Commit Graph

562 Commits

Author SHA1 Message Date
Michael Mc Donnell d1e328a0f5 d3dx/tests: Fixed double free (valgrind). 2011-07-26 16:34:25 +02:00
Francois Gouget f87745d497 d3dx9_36: Fix compilation on systems that don't support nameless unions. 2011-07-24 12:33:27 +02:00
Rico Schüller 6865dac3fa d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 75836b4789 d3dx9: Implement ID3DXBaseEffect::GetMatrixArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller e9dc6c34a9 d3dx9: Fix ID3DXBaseEffect::GetFloat(). 2011-07-21 15:36:38 +02:00
Rico Schüller 6a2be190cd d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose(). 2011-07-21 15:36:38 +02:00
Rico Schüller 2731912c5a d3dx9: Implement ID3DXBaseEffect::GetVectorArray(). 2011-07-21 15:36:38 +02:00
Rico Schüller 66a820683e d3dx9: Implement ID3DXBaseEffect::GetMatrix(). 2011-07-20 19:23:05 +02:00
Rico Schüller f56af02f8c d3dx9: Introduce get_valid_parameter(). 2011-07-20 19:23:05 +02:00
Rico Schüller b0f2a49f42 d3dx9: Implement ID3DXBaseEffect::SetTexture(). 2011-07-20 19:23:05 +02:00
Matteo Bruni c4d29bdb18 d3dx9: Fix an error check in D3DXLoadMeshFromXResource. 2011-07-19 18:26:22 +02:00
Alexandre Julliard 5f484df06c Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7.
It wasn't supposed to be committed.
2011-07-18 21:45:13 +02:00
Francois Gouget e0711b195d d3dx9_36: Add a trailing '\n' to an ERR() call. 2011-07-18 16:23:29 +02:00
Rico Schüller c42ee0339a d3dx9: Implement D3DXGetShaderSamplers(). 2011-07-18 16:23:29 +02:00
Travis Athougies 48d03555a7 d3dx9_36: Improved constant table handle support. 2011-07-18 16:23:28 +02:00
Travis Athougies c55caea1b3 d3dx9_36: Separate calculation of Bytes. 2011-07-18 16:23:28 +02:00
Michael Mc Donnell ea5ed35edf d3dx9: Implemented ConvertAdjacencyToPointReps mesh method. 2011-07-15 14:45:21 +02:00
Michael Mc Donnell 7a1b18a742 d3dx9/tests: Implemented ConvertAdjacencyToPointReps test. 2011-07-15 14:45:07 +02:00
Rico Schüller 340643af30 d3dx9: Parse elements in d3dx9_parse_resource(). 2011-07-13 18:39:56 +02:00
Francois Gouget a369b2bd63 d3dx9_36: Use copysignf() instead of signbit(). 2011-07-12 18:21:59 +02:00
Misha Koshelev 14e93e79d6 d3dx9_36: Use cross-platform versions of infinity and NaN. 2011-07-12 12:31:46 +02:00
Francois Gouget 076e1cf085 d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions. 2011-07-11 18:32:16 +02:00
Charles Welton 84c50bdd33 d3dx9: Implemented tests for ID3DXLine's Begin and End methods. 2011-07-06 16:47:53 +02:00
Charles Welton 8ce0495359 d3dx9: Implement Begin and End methods. 2011-07-06 16:47:48 +02:00
Frédéric Delanoy 67d10dfa53 d3dx9_36: Remove dead assignment (Clang). 2011-07-06 11:29:37 +02:00
Dylan Smith d621accbea d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array. 2011-07-04 13:39:24 +02:00
Dylan Smith cac35191b9 d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
2011-07-04 13:39:15 +02:00
Rico Schüller 7e7549abc5 d3dx9: Handle ST_PARAMETER in d3dx9_parse resource(). 2011-07-01 14:39:37 +02:00
Rico Schüller 05eef50e22 d3dx9: Handle ST_FXLC in d3dx9_parse_resource(). 2011-07-01 14:39:37 +02:00
Misha Koshelev a6b40624db d3dx9_36: Implement and add tests for D3DXFloat16To32Array. 2011-07-01 14:39:22 +02:00
Rico Schüller 32bba812df d3dx9: Fix ID3DXEffect::SetStateManager(). 2011-06-28 16:52:28 -05:00
Dylan Smith 3d7af6a334 d3dx9/tests: Fix comparison that expects NAN, since NAN != NAN. 2011-06-27 16:41:05 -05:00
Rico Schüller bc59705aca d3dx9: Implement ID3DXEffect::EndPass(). 2011-06-27 13:32:14 -05:00
Rico Schüller b7919e65fd d3dx9: Implement ID3DXEffect::SetTechnique(). 2011-06-27 13:32:07 -05:00
Rico Schüller 69c3b4baf6 d3dx9: Implement ID3DXEffect::GetCurrentTechnique(). 2011-06-27 13:31:59 -05:00
Rico Schüller fb6c973b4b d3dx9: Implement ID3DXEffect::BeginPass(). 2011-06-27 13:31:49 -05:00
Rico Schüller a63be635fc d3dx9: Implement ID3DXEffect::Begin(). 2011-06-27 13:31:36 -05:00
Rico Schüller f37302ed8a d3dx9: Fix light range spelling. 2011-06-27 13:31:20 -05:00
Francois Gouget 95d769a047 Assorted spelling fixes. 2011-06-27 13:09:47 -05:00
Francois Gouget 49484479bd d3dx9_36/tests: Add a trailing '\n' to an ok() call. 2011-06-27 13:09:47 -05:00
Francois Gouget bdadc5d056 d3dx9_36: Add a trailing '\n' to some TRACE() calls. 2011-06-27 13:09:47 -05:00
Francois Gouget 71e41b81dd d3dx9_36: Fix compilation on systems that don't support nameless structs/unions. 2011-06-27 13:09:21 -05:00
Dylan Smith f73e0f05ef d3dx9/tests: Avoid using FP_NAN for portability. 2011-06-24 13:25:48 -05:00
Travis Athougies 59e0573a7b d3dx9_36: Added stub implementation of D3DXSaveSurfaceToFileInMemoryA and D3DXSaveSurfaceToFileInMemoryW. 2011-06-24 13:17:37 -05:00
Travis Athougies 4434becd03 d3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory. 2011-06-24 13:17:32 -05:00
Dylan Smith 01ff07e2e1 d3dx9/tests: Added tests for D3DXCreateSkinInfo. 2011-06-23 09:59:40 +02:00
Dylan Smith 69cf5e4d8e d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix. 2011-06-23 09:59:37 +02:00
Dylan Smith 1a1fa9a42d d3dx9: Implement ID3DXSkinInfo::GetBoneName and SetBoneName. 2011-06-23 09:59:35 +02:00
Dylan Smith 209ce3233d d3dx9: Implement ID3DXSkinInfo bone influence getting and setting. 2011-06-23 09:59:33 +02:00
Dylan Smith 999d043e57 d3dx9: Implement D3DXCreateSkinInfo functions. 2011-06-23 09:59:31 +02:00
Dylan Smith 7e403aac73 d3dx9: Add stubs for D3DXCreateSkinInfo functions. 2011-06-23 09:59:16 +02:00
Travis Athougies 7a8a7b920e d3dx9_36/tests: Added tests for constant table samplers. 2011-06-23 09:47:34 +02:00
Travis Athougies a76ac0a894 d3dx9_36: Implemented support for samplers in ID3DXConstantTable. 2011-06-23 09:47:34 +02:00
Travis Athougies 4eeba43168 d3dx9_36/tests: Fixed constant table sizes in shader.c. 2011-06-23 09:47:33 +02:00
Travis Athougies ab5e8aed5a d3dx9_36/tests: Added tests for ID3DXConstantTable_Set* functions. 2011-06-22 16:13:51 +02:00
Travis Athougies 4a412c1b83 d3dx9_36: Implemented ID3DXConstantTable_SetMatrix and ID3DXConstantTable_SetMatrixArray. 2011-06-22 16:13:51 +02:00
Travis Athougies 9c138a182a d3dx9_36: Implemented ID3DXConstantTable_SetVector and ID3DXConstantTable_SetVectorArray. 2011-06-22 16:13:51 +02:00
Travis Athougies 73272d1664 d3dx9_36: Implemented ID3DXConstantTable_SetIntArray and ID3DXConstantTable_SetInt. 2011-06-22 16:13:51 +02:00
Travis Athougies 3fdcce1863 d3dx9_36: Implemented ID3DXConstantTable_SetFloatArray and ID3DXConstantTable_SetFloat. 2011-06-22 16:13:51 +02:00
Michael Mc Donnell 39d4656b2a d3dx9: Implement UpdateSemantics mesh method. 2011-06-22 11:29:23 +02:00
Michael Mc Donnell 4df270a8bd d3dx9/tests: Add UpdateSemantics test. 2011-06-22 11:28:37 +02:00
Charles Welton 754df82101 d3dx9/tests: Add tests for ID3DXLine_GetDevice and release methods. 2011-06-17 12:35:56 +02:00
Charles Welton 3993eef04f d3dx9: Implemented GetDevice method. 2011-06-17 12:35:48 +02:00
Gerald Pfeifer c69331c84a d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource. 2011-06-16 11:17:28 +02:00
Rico Schüller 86d381a56b d3dx9: Parse resources in the effect parser. 2011-06-14 16:03:23 +02:00
Francois Gouget 07436dd465 d3dx9_36/tests: Add a '\n' to a trace() call. 2011-06-13 11:32:58 +02:00
Marcus Meissner 6c902b4201 d3dx9_36: Moved param NULL a bit forward (Coverity). 2011-06-13 11:31:49 +02:00
Rico Schüller 90154979a0 d3dx9: Implement ID3DXBaseEffect::GetBoolArray(). 2011-06-09 13:27:59 +02:00
Rico Schüller a93b40f0fc d3dx9: Implement ID3DXBaseEffect::GetIntArray(). 2011-06-09 13:27:56 +02:00
Rico Schüller ecf37efd82 d3dx9: Implement ID3DXBaseEffect::GetFloatArray(). 2011-06-09 13:27:53 +02:00
Rico Schüller 4f55c9eab1 d3dx9: Improve effect sampler parsing. 2011-06-08 17:15:52 +02:00
Dylan Smith 4a32062f28 d3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory. 2011-06-08 17:08:58 +02:00
Dylan Smith c6f5f10434 d3dx9: Implement D3DXLoadMeshFromX and D3DXLoadMeshFromXResource. 2011-06-08 17:08:24 +02:00
Dylan Smith fe8615f889 d3dx9: Support optional parameters for D3DXLoadMeshFromXInMemory. 2011-06-08 17:08:03 +02:00
Dylan Smith 85307b6b49 d3dx9: Implement D3DXLoadMeshFromXInMemory. 2011-06-08 17:07:58 +02:00
Dylan Smith 66693a6e80 d3dx9: Implement D3DXLoadMeshHierarchyFromX. 2011-06-07 18:09:02 +02:00
Dylan Smith bbc009f452 d3dx9/tests: Add texture coordinates and vertex colors in X file. 2011-06-07 18:08:55 +02:00
Dylan Smith 19abc0d0fd d3dx9: Add support for loading vertex colors from X files. 2011-06-07 18:08:50 +02:00
Dylan Smith 05f09c0bf4 d3dx9: Add support for loading texture coords from X files. 2011-06-07 18:08:45 +02:00
Dylan Smith 42f9f15cd2 d3dx9/tests: Test effect generation and material loading for X files. 2011-06-07 18:07:15 +02:00
Dylan Smith f5da523aef d3dx9: Generate effect instances from materials for mesh loading. 2011-06-07 18:06:54 +02:00
Dylan Smith 0e0581834c d3dx9: Add support for loading materials from X files. 2011-06-07 18:06:13 +02:00
Dylan Smith 420947c531 d3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXInMemory. 2011-06-07 18:03:41 +02:00
Dylan Smith 39f94f3516 d3dx9: Respect the options parameter for mesh loading. 2011-06-07 18:02:24 +02:00
Rico Schüller 93ff2c319e d3dx9: Start effect state parsing. 2011-05-27 17:53:37 +02:00
Rico Schüller 7f426a51d1 d3dx9: Pass objects to functions instead of using the base effect in the parameter. 2011-05-25 17:54:40 +02:00
Rico Schüller 088ed09e94 d3dx9: Pass the device directly to d3dx9_parse_data(). 2011-05-25 17:54:35 +02:00
Dylan Smith 6c9cff2e3f d3dx9: Add support for loading mesh normals from X files. 2011-05-24 18:31:01 +02:00
Dylan Smith a9ac91054e d3dx9: Add support for loading basic meshes. 2011-05-24 18:30:24 +02:00
Dylan Smith bf0979f557 d3dx9: Implement D3DXLoadMeshHierarchy for only loading frames. 2011-05-24 18:29:27 +02:00
Rico Schüller 0858dee303 d3dx9: Parse effect samplers. 2011-05-20 12:44:05 +02:00
Dylan Smith f272fb2921 d3dx9/tests: Correct ok messages to be consistent with their test. 2011-05-20 12:36:17 +02:00
Dylan Smith c3201a4678 d3dx9: Implement D3DXFrameDestroy. 2011-05-20 12:35:46 +02:00
Dylan Smith 147e120049 d3dx9/tests: Fix a normal comparison for triangles with zero area. 2011-05-20 10:34:46 +02:00
Dylan Smith bf202cfdfd d3dx9: Implement ID3DXMesh::Optimize using OptimizeInplace. 2011-05-18 10:59:47 +02:00
Rico Schüller e9c4e501f4 d3dx9: Fix copy and paste mistake in ID3DXBaseEffect::GetPassDesc(). 2011-05-17 12:04:12 +02:00
Rico Schüller b7b9db00e3 d3dx9: Remove some checks for defines argument in D3DXCreateEffect* functions. 2011-05-17 12:04:11 +02:00
Marcus Meissner e550c537f3 d3dx9_36: Mark internal symbols as hidden. 2011-05-16 16:35:34 +02:00
Rico Schüller 041a651431 d3dx9: Implement ID3DXBaseEffect::GetTexture(). 2011-05-13 17:57:12 +02:00
Rico Schüller ca5b8e11cc d3dx9: Parse effect textures. 2011-05-13 17:57:05 +02:00