d3dx9: Start effect state parsing.
This commit is contained in:
parent
d5a1014ed5
commit
93ff2c319e
|
@ -30,6 +30,61 @@ static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
|
|||
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
|
||||
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
|
||||
|
||||
enum STATE_CLASS
|
||||
{
|
||||
SC_LIGHTENABLE,
|
||||
SC_FVF,
|
||||
SC_LIGHT,
|
||||
SC_MATERIAL,
|
||||
SC_NPATCHMODE,
|
||||
SC_PIXELSHADER,
|
||||
SC_RENDERSTATE,
|
||||
SC_SETSAMPLER,
|
||||
SC_SAMPLERSTATE,
|
||||
SC_TEXTURE,
|
||||
SC_TEXTURESTAGE,
|
||||
SC_TRANSFORM,
|
||||
SC_VERTEXSHADER,
|
||||
SC_SHADERCONST,
|
||||
SC_UNKNOWN,
|
||||
};
|
||||
|
||||
enum MATERIAL_TYPE
|
||||
{
|
||||
MT_DIFFUSE,
|
||||
MT_AMBIENT,
|
||||
MT_SPECULAR,
|
||||
MT_EMISSIVE,
|
||||
MT_POWER,
|
||||
};
|
||||
|
||||
enum LIGHT_TYPE
|
||||
{
|
||||
LT_TYPE,
|
||||
LT_DIFFUSE,
|
||||
LT_SPECULAR,
|
||||
LT_AMBIENT,
|
||||
LT_POSITION,
|
||||
LT_DIRECTION,
|
||||
LT_RANGE,
|
||||
LT_FALLOFF,
|
||||
LT_ATTENUATION0,
|
||||
LT_ATTENUATION1,
|
||||
LT_ATTENUATION2,
|
||||
LT_THETA,
|
||||
LT_PHI,
|
||||
};
|
||||
|
||||
enum SHADER_CONSTANT_TYPE
|
||||
{
|
||||
SCT_VSFLOAT,
|
||||
SCT_VSBOOL,
|
||||
SCT_VSINT,
|
||||
SCT_PSFLOAT,
|
||||
SCT_PSBOOL,
|
||||
SCT_PSINT,
|
||||
};
|
||||
|
||||
struct d3dx_parameter
|
||||
{
|
||||
char *name;
|
||||
|
@ -49,12 +104,21 @@ struct d3dx_parameter
|
|||
D3DXHANDLE *member_handles;
|
||||
};
|
||||
|
||||
struct d3dx_state
|
||||
{
|
||||
UINT operation;
|
||||
UINT index;
|
||||
|
||||
D3DXHANDLE parameter;
|
||||
};
|
||||
|
||||
struct d3dx_pass
|
||||
{
|
||||
char *name;
|
||||
UINT state_count;
|
||||
UINT annotation_count;
|
||||
|
||||
struct d3dx_state *states;
|
||||
D3DXHANDLE *annotation_handles;
|
||||
};
|
||||
|
||||
|
@ -106,6 +170,210 @@ static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *
|
|||
struct d3dx_parameter *parameter, LPCSTR name);
|
||||
static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
|
||||
|
||||
static const struct
|
||||
{
|
||||
enum STATE_CLASS class;
|
||||
UINT op;
|
||||
LPCSTR name;
|
||||
}
|
||||
state_table[] =
|
||||
{
|
||||
/* Render sates */
|
||||
{SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
|
||||
{SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
|
||||
{SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
|
||||
{SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
|
||||
{SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
|
||||
{SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
|
||||
{SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
|
||||
{SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
|
||||
{SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
|
||||
{SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
|
||||
{SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
|
||||
{SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
|
||||
{SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
|
||||
{SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
|
||||
{SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
|
||||
{SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
|
||||
{SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
|
||||
{SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
|
||||
{SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
|
||||
{SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
|
||||
{SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
|
||||
{SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
|
||||
{SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
|
||||
{SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
|
||||
{SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
|
||||
{SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
|
||||
{SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
|
||||
{SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
|
||||
{SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
|
||||
{SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
|
||||
{SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
|
||||
{SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
|
||||
{SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
|
||||
{SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
|
||||
{SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
|
||||
{SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
|
||||
{SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
|
||||
{SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
|
||||
{SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
|
||||
{SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
|
||||
{SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
|
||||
{SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
|
||||
{SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
|
||||
{SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
|
||||
{SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
|
||||
{SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
|
||||
{SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
|
||||
{SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
|
||||
{SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
|
||||
{SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
|
||||
{SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
|
||||
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
|
||||
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
|
||||
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
|
||||
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
|
||||
{SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
|
||||
{SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
|
||||
{SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
|
||||
{SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
|
||||
{SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
|
||||
{SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
|
||||
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
|
||||
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
|
||||
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
|
||||
{SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
|
||||
{SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
|
||||
{SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
|
||||
{SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
|
||||
{SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
|
||||
{SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
|
||||
/* Texture stages */
|
||||
{SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
|
||||
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
|
||||
{SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
|
||||
/* */
|
||||
{SC_UNKNOWN, 0, "UNKNOWN"},
|
||||
/* NPatchMode */
|
||||
{SC_NPATCHMODE, 0, "NPatchMode"},
|
||||
/* */
|
||||
{SC_UNKNOWN, 0, "UNKNOWN"},
|
||||
/* Transform */
|
||||
{SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
|
||||
{SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
|
||||
{SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
|
||||
{SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
|
||||
/* Material */
|
||||
{SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
|
||||
{SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
|
||||
{SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
|
||||
{SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
|
||||
{SC_MATERIAL, MT_POWER, "MaterialPower"},
|
||||
/* Light */
|
||||
{SC_LIGHT, LT_TYPE, "LightType"},
|
||||
{SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
|
||||
{SC_LIGHT, LT_SPECULAR, "LightSpecular"},
|
||||
{SC_LIGHT, LT_AMBIENT, "LightAmbient"},
|
||||
{SC_LIGHT, LT_POSITION, "LightPosition"},
|
||||
{SC_LIGHT, LT_DIRECTION, "LightDirection"},
|
||||
{SC_LIGHT, LT_RANGE, "LighRange"},
|
||||
{SC_LIGHT, LT_FALLOFF, "LightFallOff"},
|
||||
{SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
|
||||
{SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
|
||||
{SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
|
||||
{SC_LIGHT, LT_THETA, "LightTheta"},
|
||||
{SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
|
||||
/* Ligthenable */
|
||||
{SC_LIGHTENABLE, 0, "LightEnable"},
|
||||
/* Vertexshader */
|
||||
{SC_VERTEXSHADER, 0, "Vertexshader"},
|
||||
/* Pixelshader */
|
||||
{SC_PIXELSHADER, 0, "Pixelshader"},
|
||||
/* Shader constants */
|
||||
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
|
||||
{SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
|
||||
{SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
|
||||
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
|
||||
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
|
||||
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
|
||||
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
|
||||
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
|
||||
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
|
||||
{SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
|
||||
{SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
|
||||
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
|
||||
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
|
||||
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
|
||||
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
|
||||
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
|
||||
/* Texture */
|
||||
{SC_TEXTURE, 0, "Texture"},
|
||||
/* Sampler states */
|
||||
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
|
||||
{SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
|
||||
{SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
|
||||
/* Set sampler */
|
||||
{SC_SETSAMPLER, 0, "Sampler"},
|
||||
};
|
||||
|
||||
static inline void read_dword(const char **ptr, DWORD *d)
|
||||
{
|
||||
memcpy(d, *ptr, sizeof(*d));
|
||||
|
@ -356,6 +624,11 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
|
|||
HeapFree(GetProcessHeap(), 0, param);
|
||||
}
|
||||
|
||||
static void free_state(struct d3dx_state *state)
|
||||
{
|
||||
free_parameter(state->parameter, FALSE, FALSE);
|
||||
}
|
||||
|
||||
static void free_pass(D3DXHANDLE handle)
|
||||
{
|
||||
unsigned int i;
|
||||
|
@ -377,6 +650,15 @@ static void free_pass(D3DXHANDLE handle)
|
|||
HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
|
||||
}
|
||||
|
||||
if (pass->states)
|
||||
{
|
||||
for (i = 0; i < pass->state_count; ++i)
|
||||
{
|
||||
free_state(&pass->states[i]);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, pass->states);
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, pass->name);
|
||||
HeapFree(GetProcessHeap(), 0, pass);
|
||||
}
|
||||
|
@ -3832,6 +4114,56 @@ static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const
|
|||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
|
||||
{
|
||||
DWORD offset;
|
||||
const char *ptr2;
|
||||
HRESULT hr;
|
||||
struct d3dx_parameter *parameter;
|
||||
|
||||
parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
|
||||
if (!parameter)
|
||||
{
|
||||
ERR("Out of memory\n");
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
read_dword(ptr, &state->operation);
|
||||
TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
|
||||
|
||||
read_dword(ptr, &state->index);
|
||||
TRACE("Index: %#x\n", state->index);
|
||||
|
||||
read_dword(ptr, &offset);
|
||||
TRACE("Typedef offset: %#x\n", offset);
|
||||
ptr2 = data + offset;
|
||||
hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
WARN("Failed to parse type definition\n");
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
read_dword(ptr, &offset);
|
||||
TRACE("Value offset: %#x\n", offset);
|
||||
hr = d3dx9_parse_init_value(parameter, data + offset, objects);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
WARN("Failed to parse value\n");
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
state->parameter = get_parameter_handle(parameter);
|
||||
|
||||
return D3D_OK;
|
||||
|
||||
err_out:
|
||||
|
||||
free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
|
||||
{
|
||||
DWORD offset;
|
||||
|
@ -3924,6 +4256,7 @@ static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data,
|
|||
HRESULT hr;
|
||||
unsigned int i;
|
||||
D3DXHANDLE *annotation_handles = NULL;
|
||||
struct d3dx_state *states = NULL;
|
||||
char *name = NULL;
|
||||
|
||||
read_dword(ptr, &offset);
|
||||
|
@ -3976,14 +4309,28 @@ static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data,
|
|||
|
||||
if (pass->state_count)
|
||||
{
|
||||
states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
|
||||
if (!states)
|
||||
{
|
||||
ERR("Out of memory\n");
|
||||
hr = E_OUTOFMEMORY;
|
||||
goto err_out;
|
||||
}
|
||||
|
||||
for (i = 0; i < pass->state_count; ++i)
|
||||
{
|
||||
skip_dword_unknown(ptr, 4);
|
||||
hr = d3dx9_parse_state(&states[i], data, ptr, objects);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
WARN("Failed to parse annotations\n");
|
||||
goto err_out;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pass->name = name;
|
||||
pass->annotation_handles = annotation_handles;
|
||||
pass->states = states;
|
||||
|
||||
return D3D_OK;
|
||||
|
||||
|
@ -3998,6 +4345,15 @@ err_out:
|
|||
HeapFree(GetProcessHeap(), 0, annotation_handles);
|
||||
}
|
||||
|
||||
if (states)
|
||||
{
|
||||
for (i = 0; i < pass->state_count; ++i)
|
||||
{
|
||||
free_state(&states[i]);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, states);
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, name);
|
||||
|
||||
return hr;
|
||||
|
|
Loading…
Reference in New Issue