Michael Mc Donnell
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d1e328a0f5
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d3dx/tests: Fixed double free (valgrind).
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2011-07-26 16:34:25 +02:00 |
Francois Gouget
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f87745d497
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d3dx9_36: Fix compilation on systems that don't support nameless unions.
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2011-07-24 12:33:27 +02:00 |
Rico Schüller
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6865dac3fa
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d3dx9: Implement ID3DXBaseEffect::GetMatrixTransposeArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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75836b4789
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d3dx9: Implement ID3DXBaseEffect::GetMatrixArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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e9dc6c34a9
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d3dx9: Fix ID3DXBaseEffect::GetFloat().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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6a2be190cd
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d3dx9: Implement ID3DXBaseEffect::GetMatrixTranspose().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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2731912c5a
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d3dx9: Implement ID3DXBaseEffect::GetVectorArray().
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2011-07-21 15:36:38 +02:00 |
Rico Schüller
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66a820683e
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d3dx9: Implement ID3DXBaseEffect::GetMatrix().
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2011-07-20 19:23:05 +02:00 |
Rico Schüller
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f56af02f8c
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d3dx9: Introduce get_valid_parameter().
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2011-07-20 19:23:05 +02:00 |
Rico Schüller
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b0f2a49f42
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d3dx9: Implement ID3DXBaseEffect::SetTexture().
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2011-07-20 19:23:05 +02:00 |
Matteo Bruni
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c4d29bdb18
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d3dx9: Fix an error check in D3DXLoadMeshFromXResource.
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2011-07-19 18:26:22 +02:00 |
Alexandre Julliard
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5f484df06c
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Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7 .
It wasn't supposed to be committed.
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2011-07-18 21:45:13 +02:00 |
Francois Gouget
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e0711b195d
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d3dx9_36: Add a trailing '\n' to an ERR() call.
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2011-07-18 16:23:29 +02:00 |
Rico Schüller
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c42ee0339a
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d3dx9: Implement D3DXGetShaderSamplers().
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2011-07-18 16:23:29 +02:00 |
Travis Athougies
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48d03555a7
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d3dx9_36: Improved constant table handle support.
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2011-07-18 16:23:28 +02:00 |
Travis Athougies
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c55caea1b3
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d3dx9_36: Separate calculation of Bytes.
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2011-07-18 16:23:28 +02:00 |
Michael Mc Donnell
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ea5ed35edf
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d3dx9: Implemented ConvertAdjacencyToPointReps mesh method.
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2011-07-15 14:45:21 +02:00 |
Michael Mc Donnell
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7a1b18a742
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d3dx9/tests: Implemented ConvertAdjacencyToPointReps test.
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2011-07-15 14:45:07 +02:00 |
Rico Schüller
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340643af30
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d3dx9: Parse elements in d3dx9_parse_resource().
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2011-07-13 18:39:56 +02:00 |
Francois Gouget
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a369b2bd63
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d3dx9_36: Use copysignf() instead of signbit().
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2011-07-12 18:21:59 +02:00 |
Misha Koshelev
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14e93e79d6
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d3dx9_36: Use cross-platform versions of infinity and NaN.
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2011-07-12 12:31:46 +02:00 |
Francois Gouget
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076e1cf085
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d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions.
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2011-07-11 18:32:16 +02:00 |
Charles Welton
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84c50bdd33
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d3dx9: Implemented tests for ID3DXLine's Begin and End methods.
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2011-07-06 16:47:53 +02:00 |
Charles Welton
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8ce0495359
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d3dx9: Implement Begin and End methods.
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2011-07-06 16:47:48 +02:00 |
Frédéric Delanoy
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67d10dfa53
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d3dx9_36: Remove dead assignment (Clang).
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2011-07-06 11:29:37 +02:00 |
Dylan Smith
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d621accbea
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d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array.
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2011-07-04 13:39:24 +02:00 |
Dylan Smith
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cac35191b9
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d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
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2011-07-04 13:39:15 +02:00 |
Rico Schüller
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7e7549abc5
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d3dx9: Handle ST_PARAMETER in d3dx9_parse resource().
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2011-07-01 14:39:37 +02:00 |
Rico Schüller
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05eef50e22
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d3dx9: Handle ST_FXLC in d3dx9_parse_resource().
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2011-07-01 14:39:37 +02:00 |
Misha Koshelev
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a6b40624db
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d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
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2011-07-01 14:39:22 +02:00 |
Rico Schüller
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32bba812df
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d3dx9: Fix ID3DXEffect::SetStateManager().
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2011-06-28 16:52:28 -05:00 |
Dylan Smith
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3d7af6a334
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d3dx9/tests: Fix comparison that expects NAN, since NAN != NAN.
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2011-06-27 16:41:05 -05:00 |
Rico Schüller
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bc59705aca
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d3dx9: Implement ID3DXEffect::EndPass().
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2011-06-27 13:32:14 -05:00 |
Rico Schüller
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b7919e65fd
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d3dx9: Implement ID3DXEffect::SetTechnique().
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2011-06-27 13:32:07 -05:00 |
Rico Schüller
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69c3b4baf6
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d3dx9: Implement ID3DXEffect::GetCurrentTechnique().
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2011-06-27 13:31:59 -05:00 |
Rico Schüller
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fb6c973b4b
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d3dx9: Implement ID3DXEffect::BeginPass().
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2011-06-27 13:31:49 -05:00 |
Rico Schüller
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a63be635fc
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d3dx9: Implement ID3DXEffect::Begin().
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2011-06-27 13:31:36 -05:00 |
Rico Schüller
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f37302ed8a
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d3dx9: Fix light range spelling.
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2011-06-27 13:31:20 -05:00 |
Francois Gouget
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95d769a047
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Assorted spelling fixes.
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2011-06-27 13:09:47 -05:00 |
Francois Gouget
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49484479bd
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d3dx9_36/tests: Add a trailing '\n' to an ok() call.
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2011-06-27 13:09:47 -05:00 |
Francois Gouget
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bdadc5d056
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d3dx9_36: Add a trailing '\n' to some TRACE() calls.
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2011-06-27 13:09:47 -05:00 |
Francois Gouget
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71e41b81dd
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d3dx9_36: Fix compilation on systems that don't support nameless structs/unions.
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2011-06-27 13:09:21 -05:00 |
Dylan Smith
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f73e0f05ef
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d3dx9/tests: Avoid using FP_NAN for portability.
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2011-06-24 13:25:48 -05:00 |
Travis Athougies
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59e0573a7b
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d3dx9_36: Added stub implementation of D3DXSaveSurfaceToFileInMemoryA and D3DXSaveSurfaceToFileInMemoryW.
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2011-06-24 13:17:37 -05:00 |
Travis Athougies
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4434becd03
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d3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory.
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2011-06-24 13:17:32 -05:00 |
Dylan Smith
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01ff07e2e1
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d3dx9/tests: Added tests for D3DXCreateSkinInfo.
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2011-06-23 09:59:40 +02:00 |
Dylan Smith
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69cf5e4d8e
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d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix.
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2011-06-23 09:59:37 +02:00 |
Dylan Smith
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1a1fa9a42d
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d3dx9: Implement ID3DXSkinInfo::GetBoneName and SetBoneName.
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2011-06-23 09:59:35 +02:00 |
Dylan Smith
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209ce3233d
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d3dx9: Implement ID3DXSkinInfo bone influence getting and setting.
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2011-06-23 09:59:33 +02:00 |
Dylan Smith
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999d043e57
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d3dx9: Implement D3DXCreateSkinInfo functions.
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2011-06-23 09:59:31 +02:00 |
Dylan Smith
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7e403aac73
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d3dx9: Add stubs for D3DXCreateSkinInfo functions.
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2011-06-23 09:59:16 +02:00 |
Travis Athougies
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7a8a7b920e
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d3dx9_36/tests: Added tests for constant table samplers.
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2011-06-23 09:47:34 +02:00 |
Travis Athougies
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a76ac0a894
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d3dx9_36: Implemented support for samplers in ID3DXConstantTable.
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2011-06-23 09:47:34 +02:00 |
Travis Athougies
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4eeba43168
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d3dx9_36/tests: Fixed constant table sizes in shader.c.
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2011-06-23 09:47:33 +02:00 |
Travis Athougies
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ab5e8aed5a
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d3dx9_36/tests: Added tests for ID3DXConstantTable_Set* functions.
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2011-06-22 16:13:51 +02:00 |
Travis Athougies
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4a412c1b83
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d3dx9_36: Implemented ID3DXConstantTable_SetMatrix and ID3DXConstantTable_SetMatrixArray.
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2011-06-22 16:13:51 +02:00 |
Travis Athougies
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9c138a182a
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d3dx9_36: Implemented ID3DXConstantTable_SetVector and ID3DXConstantTable_SetVectorArray.
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2011-06-22 16:13:51 +02:00 |
Travis Athougies
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73272d1664
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d3dx9_36: Implemented ID3DXConstantTable_SetIntArray and ID3DXConstantTable_SetInt.
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2011-06-22 16:13:51 +02:00 |
Travis Athougies
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3fdcce1863
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d3dx9_36: Implemented ID3DXConstantTable_SetFloatArray and ID3DXConstantTable_SetFloat.
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2011-06-22 16:13:51 +02:00 |
Michael Mc Donnell
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39d4656b2a
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d3dx9: Implement UpdateSemantics mesh method.
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2011-06-22 11:29:23 +02:00 |
Michael Mc Donnell
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4df270a8bd
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d3dx9/tests: Add UpdateSemantics test.
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2011-06-22 11:28:37 +02:00 |
Charles Welton
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754df82101
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d3dx9/tests: Add tests for ID3DXLine_GetDevice and release methods.
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2011-06-17 12:35:56 +02:00 |
Charles Welton
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3993eef04f
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d3dx9: Implemented GetDevice method.
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2011-06-17 12:35:48 +02:00 |
Gerald Pfeifer
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c69331c84a
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d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource.
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2011-06-16 11:17:28 +02:00 |
Rico Schüller
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86d381a56b
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d3dx9: Parse resources in the effect parser.
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2011-06-14 16:03:23 +02:00 |
Francois Gouget
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07436dd465
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d3dx9_36/tests: Add a '\n' to a trace() call.
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2011-06-13 11:32:58 +02:00 |
Marcus Meissner
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6c902b4201
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d3dx9_36: Moved param NULL a bit forward (Coverity).
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2011-06-13 11:31:49 +02:00 |
Rico Schüller
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90154979a0
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d3dx9: Implement ID3DXBaseEffect::GetBoolArray().
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2011-06-09 13:27:59 +02:00 |
Rico Schüller
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a93b40f0fc
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d3dx9: Implement ID3DXBaseEffect::GetIntArray().
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2011-06-09 13:27:56 +02:00 |
Rico Schüller
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ecf37efd82
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d3dx9: Implement ID3DXBaseEffect::GetFloatArray().
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2011-06-09 13:27:53 +02:00 |
Rico Schüller
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4f55c9eab1
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d3dx9: Improve effect sampler parsing.
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2011-06-08 17:15:52 +02:00 |
Dylan Smith
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4a32062f28
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d3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.
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2011-06-08 17:08:58 +02:00 |
Dylan Smith
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c6f5f10434
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d3dx9: Implement D3DXLoadMeshFromX and D3DXLoadMeshFromXResource.
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2011-06-08 17:08:24 +02:00 |
Dylan Smith
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fe8615f889
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d3dx9: Support optional parameters for D3DXLoadMeshFromXInMemory.
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2011-06-08 17:08:03 +02:00 |
Dylan Smith
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85307b6b49
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d3dx9: Implement D3DXLoadMeshFromXInMemory.
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2011-06-08 17:07:58 +02:00 |
Dylan Smith
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66693a6e80
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d3dx9: Implement D3DXLoadMeshHierarchyFromX.
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2011-06-07 18:09:02 +02:00 |
Dylan Smith
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bbc009f452
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d3dx9/tests: Add texture coordinates and vertex colors in X file.
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2011-06-07 18:08:55 +02:00 |
Dylan Smith
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19abc0d0fd
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d3dx9: Add support for loading vertex colors from X files.
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2011-06-07 18:08:50 +02:00 |
Dylan Smith
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05f09c0bf4
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d3dx9: Add support for loading texture coords from X files.
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2011-06-07 18:08:45 +02:00 |
Dylan Smith
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42f9f15cd2
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d3dx9/tests: Test effect generation and material loading for X files.
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2011-06-07 18:07:15 +02:00 |
Dylan Smith
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f5da523aef
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d3dx9: Generate effect instances from materials for mesh loading.
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2011-06-07 18:06:54 +02:00 |
Dylan Smith
|
0e0581834c
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d3dx9: Add support for loading materials from X files.
|
2011-06-07 18:06:13 +02:00 |
Dylan Smith
|
420947c531
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d3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXInMemory.
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2011-06-07 18:03:41 +02:00 |
Dylan Smith
|
39f94f3516
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d3dx9: Respect the options parameter for mesh loading.
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2011-06-07 18:02:24 +02:00 |
Rico Schüller
|
93ff2c319e
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d3dx9: Start effect state parsing.
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2011-05-27 17:53:37 +02:00 |
Rico Schüller
|
7f426a51d1
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d3dx9: Pass objects to functions instead of using the base effect in the parameter.
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2011-05-25 17:54:40 +02:00 |
Rico Schüller
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088ed09e94
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d3dx9: Pass the device directly to d3dx9_parse_data().
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2011-05-25 17:54:35 +02:00 |
Dylan Smith
|
6c9cff2e3f
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d3dx9: Add support for loading mesh normals from X files.
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2011-05-24 18:31:01 +02:00 |
Dylan Smith
|
a9ac91054e
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d3dx9: Add support for loading basic meshes.
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2011-05-24 18:30:24 +02:00 |
Dylan Smith
|
bf0979f557
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d3dx9: Implement D3DXLoadMeshHierarchy for only loading frames.
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2011-05-24 18:29:27 +02:00 |
Rico Schüller
|
0858dee303
|
d3dx9: Parse effect samplers.
|
2011-05-20 12:44:05 +02:00 |
Dylan Smith
|
f272fb2921
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d3dx9/tests: Correct ok messages to be consistent with their test.
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2011-05-20 12:36:17 +02:00 |
Dylan Smith
|
c3201a4678
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d3dx9: Implement D3DXFrameDestroy.
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2011-05-20 12:35:46 +02:00 |
Dylan Smith
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147e120049
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d3dx9/tests: Fix a normal comparison for triangles with zero area.
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2011-05-20 10:34:46 +02:00 |
Dylan Smith
|
bf202cfdfd
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d3dx9: Implement ID3DXMesh::Optimize using OptimizeInplace.
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2011-05-18 10:59:47 +02:00 |
Rico Schüller
|
e9c4e501f4
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d3dx9: Fix copy and paste mistake in ID3DXBaseEffect::GetPassDesc().
|
2011-05-17 12:04:12 +02:00 |
Rico Schüller
|
b7b9db00e3
|
d3dx9: Remove some checks for defines argument in D3DXCreateEffect* functions.
|
2011-05-17 12:04:11 +02:00 |
Marcus Meissner
|
e550c537f3
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d3dx9_36: Mark internal symbols as hidden.
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2011-05-16 16:35:34 +02:00 |
Rico Schüller
|
041a651431
|
d3dx9: Implement ID3DXBaseEffect::GetTexture().
|
2011-05-13 17:57:12 +02:00 |
Rico Schüller
|
ca5b8e11cc
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d3dx9: Parse effect textures.
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2011-05-13 17:57:05 +02:00 |