d3dx9_36: Implemented ID3DXConstantTable_SetVector and ID3DXConstantTable_SetVectorArray.

This commit is contained in:
Travis Athougies 2011-06-21 12:14:32 -07:00 committed by Alexandre Julliard
parent 73272d1664
commit 9c138a182a
1 changed files with 34 additions and 8 deletions

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@ -934,24 +934,50 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *i
return set_float_array(iface, device, constant, f, count, D3DXPT_FLOAT);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4 *vector)
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, vector);
return E_NOTIMPL;
return ID3DXConstantTable_SetVectorArray(iface, device, constant, vector, 1);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count)
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT desc_count = 1;
return E_NOTIMPL;
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, vector, count);
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
return D3DERR_INVALIDCALL;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
if (is_vertex_shader(This->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex, (float *)vector,
min(desc.RegisterCount, count));
else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex, (float *)vector,
min(desc.RegisterCount, count));
break;
default:
FIXME("Handle other register sets\n");
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,