to an ERR() call.
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@ -534,7 +534,7 @@ static HRESULT WINAPI ID3DXMeshImpl_ConvertAdjacencyToPointReps(ID3DXMesh *iface
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/* Should never happen as CreateMesh does not allow meshes with 0 faces */
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if (This->numfaces == 0)
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{
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ERR("Number of faces was zero.");
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ERR("Number of faces was zero.\n");
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hr = D3DERR_INVALIDCALL;
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goto cleanup;
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}
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